
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1506 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficult to play at first. Fun though.
Sehr qualitativ für so ein älteres Spiel. Wenn man die gleichen Gerätespezifikationen wie ich hat, empfehle ich es die Vollbildschirmauflösung im Spiel zu verringern auf 1280x720. Bei Bedarf auch niedriger!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6M | 89.1K | 96% | $29.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $54.5M | 45.6K | 79% | $59.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $53.7M | 53.2K | 97% | $47.99 | |
| $55.9M | 97.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $22.4M | 105.4K | 98% | $14.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $176.2K | 371 | 64% | $19.99 | |
| — | 0 | — | — | |
| — | 295 | 90% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ yourself simulator I've spent more time in a locker in this game then with my family
foi bom legal
流程稍显冗长,一共18关,个人觉得在第十三关异形巢穴的高潮之后如果能直接结局会更好,第十关之后的任务几乎都是前期地图复用,道中任务多是a到b点再回a点这种重复跑路,跑多了难免乏味以至于降低恐怖感,如果游戏整体能更精简一下流程会更好,游玩中恶性bug没碰到,但是人类的ai有点问题,原地罚站的bug遇到过五次左右。期待异形:隔离2
Eu não tenho palavras para descrever esse game, que coisa magnífica. Após me aventurar mais nesse universo de Alien eu passei a admirar ainda mais os filmes e o jogo em si, e me falta palavras para descrever o quão bom esse jogo é. Ainda possui defeitos, claro, mas é uma experiência de terror tão pura com uma ambientação tão gostosa e claustrofóbica que me falta palavras para descrever o quanto eu adoro esse jogo, e agora após os filmes, o universo em si. Eu ainda acho difícil acreditar que boa parte da ambientação, trilha sonora e sons vem diretamente de 1979. Se adaptar a gameplay desse jogo aonde mesmo no difícil você acha fácil até o próprio alien se adaptar a você é a experiencia perfeita de survival horror. Que venha Alien Isolation 2!!!
top !!! a faire apsolument
Combination of cosmic horror, retro-tech and classical music is so well thought through its insane. Can't wait for the sequel.
This is one of the most immersive games that I have ever played. This game pays exponential homage to the movie by having an amazing story with the classic Alien, badass female protagonist, a lowkey corrupt company, and an amazing aesthetic that looks just like the sets of the movie, taking inspiration from the tech, sounds, environment and more. The sound design, lighting, music, tasks, and environment just made me immersed with the story and the feeling that my life was actually in danger, giving me some small PTSD and amazing reflexes. The Xenomorph itself is absolutely gorgeous, terrifying, intelligent, and an absolute blast to survive against. The coding of this Alien makes it feel like the monster it should be, whether it's stalking you, hunting you, chasing you, or even just moseying about, the threatening and predatorial aura the Xenomorph radiates will knock you off your feet and stress you out in the best ways possible. It's a monster that makes you feel hopeless. A monster that makes it feel impossible to survive against. The perfect hunter. It just feels so alive, and I still get nightmares of the Alien chasing me. This is one of the few story games that I can replay and replay over and over again. I HIGHLY recommend getting this game is love surviving, the struggle of surviving, and the despair that comes with it. 100/10
I have seen every single Alien movie, even seen Alien:covenant twice, this game is set after events of Prometheus, Alien Covenant and Alien:Earth, and then after Alien (1979) movie. This game is set before events of Alien:Romulus. - This game must be the hardest, and stressful horror game out there, and it's a long game. This game was about when to run, walk, crouch, when to use what weapon etc, so arguably it's the "dark souls of horror games mixed with puzzles to open a door or similar" - I played this game on medium, and there were a few parts where I died multiple times. The Xenomorph (alien) AI felt very strong at times. But it's an adaptive AI, so if you die a few times, it gets a bit easier. - This game has bunch of bugs, but apparently so because if you run it over 60fps. - This game is very linear, so you are pretty much never lost where to go next. - When you get a certain weapon, dealing with the alien becomes way more easy, but still not "I just use use this everytime on it and ez" because of ammo. - But other than that, the atmosphere, music, sound design, and all that is very good, especially to a massive Alien (xenomorph) fan. Didn't play it before now, because I weren't been into horror games. Rating: 8.5/10. I wish for the sequel that got announced, I wish for these QoL changes: - Option to pause the game while crafting (on easier difficulties or so) - Add name for the scanner, so green dot would show as "alien" in the scanner. Because in the certain part of this game's section, scanner was completely full of green dots, which made it confusing, which one was the Xenomorph. - Add a frame limiter, this game didn't have one, so making it 60fps was through my GPU's panel, to avoid bugs and all that. - Make it so, all lore read on computers or listening, you can pause the game during them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.