
Build your sky city while exploring a vast landscape in this Open World RPG City Builder. Combining the methodical construction and management of a city builder; the unique lift, balance, and propulsion needed for a flying city; and the compelling characters, dangers, and adventures of an RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Airborne Empire is a one-of-a-kind Open World RPG City Builder. Build and grow your own city in the skies and keep it aloft by managing its lift, balance, and propulsion.
Shape and grow your own unique flying city
Manage lift, balance, and propulsion to keep your city airborne
Organize your city’s defenses and abilities to defeat pesky pirates
Balance resources, infrastructure, and the needs of your people
Traverse a vast open world full of dangers, exotic wonders, and many hidden treasures.
Travel across 5 diverse biomes such as the lush Aeyrie, volcanic Blackspine and snowy Kingsfell
Discover distant kingdoms and forgotten settlements scattered across the lands
Meet quirky characters, uncover their stories, and trade with them
Complete quests that help liberate towns and rebuild connections between kingdoms
Sky pirates are threatening the fragile peace. Defend your people and hunt down enemy outposts across the world.
Build defensive structures to fend off pirate attacks
Use a variety of offensive weapons such as Freeze Cannons, Tesla Cannons and Aircrafts
Track down pirate outposts and destroy their bases
Protect the kingdoms below from an assortment of pirate enemies
Research, unlock and uncover all kinds of new technology to expand your flying city.
Unlock new lift, propulsion, and morale buildings
Develop new abilities and weapons tools to defend your city against pirate threats
Research upgrades that improve your city and enrich the lives of its citizens
Discover relics and hidden technologies across the world
Airborne Empire offers multiple ways to experience life in the skies depending on the challenge you seek.
Survival Mode challenges players to survive 20 escalating stages of pirate attacks
Pacifist Mode allows players to focus on exploration and city building without combat
Hard Mode offers a more difficult challenge with custom difficulty sliders
Creative Mode offers unrestricted building for players who want to experiment freely
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
better graphic than 1st game somewhat simple in city building mechanics added combat mechanics my only small problem with this is, while simpler city building is good for many people, but for more experienced player makes it too easy. here (at least to the point I reach) I dont need to worry about faith and its coverage. overall i still would recommend this game, dont really need to play the 1st game, it is simple enough to understand without them
50.1vs49.9でギリおすすめ 丁寧に作ってあるのでそこでギリおすすめ ただ正式な値段ほどの価値はないのでセール限定 (厳しい言い方になるが正式な値段の半額以下でギリ許容) いわゆる資源を集めて出来ることを増やしてクエストをこなすタイプのゲーム クラフトについてはまあ合格かなと なんだかんだ言ってこの手の他のゲーム同様クラフトへのモチベーションは保たれていたので ただ資源集めもロケーションも代わり映えせず、クエストも面白いものはない クエストは、なんかピーチクパーチク言ってるけど、ほとんど会話を読まずにクエストの目的だけ認識して淡々とこなしてた 戦闘も面白いものとは言えず、動きが遅いこちらに対し、相手は高機動の戦闘機と、地上からの砲撃により無傷で終えることはできず、下手するとボコられまくる もちろん、普通にメインクエストと、現在のレベルに合った地域内のサブクエストこなす分には都市を落とされるほどではないが、かなり強くなった後でも戦闘の爽快感はない 移動速度も遅く、この速度じゃないと資源集めがやりづらいということで理解はしたが納得はしない やはり爽快感を感じないのは正直なところ 正直ゲーム内容だけ言えばおすすめしない一択だが、丁寧に作られてはいるのであまり悪い評価にしたくないのもある 点数形式でなく、2択での評価なので仕方なくおすすめというかなり後ろ向きな理由 なんで、セール限定でのみおすすめします
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very relaxing and fun game.
Petit city builder très chill, avec une ambiance très sympa et posée. Le lore est intéressant et donne envie de s'intéresser au monde qui a été créé, et il est sublimé par le graphisme de l'environnement qui est vraiment très joli. Il y a plein de petites choses originales et intéressantes, comme le fait de devoir équilibrer le poids des bâtiments sur notre ville volante. Tout reste assez simple et on peut aller au rythme qu'on veut, sans devoir se presser, même si attention, tout n'est pas sans risque à cause des pirates qui rôdent ! Bref, j'ai hâte de continuer mon aventure sur Airborne Empire ! [url=https://www.twitch.tv/nuagedemots] NuageDeMots [/url] ~ [url=https://indiestogether.carrd.co/] Indies Together [/url]
게임 만들때 개발자들 플레이도 안하고 게임을 파는게 눈에 훤히 보이는 게임. 적당히라는 개념을 가져다 버렸는지 거의 대부분의 퀘스트가 목표의 범위를 지도에 광범위하게 표시해놓고 하나의 목표를 찾으라고 하는데 숨은그림 보듯이 눈빠지게 지형 쳐다보면서 돌다가 시간 아까워서 게임을 끄게됨. 만약 개발자가 내 리뷰를 읽고 '우리는 탐험을 위해서'라는 생각으로 이 의견을 부정한다면 니가 휴가쓰고 이 게임을 해보세요. 시간 아깝고 눈 아파. 마커도 없어, 표식도 없어, 사이드 퀘스트가 게임 하는데 있어서 영향이 없는것도 아니야. 편의성 나락에 박아넣은 게임
It was a cute little city builder with some combat that was mostly annoying. Hard to target enemies, disappearing reticles in the snow, annoying camera and controls for that. Overall I still enjoyed it though as a fan of airborn kingdom.
Gute Fortsetzung. Wer Spaß mit dem Vorgänger hattte kann hier auch zugreifen. Kämpfe nervten mich nach ner Zeit aber sonst ist ein kurzweiliges Aufbau Abenteuer
I'm stuck in this. Playing on Hard. The enemies are annoying. Died 1 time so far. Quests are nice but not catchy dialogs. Fun city builder. Having physics of damage would be fun.
I will give it a positive review, but I feel the developers misread what people want and how to expand on the qualities of the first. I wanted stuff like the ability to build upwards, even just being able to build two levels up would be cool, so I can have houses and resource on one level and storage on another. Or some big motors that make me 6 times faster later in the game, or visible storage, for example having a big reservoir where I can see water being dumped into as I collect it. Or being able to chain several separate cities together like a big train. Stuff like that, things that make it more satisfying to fly around and collect and build. Imagine how cool it would be to have a separate lumber storage area attached to the city, it's own little island, and when the little planes collect lumber, they would fly up and store it, and you would see the storage swell up with lumber. And then you can upgrade the storage area with several levels, and add lifts to manage the weight, and then fly over cities and dump it into their own storage areas on the ground. And then they would use that lumber to build out the city, and you see their cities on the ground change over time as they expand. Stuff like that is what I want, that's the direction I hoped for. I want to have my own city on the ground that I dump resources into and it grows. Instead they focus on combat, which I don't really feel add that much to the game, I don't dislike it, but I don't like it either. It's a little simplistic, it is fun to land a cannonball on something on the ground, but it's easy and I never felt in danger, and to make the combat feel dangerous and add more difficulty would probably make it annoying. I wish they just kept it peaceful and serene. Like the first, it also has problems with the mid and late game, at some point you have enough storage and people where you don't need to consider much. Finding resources is easy, it's absolutely everywhere, there are buildings like farms and water collectors that are supposed to help ease the resource demand, but if you have 200 storage of food or water, you don't need it. The need and demand goes away as you get deeper into the game, and the game starts to feel like a routine. That said, I still like it. I like seeing the planes collect resources, I like flying around to new places, and I love the music, even if it needed a few more tracks.
very fun little game. slow to take in hands, but very relaxing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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