
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fun of this game comes from building your own monster team while balancing survivability and damage output. You have to decide which type of damage to focus on and how your monsters can support each other. Since there are 19 different monster types, the team compositions you can create are incredibly diverse, keeping the game exciting and fresh. In fact, it's so addictive that you can easily lose track of time.However, the only downside to this game is the playtime required to reach the final boss. It takes a really long time—at least 2 hours. Although you can save, quit, and come back later, it completely breaks your momentum and immersion. A game like this needs to be played in one sitting to get the full, thrilling experience.
very good :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique take on the 'mon' genre of games. Great artwork and plenty of interestingly different monsters to build your party. Looking forward to more of the EA and eventual 1.0 release!
This game, much like it's predecessor Monster Sanctuary, is a fantastic romp. Even while still in early access you'd be hard pressed to find another roguelike with mechanics this deep and enjoyable! The trait and type systems are fantastic, and provide nearly infinite ways to rebuild and test out different squads. Aesthetically things may still feel a bit undercooked at times, but nothing that pulls you out of deeply enjoying every run. In a world swimming with generic and cookie cutter roguelikes, I'm thankful for devs like Moi Rai.
Normally I have a lot to say about games and their mechanics, but this game isn't just good for a monster taming experience, it's one of the best damn roguelikes I've ever played. Almost every new run has you forming different strategies with a different team of monsters, and between the monster traits, unique abilities, typings, and actual movesets, it really is an endlessly replayable game. They keep adding new content for free on top of the already extremely generous cost of entry, and frankly it's criminal this game doesn't have more attention. Buy this if you are a fan of monster battling, roguelikes, and/or deck building; there are no actual cards, but fans of games like Slay the Spire will feel right at home here. It is an easy 9.5/10, and it can only get better as they add even more monsters and run variety.
사장님 용병20마리만 더 추가해주세요. 네? 다떨어졌다고요?
Bought and played for 15 hours straight on Steam Deck- really good. If its on sale be sure to pick it up. The RNG of the runs and "capturing" monsters to unlock for use scratches a gacha-less gacha game itch. AM is going on the special shelf next to Vampire Survivors, Loop Hero, and FTL. My only gripe at the moment is that I want more Mancer's, "Paths," and mons, but I have to remember this is still in EA.
Slay the spire meets monster taming, it's so good
Love this game, great build variety within each run
Provavelmente vai variar de pessoa pra pessoa, mas eu que particularmente gosto de jogos de turno e estratégia simplesmente me apaixonei pelo jogo, mesmo em early acess onde não tem tanto conteúdo, ou muitos monstros eu simplesmente estou amando o jogo, cada monstro é muito divertido de buildar e descobrir combos com cada monstro, é incrível como cada monstro tem capacidade de ser útil se usado corretamente, além da dificuldade realmente desafiadora que as dificuldades mais altas proporcionam, além desse combate e esperiência sensacional, é muito divertido explorar a vila e interagir com os NPCs, cada NPC tem interações únicas que realmente te animam a interagir com eles, como a gatinha Ivy, faço questão de conversar com ela após cada run Bom, no demais o que tenho pra dizer é isso, por favor, continuem com o bom trabalho, estou realmente ansioso para o lançamento completo dessa maravilha
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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