
A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #60, worst BR #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Aug 25 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 59.9Kreviews | 90% | — | $20.4M |
| $1.49−90% | 1.8Kratings | 84% | #3 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне очень страшно помогите
story is good. gameplay 7/10.
what makes developers think flashing my eyes is a good hook to attract me? At the very beginning, I jumped, then stuck in a dark environment between rocks which seems to be a glitch when the ghost still yelling about killing me. Well, that is dumb. I do not get it. the speed of the narration did not match the pace the game present, little faster Honestly, I do not recommend it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Japanese*, Polish, Traditional Chinese, Spanish - Latin America**languages with full audio support
| $12.49 |
| 1.2Kratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
Twin Peaks: The Game. That's exactly how it feels, in a good way. The inspiration is obvious: small-town weirdness, suburban forests, paranormal ♥♥♥♥♥♥♥♥ lurking behind every tree. The chapters are even framed like TV episodes, each with its own cool ending theme. Some characters and tropes are straight-up lifted from Lynch, but not in a rip-off way. And some made me wonder who stole from whom, because they somehow appeared in this game 7 years before Twin Peaks: The Return. Sam Lake's style is also prominent here - haven't played his other stuff besides Max Payne, but the gritty melancholic tone, the monologues, even the protagonist being a desperate guy who lost his wife - it all felt familiar. Slow-mo dodges and finishers also add to that. Gameplay-wise it's a survival horror where everything is made of darkness and wants to kill you. Your job is to burn that ♥♥♥♥ off with light and then blast them. It's fun, but after a while the whole "shine flashlight, hold, shoot" loop gets repetitive - couldn't bring myself to start the Nightmare replay right away, had to take a break. Loved the grounded, rural arsenal here: a Colt Python, a double-barrel, a pump shotgun, a bolt-action rifle. They also feel and sound quite meaty, unlike the most pea shooters I see in games, and the way enemies pop when dying is also satisfying. Flare gun as a grenade launcher against darkness is also genius as hell. I see how some may find this game boring, but to me it was pretty good lynchian kino. Twin Peaks fans should give it a try, and the ones who haven't seen it - watch Twin Peaks and then give it a try.
Всю жизнь родители учили выключать свет, когда выходишь из комнаты. Alan Wake научил, что иногда лучше вообще его не выключать.
Я не встречал никого страшнее психологического платформера из второго специального дополнения.
Would've kept me up for days if I got to it in 2010 but even today it still great. Loved the episodic approach to the story, adds so much layer to the entire narrative. The setting is great and so is the music choice. Remedy games are something else.
достаточно унылый сюжет, да и задумка тоже, может быть пару лет назад эта игра и была для многих открытием, но сейчас она смотрится скучновато ( засыпал, играя в это..)
Good performance Insanely boring and predictable story Combat / gameplay is a joke Aged very poorly I can't for the life of me understand such a high review score, or why it was hailed as such a great game when it came out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 10.9K | 74% | $8.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| $24.5M | 31K | 92% | $39.99 | |
| $3.2M | 4K | 48% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4M | 175.5K | 88% | $7.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $20.3M | 63.8K | 92% | $19.99 | |
| $20.5M | 34.2K | 97% | $8.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.2M | 218.6K | 97% | $6.24 |