
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很一般,怪物设计和地图引导都很一般,唯一新奇的就武器和技能多点而且我玩20个h没遇到过一个卖血瓶的。怪物碰到两下就死,陆陆续续重新打开了好几次每次都能被气死
Maalesef başarısız bir yapım bana göre. Oyun gitmeniz gereken yer konusunda hiçbir şekilde size yardımcı olmuyor, rastgele devasa haritada geziyorsunuz. Hikayesini hiçbir şekilde anlayamadım. Çoğu boss'u biraz haraket ederek veya direk saldır spam yaparak yenebiliyorsunuz. Türün öncülerini(hollow knight,blasphemous,ori) oynamış ve bu türe bayılmış biri olarak maalesef ki beklentimi karşılamadı , bu yüzden de yarıda bırakıyorum. Combat açısından diğer oyunlarla kıyaslanamaz bile tek kelimeyle sıkıcı bir combatı var. Puanı yüksek olunca, şans vereyim dedim ancak bana sunduğu şey ne yazık ki sadece vakit kaybı oldu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 13.6K | 98% | $5.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10 The game is too big, and while the content seems original and fun at first, after 5–7 hours everything becomes monotonous and repetitive. Standard broad without depth And to reach the “true” ending, you have to collect 5 pieces of some random junk, do 10 completely non-obvious tasks, go here, go there, etc - and, of course, it’s impossible to figure all this out on your own without walkthroughs.
Someone reviewed this and said “It’s sort of like Elden Ring” (or something to that effect). And based on that review and this game I can safely say the chances of me ever buying Elden Ring just plummeted. The combat is annoying and doesn’t feel satisfying, but at the same time the bosses (except “NG+”, why is it referred to as that, it’s not. It’s just 10 “”story missions”” WTF) were a pushover. You can’t dodge though enemies, making combat annoying dash in – get one hit it- dash out, but heavens help you if you’re near a wall, you’re just going to get hit. I think you’re supposed to dodge the bosses attacks, but I found the best way to fight them was to just tank the bosses. Spam attack, and use health potions when needed, unengaging and dull. The story is annoying and bland, blah blah blah, you can sleep though it and miss nothing. Same goes for the world, sure the world is large, but being large isn’t good on its own… the way traveling works is uninspired and just leads to hours spent backtracking, ignoring enemies while you search for what to do next. “NG+” was awful, as you are max level, so the ideal strategy is to just run past all enemies trying to avoid damage as there is no reason to fight them and get to the boss ASAP. The problem there is the character you play as in “NG+” plays so differently to the normal game character, you have to relearn how to play the game completely differently for 10 dull, annoying “missions” that lead to nothing. The game might not be the worst thing in existence, but it sure isn’t good...
量大是唯一优点,这款游戏像是一个会cosplay的50岁大妈,内容再丰富也是大妈,玩到后面我有点恶心
Душевно
极差的地图设计和极差的任务引导外加闪避无无敌帧以及各种魔法道具几乎没有效果说明的介绍等,这些因素加在一起让你选择进阶难度时简直是灾难级游戏体验,直接把体量大的优点完全掩盖了。这是一款除了音乐和还算将就的美术外一无是处的类银恶游戏,有那么多前辈给你借鉴还抄都抄不明白,感觉是类魂还更贴切你那爱读指令的怪物设计。同样是二次元画风,相比之下你会发现终焉系列哪怕是第一部评价不高的百合花都比这游戏强上百倍。
THIS IS A GOOD GAME probably one of the best games i played buti cantg jsut find anything that doesnt specificly target me to enjoy it the gameplay is the fun the story sadly which is the main point here i bad and the amount of quests to get all endings is ridicoulous and makes symphony of the night sad it feels like the game tried to copy hollowknight whithout understandign hollow knight worked by keeping everything simple here ev erything is jsut complex for the sake of makeing it coomplex
伟大无需多言
我想说这款游戏新手入门挺不错的,丝之歌把我恶心烂了。其他不说这游戏难度还行。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.