
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arte de juego, la verdad no sabia mucho de su existencia más que el nombre, pero quise probarlo para ver que me parecía y me encantó. Aunque me frustró bastante uno q otro bug que me salía, el peor fue uno en smelling and regurgitating, ya que cuando iba a pelear con el ratón se me bugeaban las teteras que salen ahí, como no las podía derrotar no me dejaba avanzar, estuve como más de 15 veces intentando que me salieran, cosa q me enojaba porque implicaba reiniciar una pequeña pelea que había como con 2 duendes y 1 tetera, por todo lo demás no fue tan terrible. Mi capítulo favorito fue el 3, me gusta mucho la estética y por historia elegiría el 4.
I came for the dark twist on Alice in Wonderland, but I stayed because of everything hidden beneath the surface. Alice: Madness Returns is far more than an action-platformer. It’s a psychological journey through grief, trauma, guilt, and healing, wrapped in one of the most beautiful and haunting art styles I’ve ever seen. Every chapter feels unique, every environment tells a story, and the soundtrack perfectly captures the feeling of wandering through a broken dream. One of my favorite details is Alice’s dresses. They’re not just cosmetic outfits—they’re full of symbolism. I absolutely love the references to planets, celestial themes, and astrology woven into their designs. It’s the kind of detail many players might overlook, but for me it made the game feel even more magical. It shows how much passion and thought went into every artistic choice. Wonderland itself is unforgettable. It’s horrifying, beautiful, tragic, and fascinating all at once. Instead of relying on cheap scares, the game uses symbolism to represent Alice’s mental state, making every enemy and every location feel meaningful. Even after all these years, there still isn’t another game quite like Alice: Madness Returns. Its gameplay may show its age in some places, but its atmosphere, world-building, music, character design, and storytelling remain timeless. This isn’t just one of my favorite games—it’s one of the few games I consider a genuine work of art. I only wish we had received a sequel, because Alice’s world deserved so much more. 10/10 — A masterpiece that never stops making me wonder what’s hidden behind every symbol and every piece of Wonderland.
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $41.8M | 76.6K | 90% | $29.99 | |
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| — | 0 | — | — | |
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Ainda não terminei tudo, mas até o ponto em que joguei achei magnífico, tanto a parte mecânica como o combate e o mapa. Mundos incríveis e estruturas espetaculares
jogo bom da prra
PERFECTION
та самая игра с вайбом здовещей долины,советую этот игрофильм всё ещё прохожу
:)
popo kayjmk
i suck at platformers/puzzles but i love this game!! the aesthetic is everything <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.