
A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #60, worst BR #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Aug 25 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 59.9Kreviews | 90% | — | $20.4M |
| $1.49−90% | 1.8Kratings | 84% | #3 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
arte
a really good game - the story was super interesting and wasn't at all something u could ever have guessed, it was really intriguing to be shining a light before being able to shoot a character. i played on normal difficulty and found it really hard to get through some of the chapters, but it was definitely worth it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Japanese*, Polish, Traditional Chinese, Spanish - Latin America**languages with full audio support
| $12.49 |
| 1.2Kratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Estou na expectativa de Control: Resonant. Eu amei Control e, como Alan Wake faz parte do mesmo universo, resolvi finalmente conhecer o jogo original. E que baita jogo. Eu realmente gostei da história: é muito bem escrita, tem uma atmosfera excelente e me deixou ainda mais interessado no universo da Remedy. A jogabilidade continua boa até hoje, embora alguns aspectos sejam um pouco cansativos. A variedade de armas poderia ser maior, e o fato de perdermos nossas armas constantemente para depois encontrarmos exatamente as mesmas novamente acaba sendo um pouco frustrante. No geral, é um excelente jogo. Se a Remedy anunciar um remake, eu compro fácil. 8/10.
good game but very repetative, good story and the storytelling and story pacing but the only issue is the repetative gun gameplay. I expected in extra episodes that the gun gameplay should be replace with something intresting but the gun gameplay keep on going that feels boring but overall its 7/10 game
alice y la ctm
有点无聊
Extremamente chato. Admito que só concluí por interesse em jogar Control. A jogabilidade é extremamente repetitiva. A gente vai seguindo o caminho que o jogo determinou até encontrar Possuídos. Aí é pegar munição, usar a lanterna, atirar e continuar andando até o próximo combate, para então repetir isso por várias horas. Senti falta de algo além desse ciclo, porque o combate é simples demais para sustentar tantas horas de jogo. O fato de o jogo não me entreter fez com que, em alguns momentos, o design dos níveis começasse a ser um problema para mim. Eu via um lugar com munição e a sensação era: “Lá vem mais combate”. Lendo algumas críticas, vi que boa parte delas argumenta que o jogo se sustenta principalmente pela história. Consigo entender bem o motivo, mas nem isso funcionou para mim. Ela se arrasta em uma experiência muito maior do que a história comporta. Talvez funcionasse bem como um filme de duas horas, mas, como jogo, foi apenas entediante. A trama básica é: um escritor viaja para Bright Falls com a esposa, ela desaparece por circunstâncias paranormais e ele parte em busca dela. Isso pode até ser interessante, mas não é muito original. O jogo não conseguiu fazer com que eu me importasse emocionalmente o suficiente com Alice para querer continuar a busca, além de toda a trama estar diluída em um jogo muito mais longo do que essa narrativa comporta. [spoiler]Na metade do jogo, eu já tinha entendido a estrutura do mistério: o manuscrito de Alan está ligado aos acontecimentos, existe uma força sobrenatural relacionada à escuridão e Alice foi levada por ela. Faltava entender a natureza dessa força e suas motivações, mas isso não era algo com que eu estivesse me importando. Afinal, de novo, o jogo é chato.[/spoiler] O episódio 6 foi provavelmente o que mais gostei, justamente por ser mais intenso e ter um aprofundamento maior de tudo. Mas, a essa altura, eu já estava tão cansado que simplesmente rushei para terminar. Não é um jogo que eu recomendo para alguém. Não é terrível, mas definitivamente não funcionou para mim.
**10/10 — приехал отдохнуть и написать книгу, а в итоге стал главным героем собственного кошмара** Alan Wake — игра, которая начинается вполне спокойно: **«Я писатель. Приехал в тихий городок, чтобы отдохнуть и найти вдохновение».** Отличный план. Тишина. Природа. Озеро. Красивые пейзажи. А потом игра такая: **«А теперь держи фонарик и беги от тёмных мужиков с топорами».** Алэн: **«Я вообще-то писатель».** Тьма: **«Теперь ты ещё и охотник на нечисть».** И вот ты уже бегаешь по лесу с фонариком и стреляешь во всё, что движется. Главное оружие Алана: 🔦 **Фонарик.** Пистолет? Второстепенное. Дробовик? Второстепенное. Фонарик: **«Сейчас я всё решу».** И ведь решает. Светишь на врага. Тьма с него слетает. Я: **«А теперь получай свинец».** Самое смешное — патронов всегда мало. Враг: **«Я иду за тобой».** Я: **«У меня шесть патронов».** Враг: **«Шесть?»** Я: **«Пять».** *промах.* **«Четыре».** *промах.* **«Ладно, побежали».** Атмосфера вообще великолепная. Тёмный лес, дождь, туман, фонари, заброшенные места и постоянное ощущение: **«Мне туда точно не надо».** Игра: **«Надо».** Я: **«Ну ладно».** Через 10 минут: **«ЗАЧЕМ Я ТУДА ПОШЁЛ?!»** А ещё очень нравится сама идея сюжета. Ты писатель. Ты пишешь историю. А потом обнаруживаешь, что написанное тобой каким-то образом становится реальностью. Я бы на месте Алана просто перестал писать. **«Всё. Последняя книга. Теперь работаю бухгалтером».** Но нет. Нужно спасать жену, разбираться с Тьмой и бегать по лесу ночью. **Итог: 10/10.** Сюжет — интересно. Атмосфера — жутко. Фонарик — легенда. Патроны — дефицит. Лес — **НЕ ХОДИТЕ ТУДА.** Приехал в тихий городок отдохнуть. Нашёл вдохновение. Нашёл проблемы. Нашёл тёмную сущность. **Жену пока не нашёл.** P.S. Алан, если тебе снова понадобится вдохновение — **может, просто сходи в кофейню?** ☕🔦 на пару раз играбельно.
игра просто пушка,даст в рот многим новым хоррорам спокойно,а графика для 2012 просто сок,сюжет вообще отдельная история.100% советую
Супер игра, хоть и довольно старая
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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