
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish the developer would release the game-code so loyal people could make this game better. Because it is a lot of fun but needs the next step. And the current developer doesnt do anything anymore besides still take people's money.
I've come back to this game a few times over the years and apparently it's now considered to be "final" and has had no bug fixes since 2023... and it's not just the bugs that are the problem. As mentioned elsewhere, the path-finding for both passengers and planes is abysmal; planes will regularly taxi over each other after getting stuck for too long, and errors will pop up randomly with staff being unable to get to their workplace even though valid paths exist. Service vehicles will randomly leave their worksite and go off on adventures just because you've built a new parking space elsewhere on the map. Those are some of the bugs; there are also completely unfinished features, such as the non-existent ability to set staff wages and negotiate with unions - there's a Research Program dedicated to this that's essentially a waste of space. The weather system is also unfinished it seems, as airports built in some temperate regions receive no rain or snow. Then there's the abomination that is the Flight Auto-Planner; what should be an essential feature for airports with more than 30 stands, it should save you the manual chore of manually assigning flights to time slots. E.g. small flights take 3 hours to turn around - if you set a gap between flights of one hour, that's 4 hours per flight, or 6 flights per 24-hr day, You then stagger each stand by half an hour so that planes don't all land at once. Easy, right? God forbid you turn on the auto-planner - it will randomly set flights at 5, 15, or 25 minutes past the hour, disrupting your clear pattern and resulting in fewer flights per day. It takes no account of when planes land, so you will end up with bursts of arrivals that clog up your taxiways and delay passenger processing, followed by periods of wasted inactivity. To add insult to injury, the dev has been busy releasing paid DLC instead of fixing these issues, content to milk the base game for all it's worth.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schade, dass die Entwickler die Probleme des Spiels nicht beheben und keine Updates mehr veröffentlichen. Auch eine Fortsetzung scheint nicht in Sicht. Es hat mir viel Spaß gemacht es zu spielen. Leider gibt es ab einem gewissen Punkt Probleme mit der Wegfindung und der Performance. Einen großen internationalen Flughafen zu erstellen ist da schwierig und stellt einen dann vor unlösbare Probleme. Es hätte viel mehr Möglichkeiten für Optimierungen gegeben. Auch weitere Inhalte, wie z.B. Flughafenbahnhof, Skytrain zwischen Terminals, Crewbusse, Hotels, Anschlussflüge wären denkbar.
9/10 - I built a beautiful airport and immediately ruined it with one missing security desk. Airport CEO is spreadsheets with jet engines: deep systems, dramatic delays, and tiny simulated humans judging your coffee placement. Fix chaos, print money, repeat. Stressful? Yes. Glorious? Absolutely. 🛫💼🧠 [quote]Run the terminal. Blame the weather. Cash the landing fees. ✈️📊😌 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b][/quote]
I played this game for over 1,000 hours, and I would love to recommend it, but I truly can't. It is a nice game for a while, but the developer seem to have run out of steam, interest or finances and stopped making it a great game with long-term playing potential. After a couple of hours there is nothing more to do and you can just watch planes moving through and cash pouring in. Should it ever be picked up for further development then I gladly have a further look at it, but so far I unfortunately can not recommend it.
So the game is fun. However, once you get to a medium/larger size airport the game stutters like crazy. I'm using a 5600x, RTX 3070, with 32gb of Ram. I've adjusted all the settings and it still stutters approximately every 5 seconds. Its fun, but with the stuttering, I will not be returning to this game unless the game is optimized. Which I don't think is likely.
Im Early- und Midgame macht das Spiel wirklich Spaß und das waren bei mir so ca. 50 Stunden und ist empfehlenswert. Wer allerdings einen wirklich großen Flughafen mit mehreren Terminals bauen will, wird keinen Spaß haben. - Die Wegfindung der Fahrzeuge ist sehr verbuggt. Ein Spielen wird fast unmöglich, da kein Treibstoff mehr angeliefert oder Müll abgeholt wird. Die Fahrzeuge kommen durch den Welteingangstunnel und 9 von 10 kehren direkt wieder um. Das heißt, die Flugzeuge heben nicht mehr ab , weil sie nicht betankt und gesäubert werden. Neue Routen inklusive Zugänge beheben das Problem nicht langfristig. - Das Spiel laggt unglaublich, sowas habe ich bei noch keinem anderen Spiel erlebt. - Die manuelle Zuteilung von Personal zwischen den Terminals funktioniert nicht, da diese danach wieder automatisch verteilt werden. - Obwohl z.B. Flugzeugschlepper direkt einzeln jedem Stellplatz zugewiesen werden, wird permanent ein Mangel angezeigt. - Obwohl luftseitig vier Fahrbahnen zur Verfügung stehen, blockieren zehn Fahrzeuge sich gegenseitig auf einer Spur. - Das ganze Personal- und Fahrzeugmanagement ist für große Flughäfen mit vielem von beiden nicht geeignet, da es nur ganz grobe Filter gibt. - Es ist teilweise überhaupt nicht klar, warum Personal, Passagiere oder Fahrzeuge ihr Ziel nicht erreichen können. Die ganzen Probleme und noch mehr hat man natürlich nicht, wenn man nur einen kleinen Flughafen baut.
This game held potential, it really did. Yet for some reason, the developers decided to abandon the game in a bug plagued mess. Pathfinding, features not working as intended large airports being pretty much unplayable, so much more that the devs said that they "will be back with additional stabilisation and updates over the coming months". This was in November in 2023, almost 2 years later and they have just left it. I could not recommend this game less unless you want to experience a buggy mess.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Eu particularmente gosto muito do jogo. São mais de 100h jogadas. Porém, me fica uma dúvida cruel. Qual é o sentido do desenvolvedor abandonar um jogo que levou tanto tempo para ser feito? Um jogo que hoje é o melhor do seu segmento. Outros jogos surgem, mas não chegam ao pés desse. E essa é a questão. Porque abandonar algo tão bom e com possibilidade enorme de crescimento? Essa poderia ser a Galinha de Ovos de ouro, mas decidiram abandona-la. Já que e assim, pelo menos Abram o código para que outros desenvolvedores possam dar continuidade ao crescimento da obra.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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