
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
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About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's an ok-ish game, but it could be a great game. pros: - simple fps inspired by goldeneye 64 - campaign is not too long so it makes for a contained experience - lots of challenges and difficulties make it replayable - the museum level felt like a nice departure from the formula of the other levels, maybe the game would benefit from more of that cons: - needs more guns, goldeneye worked because it had a lot of gunporn and a wide variety to pick from, you don't need THAT much but right now there's only like 5 guns, not enough - you can't complete tasks meant for higher difficulty levels so at times you find doors and paths barred which felt kind of lame, extra objectives should just be optional at lower levels - hitting the enemies could be tweaked a bit, goldeneye had a "slap" sound when you'd hit an enemy, would make the gunplay feel better - the soundtrack is quite bad, goldeneye worked also thanks to the music, maybe finding a different composer would not be a bad idea (i know that living up to goldeneye's soundtrack is not easy) - having to complete challenges to progress in the campaign is tedius and makes the game feel like a chore at times - the level design is good in places and falls off hard towards the late game with a visual style that is inconsistent - stealth play with the suppressed pistol isnt really a thing - the aim assist deadzone doesnt feel good, i play with an ultrawide monitor so figuring out where the center of the screen is isnt fun, i ended up turning the monitor crosshairs on i dont think the level the game sits at right now justifies the pricetag, i hope the dev adds some quality of life changes to it and i can revisit it someday.
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Languages: English, Japanese, French
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Agréguenle workshop y fácilmente habrá mods de todas las misiones, mapas de Golden Eye y Perfect Dark, será tan bueno que Nintendo revivirá a RARE para que los apoyen en una demanda, CONFIEN Y HAGANLO.
The name's Bond, John Bond.
False advertising, my spy dies all the time because I am not great at this game. 64/10
I really enjoyed the demo when it released, but the full game just feels like a long version of that. I don't mind the stage unlock system (a critique I've seen in reviews), but the game just feels too empty and lightweight. Some variety in enemy faces, 3-4x more guns, dual wielding, more cheats/secrets, and crouching all would have been simple additions that added some life to the game. Of my 15 hours played, only 4-5 were actual gameplay as I left it paused overnight. Cleared the game on Secret Agent (medium difficulty) and really have no desire to go back. Given the time between demo and full release, I expected more.
Lots of content to unlock, along with bots to play against. There is 4 player coop, or versus and online. Very fun game and worth it
Not enough content to justify the price, even if this is a solid throwback to GoldenEye.
Agent 64 delivers solid nostalgia for classic N64 FPS fans, but fails to evolve past its influences. Core action and level design feel nostalgic, capturing GoldenEye 007 atmosphere through retro visuals and gunplay. However, mission structure bogs down experience fast. Levels run too long without checkpoints or armor pickups, punishing small mistakes and forcing full restarts. Inconsistent enemy AI, extreme melee damage, and annoying objectives make campaign feel tedious rather than rewarding. Locking progression behind challenge levels drags out momentum further. Core mechanics get boring after two hours because title clings too tightly to archaic 90s design quirks instead of modernizing movement and balancing. Fun in short bursts for diehard N64 purists, but drags for average player. https://howlongtobeat.com/user/mentalmynx/reviews/u-109429/1
What I liked: + Original spin on Goldeneye and Perfect Dark N64 games. + Co op mode, deathmatch, and campaign challenges add extra playability. + Campaign missions are fun. + Zero performance issues. + Easy Anti Cheat optional when launching the game. + Fun music that references popular movies from that era. What I didn't like: - Campaign is short and can be completed within a couple hours. - Bosses in the campaign feel uninspired. - Not a lot of weapon or enemy variety.
I have to say I'm really disappointed with this after waiting so long. It's not inherently a bad game by any stretch. Its really difficult to put into words the vibe the game gives but the one thing that keeps popping into my mind at every level is 'lazy' Just for some context, I'm 35. I grew up with the N64 and played countless hours of PD and GE so its nothing to do with the art style/graphics or the simplicity of the gameplay, those are the exact reason why i have been waiting for this game for so long, and probably a reason why I'm so disappointed in it. Ill just bullet point what's annoyed me so I don't go off on long random rants - The soundtrack is so weird and immersion breaking. Every level has this tense/action like beat that you'd expect from something like this, but then its thrown off by this almost elevator music type piano playing that completely ruins the atmosphere of the level. - Weapons don't feel any different from one to the other. All the AR's feel the same, the shot gun kills from across the map, and SMG ammo doesn't fit in your pistol. Lazy. - The manual aim on controller is absolutely horrid. it snaps back to centre in dead zone so it just feels like a nightmare. I don't know if they purposely did this to mimic the issues with the laser watch in GE as a nod, but its just no necessary. That also leads into my next point. Lazy - The game has so many obvious rip offs of the game it takes inspiration from it forgets to be its own thing. From the blatant obvious map rip from Surface 1 to the vent system in Facility, you're constantly having it shoved down your throat that the dev loves goldeneye, he's almost forgotten that he's making his own IP. Yes we get it, we love goldeneye and PD too, I'm buying your game because I want that N64 style with all the upgrades you can give it with modern day indie tools. Lazy. - The game is absolutely crying out for PD style voice acting. It feels completely soulless being introduced to these characters who we have no prior exposure to and they just stare blankly at each other. I have no idea who this bad guy is, apparantly hes supposed to have died (another GE rip off, rather than a nod). Again, it just screams lazy. The voice acting doesnt even have to be good, hell it can be as bad as PD, but it would give it some life. - The maps are mind numbingly linear, with awful lighting. One minute you're in complete darkness and cant see anything, the next you're stood by a lamp that the three wise men could follow to Bethlehem. Every level feels like a straight line. The mission you have to grab a disguise to enter a hanger is a joke. You get in the hanger, you literally cant interact with anyone or anything but the lift switch, and then your disguise gets blown anyway for no reason. just a big 'INTRUDER ALERT' and everyone turns hostile. No rhyme or reason, its just to throw you some action. Lazy. Its perfectly playable if you just want to walk through some basic levels shooting grunts without ever being in any danger of dying, and hearing the damage groans for GE is always satisfying, but for me, this falls way short of being anything but a fanboy lazy project. I think its a pretty damning indictment when fan made custom GE levels have more gameplay mechanics and better story telling than this, considering they have to work with original assets. t's trying to get away with the fact that people who loved GoldenEye and Perfect Dark will blindly buy this, and it's giving them the bare minimum for their money. The game feels like it knows its audience will fill in the glaring gaps with nostalgia, and at a £20 quid price point, it almost feels like its exploiting a die hard community.
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