
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9 концовок... я устал босс, можно мне титры
About 5 hours in and I’d say it was worth the price of admission. The artwork of the backgrounds is stellar. Recommend.
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 72 | 85% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень интересный платформер, не требует от игрока очень огромных усилий по сравнению с Hallow knight или Blasphemous. Имеет интересный сюжет и множество концовок, но некоторые из них выглядят максимально абсурдно.
Okay so a lot of the reviews--both recommended and not--are from early patches (2023), which explains some of the negative points people have made. Pros/Cons: - Music: peak👌💯 - Art: peak 2×👌💯 - Fighting Mechanics: unique and cool (+ something people might forget is that you can disable abilities for your convenience (imagine the circle attack with the whip in the air is inconvenient for a said boss and you prefer the forward attack with more range)), but sometimes starts to feel like neglected content. The class/resistances system has no wiki whatsoever and moreover weapons variants you get earlier in the game become useless when you find stronger ones, even if the older weapon variants had better abilities. That + you're probably not going to use even half of all the weapon variations you find. - Enemies: personally think they are well-done. Unlike with other games, it's not like you encounter extra annoying enemies end-game. They're simply different and a bit stronger, that's it. In fact I think the area that annoyed me the most with enemies, not an end-game area but just late-game, was Silent Coast. - Bosses: this game is hard, which is why the devs made an easy mode and changed that to the standard one (you may have experienced this before in another metroidvania...). So play on the true intended difficulty, and then what? Bosses are difficult, but they are much tied to leveling and skill/gear loadout. As for leveling, sometimes you'll accidentally come across a boss that is too difficult for your level, sometimes a boss you accidentally skipped before and beat them with your eyes closed. If you fight bosses of your own level, you don't need to eat buff meals and maybe won't even need potions either. As for skill/gear loadout, sometimes they make a massive difference, sometimes not. That being said, as for the bosses themselves, again this game is hard, but paradoxically you don't really play it for the boss fights... what I mean is that boss fights aren't that much of a main focus of this game unlike some other metroidvanias, so they are a bit more... open? Like you can just move outside of the boss' attack pattern/range and heal easily. Some bosses, especially in the beginning, can be beaten without tactics. So you just heal a bit, dodge a bit, attack a bit, and absentmindedly progress after beating a boss that can be either difficult or not, simply because you don't need to resort to highly calculated tactics that much other than learning their attack patterns. - Vague Narrative: the story starts with a main character who basically has 0 knowledge of all the lore and the plot. Plot points pile up before they finally combine, at which point many if not most players comment that it is too much to make sense of. It's one of those games where you have to pay a lot (a LOT) of attention to really get it, and that brings us to the next point. Other than that, the plot overall isn't that captivating, so that doesn't help with making sense of it after a long 40+ save file hours either. - Lack Of Guidance: fortunately not *that* much, and there are guides online when it becomes truly too confusing/choreish to figure out. - Massive Map: I personally liked it. When this game was in its early release there were *some issues*, but now I dare say it beats most metroidvanias when it comes to mapping. Biomes and layout are diverse which is a feat in its own considering the size of the map. - Exploration Fatigue: a bit frustrating, but not in a way that the game feels like it overstays its welcome (except when you try to 100% I guess, but that would only be normal) - Progression: there are some skips and much freedom in personally choosing your exploration path, although note that one area still has stronger enemies than another. Areas are well done with (hidden) content, lore points, boss fights, and all that stuff. - Multiple Endings: traditionally, there are endings and there is a true ending. To get the true ending you have to go through 3 or 4 main endings, of which one-and-a-half are canon endings. The endings aren't satisfying enough to drop the game before getting the true ending, though fortunately for someone, completing the true ending after the first main ending doesn't take that much compared to time it takes to complete the first main ending. - Platforming: thankfully that this is not a platforming game. Not because I hate platforming, except for this game in particular where an undodgable/unblockable enemy waits at the end of just too many platforming parts where they hit you, you get knocked back and fall back all the way down. Obviously that is annoying. Other: other than what I mentioned, unfortunately some things in the worldbuilding/map feel like neglected plot points, perhaps because they were intended for a DLC or sequel of which we haven't heard any news. So either those plot points are just for the lore/worldbuilding, or they are indeed neglected. Can't say. All-in-all: The game is beautiful and unique, I personally believe also worth the time and money. The plot vagueness, though, is a major point that cannot just be ignored and subtracts from the overall score. Still, I would rate this game at least--I said *at least*--an 8/10.
+ Fully voice-acted in English, Japanese and Chinese (except for notes and memories) + Cute animal and monster NPCs that are also voice-acted + Areas are very colorful and pretty - There is no main quest marker on the map, you have to listen to NPCs and read your quest for hints, and your quest doesn't always mention where to go - Exploring gets tedious when you can't teleport between the smaller check points on the map, you need a consumable - Encountering (high level) skull enemies because you progress faster than you level up. The first skull enemy teleports and 1 shot kills you.
sb游戏,玩到64级我都不知道在玩啥。没有任务指引,任务要干啥都不讲。
desnecessariamente longo, dificuldade nula e história bem difícil de entender, mas o jogo é bonito, gameplay é responsiva e os mapas são bem diversos sla, não foi uma experiência muito boa, mas longe de ter sido ruim também
还行,操作比较简单
近期玩的算比较好的类银河恶魔城游戏了,内容丰富,操作上也还好,但是跳跳乐太恶心了,尤其是没拿到2段跳的时候,难受的要死了,后期拿满探索工具后体验就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.