
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,首先画质就挺不错的,其次有轮椅双刀也有手法太刀,量大还管饱。
如同嚼蜡……
这游戏让我第一次晕2d,摄像机视角偏移做得有点生硬,开局就拥有的高机动性更是放大了这个问题。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La D.A. est sympa mais je trouve le jeu assez quelconque pour le genre malheureusement. Il y a divers petits bugs, ça en fait trop, la carte n'est pas intuitive, et j'avais le sentiment d'être paumé pour rien par moment. Sans oublier le ng+ que l'on débloque en cours de route mais qui n'est pas un ng+... mais des chapitres à faire pour pouvoir compléter l'histoire principale... !! Dommage
Peak.
优点是量大管饱,缺点是整部游戏只能说是差强人意,全篇boss打了很多个但基本上都没什么印象,除了等级差比较大的情况下boss数值高打几下就残血了所以需要多多少少背板过剩下的基本一次打过boss设计挺一般,还有全游戏里面存在大量跳跳乐,不爱跳跳乐的不建议玩
.
Okay so a lot of the reviews--both recommended and not--are from early patches (2023), which explains some of the negative points people have made. Pros/Cons: - Music: peak👌💯 - Art: peak 2×👌💯 - Fighting Mechanics: unique and cool (+ something people might forget is that you can disable abilities for your convenience (imagine the circle attack with the whip in the air is inconvenient for a said boss and you prefer the forward attack with more range)), but sometimes starts to feel like neglected content. The class/resistances system has no wiki whatsoever and moreover weapons variants you get earlier in the game become useless when you find stronger ones, even if the older weapon variants had better abilities. That + you're probably not going to use even half of all the weapon variations you find. - Enemies: personally think they are well-done. Unlike with other games, it's not like you encounter extra annoying enemies end-game. They're simply different and a bit stronger, that's it. In fact I think the area that annoyed me the most with enemies, not an end-game area but just late-game, was Silent Coast. - Bosses: this game is hard, which is why the devs made an easy mode and changed that to the standard one (you may have experienced this before in another metroidvania...). So play on the true intended difficulty, and then what? Bosses are difficult, but they are much tied to leveling and skill/gear loadout. As for leveling, sometimes you'll accidentally come across a boss that is too difficult for your level, sometimes a boss you accidentally skipped before and beat them with your eyes closed. If you fight bosses of your own level, you don't need to eat buff meals and maybe won't even need potions either. As for skill/gear loadout, sometimes they make a massive difference, sometimes not. That being said, as for the bosses themselves, again this game is hard, but paradoxically you don't really play it for the boss fights... what I mean is that boss fights aren't that much of a main focus of this game unlike some other metroidvanias, so they are a bit more... open? Like you can just move outside of the boss' attack pattern/range and heal easily. Some bosses, especially in the beginning, can be beaten without tactics. So you just heal a bit, dodge a bit, attack a bit, and absentmindedly progress after beating a boss that can be either difficult or not, simply because you don't need to resort to highly calculated tactics that much other than learning their attack patterns. - Vague Narrative: the story starts with a main character who basically has 0 knowledge of all the lore and the plot. Plot points pile up before they finally combine, at which point many if not most players comment that it is too much to make sense of. It's one of those games where you have to pay a lot (a LOT) of attention to really get it, and that brings us to the next point. Other than that, the plot overall isn't that captivating, so that doesn't help with making sense of it after a long 40+ save file hours either. - Lack Of Guidance: fortunately not *that* much, and there are guides online when it becomes truly too confusing/choreish to figure out. - Massive Map: I personally liked it. When this game was in its early release there were *some issues*, but now I dare say it beats most metroidvanias when it comes to mapping. Biomes and layout are diverse which is a feat in its own considering the size of the map. - Exploration Fatigue: a bit frustrating, but not in a way that the game feels like it overstays its welcome (except when you try to 100% I guess, but that would only be normal) - Progression: there are some skips and much freedom in personally choosing your exploration path, although note that one area still has stronger enemies than another. Areas are well done with (hidden) content, lore points, boss fights, and all that stuff. - Multiple Endings: traditionally, there are endings and there is a true ending. To get the true ending you have to go through 3 or 4 main endings, of which one-and-a-half are canon endings. The endings aren't satisfying enough to drop the game before getting the true ending, though fortunately for someone, completing the true ending after the first main ending doesn't take that much compared to time it takes to complete the first main ending. - Platforming: thankfully that this is not a platforming game. Not because I hate platforming, except for this game in particular where an undodgable/unblockable enemy waits at the end of just too many platforming parts where they hit you, you get knocked back and fall back all the way down. Obviously that is annoying. Other: other than what I mentioned, unfortunately some things in the worldbuilding/map feel like neglected plot points, perhaps because they were intended for a DLC or sequel of which we haven't heard any news. So either those plot points are just for the lore/worldbuilding, or they are indeed neglected. Can't say. All-in-all: The game is beautiful and unique, I personally believe also worth the time and money. The plot vagueness, though, is a major point that cannot just be ignored and subtracts from the overall score. Still, I would rate this game at least--I said *at least*--an 8/10.
Me aburrí rápido
也算全成就通关了,整体来说两大管饱,但个人感觉收集饰品和武器这方面略有欠缺,特别是在巨人陨落处的一把巨剑,转了四圈才找到,总体来说值得游玩,剧情也很不错。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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