
Experience the thrill of aerial combat with Aces of Thunder, the ultimate flight simulation game with high fidelity graphics that looks perfect both with and without VR HMDs.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the thrill of aerial combat with Aces of Thunder, the ultimate flight simulation game with high fidelity graphics that looks perfect both with and without VR HMDs.
The game's physically accurate flight and damage models derived from the popular War Thunder military action game ensure a high level of realism. The battles take place exclusively from the cockpit view to provide ultimate immersion and fully supports HOTAS controls. Aces of Thunder features a set of the most legendary WW1 & WW2 aircraft available to hop in and fly right upon purchase.
Perfect selection of WW2 aircraft
Fly 20+ carefully recreated iconic aircraft of World War II, such as the American P-51 Mustang and P-63 Kingcobra, the German Bf 109 and Fw 190, the Soviet Il-2 and Yak-9T, the British Spitfire and the Japanese A6M3 Zero.
A rare chance to fly Great War machines
Iconic fighters like the Fokker Dr.I, famously flown by the Red Baron himself, or the SPAD S.XIII, the favorite aircraft of René Fonck, Allies’ most decorated ace, will have authentically detailed cockpits and historically accurate weaponry.
All key theaters of war
Aces of Thunder battles will see you fighting across the world and getting a better idea of where the fate of war was decided. Visit 15 beautiful maps representing three key theaters of World War II: Western, Eastern and Pacific Fronts, as well as signature World War I frontlines.
Intense dogfighting
Fight online against the best virtual pilots from all over the world in multiplayer mode, or master your aircraft in exciting single player missions.
Full immersion
Jump right into one of the highly detailed interactive cockpits, literally controlling the aircraft with your own hands! Aces of Thunder will also allow you to walk around the hangar between missions to get a closer look at your favorite aircraft.
Made specifically for VR
Thanks to native use of OpenXR, a wide range of VR devices is supported. Put on your HMD, take your VR controllers and grab virtual HOTAS (or use your hardware sim rig or gamepad) and join the fight!
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−40% | 1.2Kreviews | 58% | — | $1.3M |
| $49.99 | 2.1Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VR HOSAS Review I'd argue there is no better "real" game that comes close the graphical quality of AOT. Even comparing it to the already excellent quality of the now dead WT-EC. I have a good rig. Graphics maxed and my Quest 3 supersampling is at 2.0 with plenty of head remove to spare. IMHO, AOT has nailed the balance between realism and instant arcade. Enduring confrontation is dead. WT-RB is no fun vs 3rd person and mouse aim. You VR nerds need to play this instead. The problem for me is, I want to inflict pain on DCS elitest grey beards and make them snap their cheap HOTAS. Or bring tears to cross PSPVR teenagers but no cross platform exist. And that's the issue. Their are no players, and rightly so. Our favourite socialist, capitalists, Gaijan, have stung us with a very similar game to what we've already paid for in WT. Let's be honest though if your playing in VR you've got cash. Their engine limitation for WT arguement is semi believable. There is no doubt this itteration is vastly superior in VR. The other problem is progress. I bought the Deluxe pack. All planes are unlocked. Their is nothing to achieve. Leader boards don't matter if it's just you and your mum playing. Where's the 50 planes I spent years unlocking. T5 in WT-EC. Just a bit shallow for me at the moment because I've already done it all before. Still, it's a positive review because these guys truly know how optimise and do VR properly. (except for the dog poo motion controllers i'm forced to use for the menus) Pro tip. Take the headset off when setting up your HOSAS.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
discaimer: i dont use vr and dont have a hotas setup or controller (using mouse and key due to hand and arm injuries) its pretty good considering the rather low price compared to its war thunder counterpart, yes i know WT is free but the planes are like $50 and up a pop. i got it on sale for $20 and im pretty happy w the investment. especially considering il2 is playable on mouse and key but in that game rudder inputs are relative only so u cant all or nothing its axis to keys. this game is different to that in that it handles mouse and key rather well. theres no point and click controls like WT's default m and k scheme. this game uses the "virtual joystick" which operates the same as its counterpart in war thunder (yes that is an option in WT) if ur pc runs WT well this uses roughly the same engine ect. has a ww1 bit added to it so u can fight in biplanes as well theres a decent variety of mission sets. not a lot of them tho theres no grind as everything is already unlocked some may hate this but personally i love it. if i pay for a game i want full access from the get go ya know? Pros: Decent graphics decent physics (same as WT i believe. feels the same anyway) decent options as far as setting controls, its not super complicated made w M and K controls in mind as well as im sure u know it has a flatscreen option so vr isnt needed "wish i could afford a vr headset :(" small size at only 20 gigs Cons: hard to see enemies as theres no "enemy lock on button for quick panning for enemy" not a whole lot of options for setting, not even an fov setting. ur locked on its fov but u can scoot seat forward, back, up and down, and left to right so at least theres that ig no external view. i feel like there should at least be an option for this a lot of quirky things like bailing out just looks weird.. u hit and hold the bail binding and ur character just snaps out of aircraft and freezes in mid air not a lot of aircraft choices but the mains are there again imma say fov options not there twice, bc wtf.. lol missions dont let u return to base and land after completing. it just ends with a faded out black screen, but i think some missions let u RTB and rearm tho online player count is basically 0 but if ur getting this its prob for SP anyway or just go play WT overall i give it a 7/10 its playable. cheap. and could probably run on a fried potato. and m and k controls are a bonus imo
Good fun, a little tricky to get the settings right using gyro on my dualsense. Would be great if you can create a dynamic campaign in the future. Great bones for this stage of early access.
Erkennt Hottas nicht vollumfänglich, zugeteilte Tasten oder Achsen werden im Menü erkannt und angenommen, haben später im Game aber keine funktion. Somit nicht spielbar. Setzen - 6
GREAT POTENTIAL pls update this game more
severe morning warning the morning is very soon
летал в DCS. летал в IL-2. летал в WT в симуляторе. эта игра не такая хардкорная как первые две и более серьёзная чем третья. вышло идеально для VR
You can play it with just the virtual reality controllers I have lighthouse steam Knuckles controllers and Shift all Grip VR controllers and you can use the thumb sticks on them to fly by as well if you wish although you have to turn down the sensitivity settings it makes a huge difference But if you really want to be able to fly the aircraft well and take off using the brakes independently and so forth to steer with It really helps to have a set of rudder pedals with toe breaks and a good hotas rig. It is so much better with the rudder pedals I got Thrustmaster pendular Got the Warthog Two and Throttle controls coming soon. The main complaints I've seen our takeoffs landings and the aircraft constantly stalling out and so forth. With the rudder pedals with the brakes on them it's a lot easier to compensate for engine or propeller Torque but you have to fly the aircraft a couple times to know how much it's going to pull which way when you start going down the runway so that you can automatically begin to adjust ahead of time Otherwise you will flip over or spin out on the ground before you get off which happened a couple times then I figured out how much I need to compensate and which way and I was able to take off reliably after that Currently I'm just using a Logitech Xtreme 3D Pro joystick I picked up at a thrift store five years ago Twist the Joystick 4 rudder and you have a throttle kind of flap or lever with just that I was able to fly fairly well again you have to adjust settings and sensitivities and so forth otherwise it can be a real pain in the butt, you're always Over correcting back and forth also there is kind of a time lag for the aircraft has to build up momentum as you change the position of the Control surfaces It starts to develop push and pull in One Direction Then it builds momentum and gets faster you have to anticipate this and start to correct before it gets out of control otherwise you build up too much speed say kicking rudder full Then you have to compensate by kicking rudder full the other way and you end up fishtailing back and forth You've got to anticipate the momentum build up and dissipated before you get to where you want to be . airspeed is everything If you start going too slow your controls go sluggish and screwed usually end up in a stall that you can't get out of flat spin and so forth I have gotten out of it a few times but you have to have enough altitude. The main thing is you need to know the stall speedier aircraft or more to the point when the controls are going to go sluggish and then cause you to go into a stall you've got to plan everything out ahead of time so that when you pull up or do a loop or do any maneuver that's going to bleed down your speed you won't get to the point where your controls go sluggish before you're able to regain speed again by nosing down which is a much better to roll over and pull back to go down it's much quicker to gain speed and maintain maneuverability if an enemy is on your tail some aircraft spin out real easy at higher speeds and kind of in certain maneuvers too much speed can cause an aircraft's controls to kinda not respond well it seems fairly accurate to a degree with aerodynamic modeling Many times people crashed in real life in World War Two with these problems however in an actual aircraft you have all sorts of feedback through the controls which are mechanical and you feel the pull you feel the movement of your body and the aircraft twisting and bouncing around and losing speed and everything which makes it much more instinctive and easier to figure out without having to check your instruments all the time but in a flight simulator such as this you have no feedback except a little bit of visual so you always have to check your airspeed and you have to know how much whatever maneuver you're going to do is going to reduce your airspeed by so that you never get slow enough to get sluggish controls and stall out or go into a spin Probably what is most frustrating for most people you just can't crank and yank endlessly like you can in almost every other video Game unrealistic flight model aircraft combat games that are out there this is more like it actually was which is tedious and difficult in many ways because there's no physical feedback like you would have in the real aircraft You have to be OCD about checking airspeed and knowing how your maneuvers are going to affect airspeed and everything else. I have been a long time aircraft geek studied aeronautical engineering and World War two aircraft and a lot of other aeronautical things So after a while I kind of figured out how to deal with it and started getting 5 or 6 kills for everyone aircraft I lost going out on missions each aircraft has to be flown differently Its strength and weakness is accounted for and the mission you're flying what you're actually going to be doing against what particular enemy aircraft makes a big difference such as the Japanese a6m zero Seems to be the easiest to fly because it has a really light high lift high maneuverability airframe You can climb a lot with it do all sorts of maneuvers and not stall out compared with a lot of the other aircraft however it does not have armor or Self sealing gas tanks so it takes very little damage before you're dead And that's the thing with the game all the aircraft have trade offs both enemy and the one you're flying . One thing They need to work on that I saw that was blaringly obvious was the bots doing attack runs are Way too easy to kill There's no variation very slow turns even if you shoot at them they don't make evasive maneuvers it seems they're taking damage and they'll still just slowly plot on and then do another bombing run or strafing run basically if you the other bots on your team take on the air superiority fighters of the other team and you go after torpedo bombers or ground attack craft You can make a lot of kills easy before enemy air superiority fighters come after you. I've had a lot of fun with this game . definitely a steep learning curve if you haven't had any flight simulator experience or are not an Aviation Geek , But I've been adapting pretty quickly and it's becoming quite fun however the lobbies are quite thin you're fighting a lot of bots And it's disappointing that the World War I lobbies are basically nonexistent . However I Did play a couple times against a lot of people in these lobbies because it is extremely simplistic and the flight model is much more forgiving thus if you're a beginner and trying to get the hang of it flying a World War I biplane is much much better much simpler a lot less to deal with And thus more fun . Right now there is no radio chat they need to add that keep it true to the aircraft of the time the radio changing the sound of your voice radio interference radio distances etc etc conditions would be great for the Japanese planes that didn't have radios you could do some sort of like hand signal or light signal presets or something like they used to use but it's extremely important because that was one of the advantages the Allied planes head over the Japanese and the Pacific. The anti aircraft fire is brutal but probably realistic I hit small boats with the cannons on my aircraft many times and it didn't seem to do any damage I don't know about the ship damage models seems they do have a lot of details they need to work on but if they keep improving and adding the features This should be a really good game and who knows a few months I hope they keep at it And not abandon it. It would definitely be nice if they added all the experimental aircraft and had global war progression from beginning to end And your successes and failures changing campaigns and the war But being able to do it in multiplayer would be interesting say having a war progress over months or more maybe for a year .
it is actually real cool to look around the cockpit in VR mode, nice game in general :)
best part of this game is the varitety of unique plane from the world war 1.
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Where this game's players are, estimated from review languages.
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