
Get ready for a thrilling mix of genres: a cooperative, first-person, open-world fantasy tavern simulator, action, fishing, hunting, exploration, and completing fun and diverse quests. And, of course, COOKING! Play with friends, feed and quench the thirst of the entire world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 29 → 5.14/day in the week after.
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Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ненапряжная игра. крайне медитативная. немного жаль что нельзя автоматизировать добычу некоторых ресурсов но в целом крайне неплохо.
Увидел перед покупкой рекомендацию от куратора: «ЦЕ РОСІЙСЬКА ГРА. Купуючи її (чи навіть просто додавши до бажаного), ви підтримуєте ворогів нашої країни.» и сразу купил! Спасибо тебе! Ты собираешь отличный сборник игр. Буду продолжать следовать ему и приобретать качественные игры.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 281.67/day in the week to Jul 17 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Hungarian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +9 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
opened game. made tavern wench, joined friends tavern. served ale, served barley porridge, got axe, killed boar, killed 20 more boars. undead attacked, killed them, served more ale and porridge, got corn. served corn. business is booming. now im dancing on the table like the two hobbits were in lords of the rings. singing out and dancing around drunk asf, great enjoyment
精神時光屋
The game have so much going on with very little assistance, item have little to no explanation, and every thing feels overwhelming. The menu limit what customer can order, but some bypass it, and order whatever they feel like. Resources are scares but requires so much when cooking. Game need to balance the workload a bit.
at the moment no, adult game... that's seems geared towards kids, with adult jokes.... if you want to fix this game, fix the dialogue to either be adult or be for kids. gameplay is fun, the rest is fun.
This was marketed as a 'comfy' game from my perspective but lo and behold, there are zombies that show up randomly and scared the heck out of me the first time. I'm about 6 hours into the game and my complaints so far are: the progression is boring and doesn't make sense, very little guidance to help with whatever progression you can achieve, no map (which i ask why??), limited movement to get around the area. It seems like the devs just assume the player would know what to do without any explanation or guidance, which is difficult to say the least as the 'quests' seem random. There are recipes that include meat and fish but the game's tutorial doesn't tell you how to hunt or fish. Heck, there's one part where you have to get rid of 4 hornet nests by burning them, but for the life of me I just cant find the nests. I'm lucky I didn't get completely lost when I did the food delivery requests. This just feels too grindy for my tastes and the inventory is so limited too. If you're considering this game, play with friends and wait for the devs to do more work on it.
I'm enjoying this a lot more than I expected to. I picked it up to play over LAN with my wife, and to our pleasant surprise, it worked right away, connected without any issues and we were able to get it going super quick (unlike so many other games - I'm looking at you Modded Minecraft) The one thing we had to learn the hard way was that when playing multiplayer the gold pool is shared, so we blew through our money with the initial setup twice as fast as you would on single player with each of us buying our own axe, water bucket, mop etc. It took us a while to recoup that, but after we did it was smooth sailing. We got the game on a Steam sale for around $7 each with full price being $10ish before tax. Even if we only play it for the next couple days and move on I'd say we got our money's worth with this game more than quite a few others at this price point. This game is proof that you don't need hyper fancy graphics or overly complicated mechanics to be quite enjoyable.
Meu primeiro jogo platinado em duo, muito tranquilo e gostoso de jogar! A cada vez jogando ficava surpresa com tanta coisa que havia no game, minha parte preferida era a própria taverna, servir e arrumar o local (conseguimos tanto coisa, ficou lindo), as corujinhas ajudam muito e são engraçadas kkkkk O combate é interessante, tanto as dungeos quanto ir evoluindo as armas... O que senti falta foi mais slot, somente no final com quase td concluído tirei um bilhete com 3 "sapo feliz" e consegui o pet dolly que carrega itens, queria ter bem antes e mais de um (já que era em duo)... Senti falta também da visão em terceira pessoa, me arrumava toda vez diferente e não podia nem me ver / tirar print de mim mesma, em stream principalmente pesa o chat não poder "me ver". ~ Dito isso, o valor vale super a pena, jogue e seja feliz!
1.封面的女角色那么好看,进游戏以后,里面的角色模型丑的难以直视!简直令人发指。 2.游戏中的堆肥箱只能放苹果核和泔水,游戏中明明有两块农场(一个养鸡,一个养猪)能收集粪便来堆肥,然而游戏中并不能这么做。 3.怪物掉落的物品太少,正向反馈都没有做好。刷怪都做不到,因为地图虽然不大但是很空旷。 4.你只需要前期疯狂种玉米做玉米,中后期疯狂种土豆做土豆饼就可以成为十万元户甚至百万元户(疯狂出一道菜价格也是固定不动的,虽然游戏中说明了菜品单一的话售价会降低,但是并没有),农场我都来不及顾不上收集鸡蛋和鸡肉猪肉。(因为我自己一个人玩,所有的行为都属于单线程,我不可能同时完成那些事,也就是说鸡蛋和鸡肉和猪肉的生产/存储速率被锁死大幅下滑)(没有朋友会愿意陪你玩这个游戏的,相信我,然后里面的联机房间少之又少,没几个能联的主机房间且无法加好友一旦主机不上线你就等于白在别人的存档里玩了半天,所以只能单人玩)。 5.装备只能升级/降级武器,连衣服护具都没有。而且升级武器品质所需要的钱很多很多。无意义。因为可以通过游戏的战斗系统(打一下后退一下,再打一下再后退一下,或者绕圈打怪(类似怪物猎人用双刀绕到怪物侧面给怪物洗脚))无伤刷怪。 6.第一人称视角,低头看不到主角的身体模型,也就是说这个游戏在加载进游戏中以后主角连模型都没有,当然联机的时候是能看到别人的角色模型的。我只是说在视角里看不到模型,只有个摄像头对象在空中飘着。 7.没法种树,苹果只能跑图去摘,好在农场附近有棵苹果树,实在不想出远门可以去那摘(每棵树8-12个苹果随机获得)。 给好评纯粹是我现在心情很好,没啥烦心事。(也是我不想给任何一款游戏差评)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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