
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing this for an hour and a half, I'm refunding it. Played five levels and some challenge runs. At its base, it just feels like someone took bits and pieces of GoldenEye and Perfect Dark, and slapped them together. Levels, objectives, areas and moments, all from different points and times. Maybe later levels do better than that, but I'm not interested enough in finding out. Could be neat, but it's not for me.
オールドスクール系FPSは数多くあっても、独自のゲーム性を持っていたN64のFPSを忠実に再現したゲームは新しい。見た目だけではなくゲームデザインまでもきちんと再現したタイトルが本作だ。 〇ゆるいオートエイムで向きがあってれば何となく当たる銃、立ち止まって照準、体力の回復無し(ステージのどこかに落ちてるアーマーを探す)、ステージ中のセーブ無し、ミッション内容はポーズ画面で確認、さらにスピードランの記録でチートモード解放、ダメージを受けたら過呼吸、カットシーンで"上に出る字幕"…完璧です。 〇体力の回復無し(アーマーが1個か2個ある)、ステージ中のセーブ無しでも慎重にクリアリングしたり、敵の配置は固定なのでリトライすればクリアできるはず。簡単すぎず難しすぎない丁度いい難易度。 〇無数の部屋や高低差のある立体的な構造でも道なりに進める。物陰に隠れた敵の配置、遮蔽物、銃で壊れるオブジェクト、窓ガラスが沢山。ストーリーモードのレベルデザインは結構気合入っている。多分開発に時間が掛かったのはこの辺じゃないかなと思う。 〇オンライン対戦、Bot対戦対応。日本語対応。 △唯一惜しい点、スクショやストアページにある「画面分割対戦」は"ローカル"マルチプレイ限定。オンラインの画面分割は無いので注意。
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Languages: English, Japanese, French
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
N64のゴールデンアイ007のフォロワー作品、ということは置いといても優れたシューター。 通常の射撃がオートエイムながら完璧でも役立たずでもなく、プレイヤー自身が狙っている感覚を損なわない絶妙な調整。敵AIは本家譲りのアホさと大げさなモーションを見せるが、それが敵処理の効率化や射線を切る立ち回りの面白さに繋がっている。 今遊ぶにはクセの強い本家「ゴールデンアイ」のそのクセをうまく活かし、シンプルに遊び心地の良い作品になっている。弾速の遅い敵弾を走り回って避けるquakeライクの作品が多い中、新たな境地をもたらしているブーマーシューター(もう一世代後なので、ミレニアルシューター?)だと思う。 一方含まれるコンテンツとしては本家に及ばずで、武器やステージの少なさ、全体的なバリエーションの弱さは気になるところ。ストーリーもステージ毎のブリーフィングが無く、少ない会話から何となくの設定を掴むしかない。とりわけ本家にはパーフェクトダークという遊び心の詰まった後継作があるゆえに、本作のオーソドックスさには物足りなさを感じてしまった。 とはいえ個人製作らしいので多くは求められず、手堅く高品質な良い作品だと思います。
Не испытываю ностальгии по старой игре про Бонда, не был заинтересован в мультиплеере и коопе - я ожидал одиночный шутер с прикольной реализацией стрельбы, разнообразными локациями и ситуациями. По итогу стрелять вроде прикольно, но все остальное уж простите, очень среднее. Локации скучные и однотипные, интересно срежиссированных заданий нет, контента мизер, так его ещё и закрывают за гриндволлом каким-то. Я насытился стрельбой за часик, больше там ловить нечего. Когда-нибудь заберу по скидке, а пока рефанд...
This is everything I wanted it to be, please do a perfect dark style spin off with the daughter 😊
Like many people have said, the cypher system really ruins this for me. I thought the game was fun enough but once I finished Act 3 I had to keep replaying old levels on higher difficulties, or completing challenges that I didn't enjoy, just to continue with the story. Nah, I'm good. Didn't even get to see the game to the end before I gave up and uninstalled it. An unlock system like this would have been fine if the levels were designed well enough to make me actually want to revisit them multiple times, but they're not. So the idea of earning more cyphers to unlock the final act was too unappealing for me to care to finish it.
Gameplay is smooth, has a small Goldeneye/Perfect Dark feeling but that's about it so far. Level design especially for first levels aren't striking as one would expect. Didn't find the vibe I was looking for and consider it a bit expensive for what it is today. Will retry maybe when it's a tad more mature.
It's not really bad, but it's definitely not good. It's too simple, and short. The alternative playmodes, that suggest you've only played 10% when you've completed all levels, don't make up for it. And the barrier where you have to replay earlier levels at a higher difficulty to unlock the next "act" (set of levels) is not a pleasant surprise, especially since it's unclear what "cyphers" are and where you get them, especially since there's no replay value.
I really liked the steam next fest demo they did a few years ago, but the direction the game took past the content of the demo was very disappointing. Also way to expensive for what it is.
it's an ok-ish game, but it could be a great game. pros: - simple fps inspired by goldeneye 64 - campaign is not too long so it makes for a contained experience - lots of challenges and difficulties make it replayable - the museum level felt like a nice departure from the formula of the other levels, maybe the game would benefit from more of that cons: - needs more guns, goldeneye worked because it had a lot of gunporn and a wide variety to pick from, you don't need THAT much but right now there's only like 5 guns, not enough - you can't complete tasks meant for higher difficulty levels so at times you find doors and paths barred which felt kind of lame, extra objectives should just be optional at lower levels - hitting the enemies could be tweaked a bit, goldeneye had a "slap" sound when you'd hit an enemy, would make the gunplay feel better - the soundtrack is quite bad, goldeneye worked also thanks to the music, maybe finding a different composer would not be a bad idea (i know that living up to goldeneye's soundtrack is not easy) - having to complete challenges to progress in the campaign is tedius and makes the game feel like a chore at times - the level design is good in places and falls off hard towards the late game with a visual style that is inconsistent - stealth play with the suppressed pistol isnt really a thing - the aim assist deadzone doesnt feel good, i play with an ultrawide monitor so figuring out where the center of the screen is isnt fun, i ended up turning the monitor crosshairs on i dont think the level the game sits at right now justifies the pricetag, i hope the dev adds some quality of life changes to it and i can revisit it someday.
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