
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.6Kreviews | 96% | — | $2.9M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nvm we got an update LETS GOOOOOOOOOOO But all in all worth the investment absolutly is fun.
Airships: Conquer the Skies is a remarkably creative steampunk strategy game that combines engineering, tactical warfare, empire management, and sandbox experimentation into an experience unlike almost anything else in the genre. At its heart, the game is about designing enormous flying war machines and testing them against enemy fleets, fortified cities, giant monsters, and rival empires across sprawling battlefields. While its visual presentation may initially appear simple, the incredible depth hidden within its construction systems and strategic gameplay quickly reveals a highly ambitious project driven almost entirely by player creativity and experimentation. The most compelling feature of the game is its modular shipbuilding system. Players construct airships and land vehicles piece by piece using engines, armor, corridors, weapons, ammunition systems, crew quarters, suspendium chambers, and countless support modules. Every design choice directly affects how the ship performs during combat. Poor weight distribution can cause structural instability, weak armor placement leaves critical systems exposed, and badly designed corridors may slow crew movement during emergencies. The game constantly rewards thoughtful engineering and experimentation, turning ship design into the true centerpiece of the experience. What makes the construction system especially satisfying is the sheer amount of freedom it offers. Players can build gigantic floating dreadnoughts packed with artillery, nimble attack craft built for speed, heavily armored fortresses, or bizarre experimental machines that barely function at all. Some designs become devastatingly effective, while others collapse into flaming wreckage moments after battle begins. Even failures remain entertaining because the destruction systems are so dynamic and unpredictable. The game creates a constant cycle of experimentation where players refine designs after every battle, gradually learning how to balance firepower, mobility, durability, and efficiency. Combat takes place in real time across 2D battlefields where airships, ground vehicles, and fortifications exchange cannon fire, rockets, bombs, flamethrowers, and boarding parties. Despite the relatively simple visual presentation, battles become surprisingly tactical because positioning and ship architecture matter constantly. Weapon angles, armor placement, altitude, speed, and internal layout all influence battlefield performance. Watching carefully designed vessels slowly break apart under sustained fire is consistently satisfying because every explosion and structural collapse reflects weaknesses in the original engineering. The destruction mechanics are easily one of the game’s most entertaining elements. Fires spread through corridors, engines explode, ammunition stores detonate, and entire sections of ships can separate during combat. Even massive warships can collapse spectacularly if a critical suspendium chamber or internal support system is destroyed. These chain reactions create battles that feel dynamic and chaotic while reinforcing the importance of careful ship construction. Few strategy games make destruction feel so directly connected to player design decisions. Beyond tactical battles, the strategic campaign mode adds another layer of depth through empire management and world conquest. Players control nations across procedurally generated worlds filled with rival factions, cities, diplomacy systems, trade, research progression, and territorial expansion. Managing an empire requires balancing economics, military production, infrastructure, and technological development while constantly preparing for war. The campaign successfully transforms the game from a simple sandbox simulator into a broader strategy experience where long-term planning becomes just as important as battlefield tactics. Technological progression also feels rewarding because new research unlocks increasingly advanced weapons, armor systems, engines, and support modules. Early ships built from fragile wooden structures gradually evolve into enormous armored sky fortresses capable of devastating entire fleets. As new technologies become available, players are encouraged to redesign older vessels and experiment with more advanced engineering concepts, giving the campaign a satisfying sense of growth and escalation. The game’s atmosphere is another major strength. Airships: Conquer the Skies fully embraces its steampunk setting through floating cities, industrial machinery, giant cannons, mechanical walkers, and strange airborne technologies. The world feels imaginative and playful rather than strictly realistic, allowing absurd designs and bizarre combat scenarios to feel completely natural. Giant sky monsters, floating islands, and impossible mechanical inventions give the setting a unique charm that separates it from more grounded military strategy games. Sound design supports the atmosphere effectively. Cannon fire, explosions, collapsing structures, and mechanical noises all reinforce the chaos of battle. The soundtrack carries a dramatic adventurous tone that matches the steampunk setting well, helping battles feel exciting even with the relatively minimalist visuals. Combined with the dynamic destruction systems, large-scale engagements often become visually and mechanically satisfying despite the game’s simple 2D presentation. The active modding community also greatly extends the game’s longevity. Players have created countless custom ships, campaigns, weapons, factions, and gameplay modifications that add enormous replay value. The game’s flexible systems make it particularly suited for player creativity, and browsing community creations alone can easily consume hours. However, the game is not without flaws. The learning curve can feel intimidating for new players because many systems are complex and only lightly explained. Building effective ships requires understanding multiple interconnected mechanics, and early designs often fail catastrophically before players fully understand how the engineering systems function. The amount of experimentation required may overwhelm players looking for more straightforward strategy gameplay. Artificial intelligence can also behave inconsistently during large battles. Pathfinding occasionally becomes awkward, and certain campaign systems lack the depth found in more specialized grand strategy titles. Diplomacy and empire management mechanics are functional but relatively simple compared to the incredibly deep construction systems. The visual presentation may also divide players. While the art style has charm and clarity, the simplistic 2D graphics and interface can appear dated compared to larger modern strategy games. Players expecting cinematic visuals or high-end graphical effects may initially underestimate the game because of its modest presentation. Despite these limitations, Airships: Conquer the Skies succeeds because of how effectively it combines strategy with unrestricted creativity. Few games allow players to engineer completely custom war machines and immediately test them in large-scale tactical warfare within a living campaign world. The constant process of designing, fighting, rebuilding, and improving creates an addictive gameplay loop that remains engaging for countless hours. For players who enjoy sandbox strategy games, engineering systems, steampunk worlds, and tactical experimentation, Airships: Conquer the Skies offers one of the most unique and rewarding strategy experiences available. Its depth, creativity, and dynamic destruction systems make it a standout title that rewards imagination just as much as strategic thinking. Rating: 9/10
Media

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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are incapable of immersing yourself without super crazy graphics or sound design, don't play this game. But if you have even the slightest imagination and creativity, this game becomes incredibly amazing. Indie gem, 9.5/10
I pirated this game back in 2023 after watching a youtuber play it Recently i bought it and in 1 day ive racked up 7 hours this game is addicting I just wish there was a way to make the map bigger then it is
Built an airship, it blew up. Built a tank, it blew things up. Tanks, conquer the land
如果能够加上城市建设就好了,多一点经济类建筑,这样也有守城和建造防御工事的动力
It's meh. Not worth it at all base price. Little variety, campaign is strange, gameplay is alright but.. idk... just feels weird in a bad way. I don't think this really deserves the reviews it has, the campaign kind of sucks lol, but ik most people nowadays are terminally online and only play multiplayer, I suppose then it would be alright.
Лучший симулятор порохового погреба в дирижабле.
hace 5 años lo compre y aun no agregan traduccion al tercer idioma mas hablado del mundo (pero ojo, japones y coreano no faltan), buenisimas las prioridades muchachos!!
仿佛回到了童年拿积木、笔或者别的什么能比划的东西,然后一边手舞足蹈一边脑补着战舰大战,又或者是在A4纸甚至课本上图画出幻想中的战舰,兴高采烈地为其画上各种武器,然后用一根根线条描绘射击时的漫天弹雨。而现在终于可以将幻想中的各种东西照进现实,并且真正意义上“玩”到他们了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.