
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me gusto mucho no te aburres facil mientras juegas
Went into this game not knowing anything about it. I love metroidvanias and this was the next on my list. Overall I enjoyed this one. Quite a few positives and just a few negatives to mention. Firstly the world is massive. Definitely one of the biggest out there with multiple sprawling paths and many different directions to go. If you like non-linear, this is an absolute positive. The world is also visually awesome. Many different biomes, large variety of enemies and some quirky characters along the way. Music/score is fine. Not as memorable as others I've played and none of the tracks, except the main theme, will be sticking with you after the game ends. Next I really like the progression systems. Afterimage allows you to gain XP and level up, with each level giving you a talent point to spend in talent tree, making fighting enemies feel worth it all the way through the game. There's gear slots to equip gear too, with many different stats, meaning finding a new piece of gear is always worth a check to see if it's an upgrade. The greater and lesser Afterimages (abilities/charms) are okay. It's always great to get a new ability and explore new areas, but there's no ground-breaking new abilities that you haven't seen in other games. Combat is decent. Having six different weapons to choose from, each with their own combos and upgrade talents, plus a magic ability that changes depending on the item you equip, was really nice. I did end up settling on my three favourite weapons (dual blades, scythe, whip), but with each weapon having many different combos it never got old to go slash some enemies up. The bosses were a bit hit and miss. I played on normal, and absolutely nothing felt like real challenge, so just FYI if you're looking for a challenge - might want to play on a harder difficulty. Platforming was solid. Everything felt snappy and precise. There's not many 'difficult' platforming sessions in the game, but movement in general felt really good. I also really liked like failing a platforming section (eg: falling into a spike pit) didn't punish you - you don't lose life, you just get put back to the start of the section. Story was the major let down of the game for me. It's very fragmented and the narrative isn't explained very well. Part of this may be because the map is so open and you can go in many different directions, so it loses focus, but a lot of it is just because stuff isn't explained - especially towards the end game. There were quests I'd come across with vague dialog, then suddenly it would complete because I already had the items/met the criteria, but it doesn't actually explain what that was (I only found what the criteria was when researching the game afterwards). The first ending I got (there are many endings) just came out of nowhere too. I was just mid-exploration and boom - ending. After this point I did start looking a few things up and the 'true' ending takes a lot of legwork. I did get all endings and was satisfied by the end of my playthrough, but the story was definitely one of the major negatives of the game. Lastly I'll just mention performance. The game ran smoothly throughout my entire 40 hours of play time. No issues at all. Overall, it's a very decent metroidvania. The progression, combat and exploration is top-notch, but the narrative leaves a lot to be desired. Still recommend though for any fan of metroidvanias.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 72 | 85% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平平无奇
8/10 体量很大但各方面都比较平庸的类银 +很好的美术 +很多的武器 -战斗手感很差 -地图很大但是过于空了,跑断腿警告 -任务引导很弱
movement feels smooth and art is so pretty!
狗屎,后面全是阴间跳跳乐,
I have no idea what to do or where to go. Can't progress, map system is the worst, very frustrating. Looks good, that's about it.
全是跳跳乐,无语了
如果你喜欢跳跳乐就来
除了美术bgm拉完了,掺杂着战斗的跳跳乐游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.