
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.5Kreviews | 94% | — | $37.7M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a great game. Nice length per map (even though you might want to play the famous "one more mission"). Good variety of mechanics and options, along with different map types and objectives. Randomized races, buildings, and other boons switch things around nicely, while the general gameplay feels similar enough between runs so you feel you're improving outside of game mechanical upgrades.
I like this game, played it after Frostpunk and I think it's entertaining and complex. Totally worth +300hours of my time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.8M | 52.9K | 87% | $29.99 | |
| $37.4M | 33.1K | 97% | $16.24 | |
| $37.4M | 270.1K | 95% | $11.99 | |
| $38.1M | 64.4K | 86% | $39.99 | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $37.2M | 40.3K | 57% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.8K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $5.7M | 3.5K | 86% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $8.99−70% |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice gameplay loop, can keep you going for hundreds of hours. The game is fun, just dont think that is a chill city builder, i have made this mistake. The game gets progressively harder and pressure builds up, its not chill. I have ODC and the management of so many resources and tasks makes me go crazy and anxious, thats why i stopped playing it.
The perfect base builder where you restart at the same time as you "solve" the map you were just playing.
A nice refreshing take on the city builder/management game à la Anno. But this time you have to slowly ramp up and unlock meta-skills and buildings to become strong enough to tackle the higher difficulty levels and rewards. This ramp up is a bit too slow to my taste, though, especially before unlocking the first seal. I played that games for 60 hours, and yet I have only unlocked 1 seal, almost 2, and there are 8 in total. I expect that unlocking all the seals will take another 60 hours. It's a bit long to get started, but it gets really good after 10 hours of gameplay. Even though the ramp up is slow and grindy, the fact that a single town takes between 1 and 2 hours to complete allows to have short sessions, which is nice for busy professionals that cannot invest large chunks of time at once. That part is very well though out. Good job Eremite!
Easily one of the best management games I have seen, maybe even the best I played. It had some learning curve at the beginning but it has definitely paid off in one of the most fun and challenging games I played. I became obsessed the first 100 hours and still now it’s one of my all time favorites. The DLCs are worth it and add extra layers and now content to the game in a meaningful way, they were a great opportunity to jump back in. The team is also very engaged with community and always hear the feedback and implement changes based on that, so very appreciated to see that they truly care about their work. Overall I would recommend this game without a doubt if you like the management games, you won’t regret it.
陆陆续续一直在更新,挺好玩的
挺好玩的 但是玩的好累 玩两关就不想玩了
很不错的肉鸽建造游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.