
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There’s an insane amount of bugs, especially with the pathfinding for passengers and vehicles. How the hell have they still not managed to fix this mess after all these years?
If you did like Prison Architect graphic style and fancy airplanes and aviation in general, then this might be a game for you. Positive: +Planes, it got airplanes! +Simulation is surprisingly deep on some aspects. +Graphics are good enough for type of the game. Negative: -Devs have moved on other projects -Some minor annoyances/bugs, example; vehicle pathing (nothing major so far) -GUI menu locations are not always logical -No cargo planes/cargo, actual customs, K9 patrols (could have been great DLC)
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so fun to play, you make whole airport, and then realize that you should not have done that because it does not work for your future planes and have to destroy everything again. The game that makes you use your brain to think ahead! I love it so much.
Like what many others have said. The game is buggy as hell and the devs seem to have given up fixing it. The main bug seems to lies with pathfinding and terminal segregation - 2 interrelated issue. I've progressed past the medium jets and want to setup one for the big jets using a new dedicated terminal, but for some dumb reason the pax are ending up in the wrong terminal and the staff and vehicles can't reach the new terminal, even though clear paths have been laid out. One simple fix to this would be some kind of people mover system but again, it seems that the devs have already given up, so don't bother waiting for it to happen.
不错的一款游戏,唯一缺点是新手教程内容不是很完善,需要自己一点点去摸索。游玩体验还是很好的! It’s a decent game; the only downside is that the tutorial isn’t very comprehensive, so you have to figure things out for yourself bit by bit. The game play experience is still very good!
🚫 Don't buy it. It's a waste of money. At some point, your airport will develop pathfinding bugs. It's only a matter of time. These bugs can completely ruin your airport, and there is no reliable way to fix them. There are no mods that solve the problem either. The game was released with these issues, and the developers have never been able to properly fix them. It's a well-known problem among both players and the developers. You can spend hours building and managing your perfect airport, only to have the entire thing slowly fall apart because the AI suddenly can't figure out how to get from A to B. Don't waste your money.
Played this like crazy until my airport got too big and the game starting bugging like crazy until it was unplayable. I have to caution against the game because while it is super fun for a while, it becomes extremely aggrevating and impossible to play at a certain point. The engineering on this just bad, as they really don't make efficient use of memory, and the game just gets stupid glitchy. For example, I had thousands of passengers stuck in a single square, and an emergency plane that wouldn't leave the aircraft stand because the passengers weren't on the plane, but they hadn't boarded the bus... they were just gone, and everything was frozen in place... Better luck on the sequel.
The game is good and feels sort of complete. It's like lego when you start building your airport and then turns into an idle game towards the end just watching your income go up and planes come and go. I can't help but feel like it had more potential before the devs abandoned it, something like adding multiple airports, or location based airports at popular cities. Oh well, only worth getting on a sale because of said abandonment.
I came to this after SimAirport expecting a deeper experience, but instead I got game-breaking bugs that ruin the entire point of playing an airport sim. Pathfinding is broken. Staff and vehicles often just wander in circles or stop moving. This isn’t a minor annoyance—it literally breaks your airport operations. Core services don’t work. Cleaning trucks, waste trucks, and other service vehicles just loop in and out of depots without completing tasks. Nothing in-game tells you exactly what’s wrong, even after multiple tries of rebuilding, moving services or restarting, marking, unmarking and remarking terminals - In-game feedback is vague, example "check your zones or walls" which leaves you staring at the screen thinking why you keep coming to a circus when you don't like clowns. “Fix” = restart the game. That’s the most common advice online, even from the devs themselves: save, restart, and hope it works now. That is not a solution, it’s a lazy workaround. The game is abandoned. These issues have been reported for years and still aren’t and won't ever be fixed. For a management sim, if your pathfinding and services are unreliable, the game simply DOESN'T FUNCTION. Verdict: This is a lazy, broken product. If pathfinding and services don’t work, you can’t run an airport. Don’t waste your time unless the devs actually fix the fundamentals—which will never happen
The idea is really cool, and the implementation is not bad, but ♥♥♥♥♥♥♥♥♥, this game is buggy, and it seems like there is absolutely no intention of fixing the issues. Only play this game if you really don’t care about functionality and just want to build an airport.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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