
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
still have bugs like elevators in secured zone wont work properly unless remove the entrance to the floor with exit then add entrance to it again, do this every time the save is loaded, but they wont fix it cuz the game is "final"
Eu particularmente gosto muito do jogo. São mais de 100h jogadas. Porém, me fica uma dúvida cruel. Qual é o sentido do desenvolvedor abandonar um jogo que levou tanto tempo para ser feito? Um jogo que hoje é o melhor do seu segmento. Outros jogos surgem, mas não chegam ao pés desse. E essa é a questão. Porque abandonar algo tão bom e com possibilidade enorme de crescimento? Essa poderia ser a Galinha de Ovos de ouro, mas decidiram abandona-la. Já que e assim, pelo menos Abram o código para que outros desenvolvedores possam dar continuidade ao crescimento da obra.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so great.. so much fun.. but there are so many pathfinding problems constantly. If these would ever get solved I'll gladly change it to a thumbs up.
It's a great game, especially if you love aircraft, however, the pathing used in this game was clearly created by a tortured soul and therefore never works, thereby destroying what is otherwise a great game and since updates stopped like 3 years ago, they're never going to fix it. Unfortunately, because of this, it's not worth your money.
Airport CEO puts you in the shoes of an airport manager, allowing you to design, build, and operate your own airport from scratch. Whether it’s laying runways, coordinating baggage systems, managing airline contracts, or handling grumpy passengers, the game is a detailed simulation of airport life—more complex and rewarding than you might expect at first glance. If you’ve ever been stuck in an airport and thought, “I could run this place better,” Airport CEO is your chance to prove it. The core gameplay revolves around balancing creativity and logistics. You'll start with a bare patch of land and gradually construct terminals, gates, runways, security checkpoints, and amenities. Every choice impacts efficiency—from the placement of check-in desks to how you configure your taxiways. As your airport grows, so does the complexity. You’ll manage staff schedules, negotiate with airlines, monitor budgets, deal with emergencies, and try to avoid long passenger queues that can tank your reputation. The level of micromanagement is impressively detailed but manageable with practice. A major highlight is the game’s systems-driven design: passengers behave based on needs and rules, and infrastructure must support realistic flows of movement and services. It’s less about flashy visuals and more about systems thinking. Airport CEO features clean, minimalist isometric graphics. While the art isn’t flashy, it’s functional and readable—important when you’re juggling so many moving parts. Sound design is ambient and subtle, with background airport chatter, aircraft engine noises, and occasional public announcements giving the game a grounded atmosphere without overwhelming the player. Pros: -Deep, satisfying simulation of airport logistics -Excellent sandbox and career modes for different play styles -Intuitive UI with powerful building tools -Strong community support and modding potential -Regular updates from a responsive developer team Cons: -Steep learning curve for new players -Occasional bugs and AI hiccups in passenger behavior -Visuals may feel too plain or clinical for some -Late-game performance can drop with large airports Airport CEO is a thoughtfully crafted management sim for players who love the intricate inner workings of complex systems. It doesn’t rely on flash or spectacle—it earns its wings through depth, flexibility, and a genuine love of aviation. If you enjoy games like Prison Architect, Cities: Skylines, or Transport Fever, this one will absolutely taxi onto your favorites list. Recommended for management sim enthusiasts, players who love planning and optimizing, and aviation nerds who want to run their dream airport. Rating: 8/10
Positive: + Nice micro management with enjoyable mechanics ++ Cool topic and "nice-to-watch"-simulation Negative: - some gameplay functions are scuffed (to much runway repair; high-level shops are unused; no queue at boarding counters and self-check-ins; entry/exit of international zones; rooms can only be rectangular) -- some unpleasant bugs (invisible vehicles, that occupy jobs but don't carry them out; pathfinding of vehicles and planes seems clunky; janitors don't find there way out of an international zone) -- sparse tutorial (YT, Reddit, Steam Community needed) - Few mods - No hints, when you need them (eg 1: pessengers don't have a path from boarding to plane. The passengers have a red exclamationmark above there head, but this easily overseen at a large airport, but you get no DM; eg 2: there is no explanations, why airlines like or dislike you) - Daily reports from your staff and unnecessary statistics give this game a taste of real work. - The menu / UI isn't well built - Some potential wasn't used (Catering, Tower, Garbage, Subway and Emergency-Response are just buildings that work automatically once placed) - medium performance, so stuttering occurs sometimes even at medium airports Conclusion: The game feels mostly finished, but unpolished. Over my 60 hours it was mostly fun, but there were to many negative moments during my gaming sessions. Hence I can't recommend this game from my perspective. Unless you're REALLY into airports: skip this game, if you don't have enough time or money.
The game has a lot of potential and offers an enjoyable experience at its core. However, it’s plagued by numerous bugs and technical issues. Unfortunately, the developers appear to have abandoned it back in 2023, which is disappointing given how much promise it holds. In its current state, I can't recommend it. Many features don’t function as intended, and certain mechanics are unnecessarily complicated and tedious. If the developers decide to return and address these problems, I’ll gladly update this review. But as of July 2025, the game stands at a 3/10.
I can't recommend this game due to the half-assed attitude of the developers. The developers have seen fit to abandon the game despite the fact that the game routinely glitches, and many necessary features are only partially fleshed out or are non-existent. Additionally the tutorial and help functions are awful as they fail to give coherent explanations for most problems leaving the player to solve them by trial and error.
Lots of errors and looks like it was abandoned by the developers. It's a shame, because it had a lot of potential and promised great gameplay.
If you did like Prison Architect graphic style and fancy airplanes and aviation in general, then this might be a game for you. Positive: +Planes, it got airplanes! +Simulation is surprisingly deep on some aspects. +Graphics are good enough for type of the game. Negative: -Devs have moved on other projects -Some minor annoyances/bugs, example; vehicle pathing (nothing major so far) -GUI menu locations are not always logical -No cargo planes/cargo, actual customs, K9 patrols (could have been great DLC)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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