
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.3Kreviews | 95% | — | $37.5M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全聚焦在建築策略的遊戲,對不喜歡建造兵營出兵打鬥的我完全符合電波 必須專注在各種數值上面來選擇優先建造哪些建築物, 每一步選擇都必須謹慎思考,每一個資源都極其有限,連擴張過度都會招來森林的報復, 建築物裡面的生產線都有細節可以設定、以及分配工人在哪些建築上面, 每一個選擇都必須權衡會帶來哪些正面以及負面影響, 影響的面向非常多元廣泛,非常好玩的一款專注內政建造的遊戲。
Awesome city builder!
good game!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.5M | 98.5K | 94% | $19.99 | |
| $37.5M | 36.1K | 97% | $16.24 | |
| $37.4M | 270.2K | 95% | $11.99 | |
| $37.8M | 52.9K | 87% | $29.99 | |
| $37.2M | 40.3K | 57% | $23.99 | |
| $37.1M | 87.7K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.9K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $5.8M | 3.5K | 85% | $29.99 | |
| $3.6M | 3.8K | 92% | $29.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $29.99 |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept! This is the sort of game you an keep coming back to over and over,
Great challenge. At first to get to know all the basic mechanics. It gets increasingly difficult, to the point that I finished a few settlements juust in time. Can't wait for all the things the game has to offer yet. I love that you can build a settlement for an hour or so and start another one later. Would recommend 10/10 if you love a challenge, like building settlements and the time restriction you get. Had to get used to the art style at first, but really like it now.
Эта игра кажется скучной, когда обдумываешь механику "стратегия-рогалик" чувствуешь дискомфорт и диссонанс. НО когда начинаешь играть, вникать и что-то делать внутри игры, получаешь кайф. ПОТОМ когда перестаешь играть, даже на длительное время, вспоминаешь о ней , думаешь, дааааа все однотипно , однообразно, не интересно, наверное , не буду играть. НО я дал ей шанс, зная что все однотипно, однообразно, типичный рогалик, куча модификаторов всякого... НО НО НО , игра очень расслабляет, затягивает, играть интересно. Вывод : Against the storm , это игра не про типичное рогаликовое однообразие, это не типичная экономическая стратегия. Это про быстрый менеджмент, который не дает чувствовать кризис и напряжение в начале, оно и не дает это чувствовать спустя 20 часов, при высокой сложности, потому что прокачка дает свои плоды. Она не облегчает игру, она расширяет возможности, потому что вначале тебе дают базовый минимум, для ознакомления с основным принципом игры, но зато потооооомм УХ Однозначная рекомендация !
It's a good town management game. Unfortunately It's too repetitive, and progress is too slow. I've gotten deep into the game twice now, and both times I ran into the same problem: I got bored with the repetitiveness and annoyed by the RNG before I even unlocked all of the buildings. The progress is very slow. I have to imagine it takes well over 100 hours just to unlock everything. On the lower difficulties, there's no challenge, You can use the same basic strategies and win easily, but progress is an absolute crawl so it's pointless to stay at the lower difficulties. On the higher difficulties, you're often walking a razors edge and the RNG of the game starts to feel bad. You have to plan around the resources available to you, but then you also have to draw the right buildings from the deck to utilize them. There are of course mechanics to help like rerolls. Sometimes you will have a perfect setup for a particular building and you can't use it. With these drafting games, they pivot at some point in the difficulty curve from you deciding what you want to do to the game deciding what you have to do. At that point, your job becomes understanding the underlying probabilities and developing contingency plans for the future. That's also, in my opinion, when these games start to feel like jobs instead of leisure. Each run of this game needs to be a little shorter, or the rewards need to flow a little faster, to avoid the feeling of wasting the player's time with artificially padded playing time.
쉬운 난이도로 가볍게 하기는 재밌는데, 고난이도로 깊게 팔려고 하면 피로도가 너무 큰 듯..
I can't think of a game i've enjoyed more at this price point.
This is one of the best RTS-ish + Base building + Roguelike game I have ever play. - Great gameplay with endless replayability. - Roguelike element of the game where you choose your blueprint and your cornerstone will change every single runs you play. not one of them are the same at least not until you are many many hours in. (40 hours in, I have not get to that point yet) - Level Progressing can feel a bit slow initially but the gameplay is so fun you won't notice it much and the pace will pick up fast. - I have not reached the end game content yet but I will update this review as I goes. So far, I love this game!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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