
Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 56.8Kreviews | 88% | — | $87.3M |
| $74.99 | 27.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良いゲームだとは思います。 空や雲の描写は綺麗だし。戦闘もACE COMBATらしさもあります。 ですが……ここまで窮屈な空を押し付けられるゲームはうんざりです。 ACE COMBATが好きなので、あえてお薦めしないを押します。 単純な難易度(敵機とのドッグファイトの難しさ)ではなく、 自然環境で見づらい状態、雷で…砂嵐で…機能不全…レーダーも視界も遮られた状態でのミッションばかり続き… ゲームとして楽しくない。苦境を乗り越えるのと、苦境を強いるのでは意味が違う。 そしてそれに合わせるようにシナリオ序盤での主人公部隊への罵詈雑言。 ミッション開始時のブリーフィングでなじられ、ミッション終了時もなじられ… これは何をさせたいゲームなんだろう?と思ってしまう…プレイが止まってしまう。 仲間内(部隊内)のラフな言葉のやりとりはまだいいんです。 なんだかんだでやっかみと賞賛が混じっているのが感じられるので。 たまにある苦しい難しいミッションを乗り越えるのは楽しい… 今までのACE COMBATでもそれはありましたから。 でも、長々と苦行しかないのは…楽しいとはほど遠いと思います。 過酷な空の自然環境や、人ではない動きの無人機との戦闘を描きたいのは判るのだけど… これはやり過ぎでは?と思ってしまいます。 楽しめるゲーム、お薦めできるゲーム、もう一度プレイしたいゲーム そう思えるゲームではないのが残念です。
El hundimiento del HMS Coventry ocurrió el 25 de mayo de 1982, durante la Guerra de las Malvinas, y constituyó uno de los mayores éxitos tácticos de la Fuerza Aérea Argentina. El destructor británico Tipo 42, equipado con misiles Sea Dart para defensa antiaérea, operaba junto a la fragata HMS Broadsword, que contaba con misiles Sea Wolf. Ambos buques protegían el desembarco británico en San Carlos actuando como piquete radar para interceptar los ataques argentinos. Ese día, una escuadrilla de aviones A-4B Skyhawk del Grupo 5 de Caza, integrada por el Primer Teniente Mariano Velasco y el Alférez Jorge Barrionuevo, despegó desde el continente con bombas de 250 kg. Tras recorrer cientos de kilómetros volando a muy baja altura para evitar ser detectados por los radares, se aproximaron aprovechando el relieve de las islas. La combinación de un fallo temporal del sistema Sea Wolf, una maniobra del Coventry que bloqueó la línea de tiro de la fragata y el escaso tiempo de reacción permitió que los aviones alcanzaran el buque. Durante el ataque, los Skyhawk atravesaron el intenso fuego antiaéreo y lanzaron sus bombas, de las cuales tres impactaron en el destructor y dos explotaron dentro del casco gracias a sus espoletas retardadas. Las explosiones destruyeron sistemas eléctricos, compartimientos internos y provocaron incendios e inundaciones que dejaron al buque sin posibilidades de ser salvado. En menos de veinte minutos el Coventry volcó y se hundió, causando la muerte de 19 tripulantes, mientras que la mayoría de los supervivientes fue rescatada por el HMS Broadsword y helicópteros británicos. La pérdida del Coventry obligó a la Royal Navy a revisar sus tácticas de defensa antiaérea y el empleo de sus destructores como piquetes radar. Para Argentina, la operación demostró la eficacia de los ataques a muy baja altura y la capacidad de sus pilotos para penetrar complejos sistemas defensivos, convirtiéndose en una de las acciones más recordadas del conflicto.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Spanish - Latin America +1 more
| $59.99 |
| 1.5Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having flown in many other games, I find it extremely disappointing that I cannot customize the controls (in particular, what I can assign to roll, pitch, yaw, accel/decel, etc) more than it allows. It just feels terrible to be forced to fly with a control scheme that I'm not used to, and I refuse to have to get used to it when it just doesn't feel natural. Seriously, there's no reason that any game in this day and age shouldn't have robust control remapping.
Very fun in VR with UEVR mod and profile (nexusmods.com/acecombat7skiesunknown/mods/3231), worked plug and play with T.Flight Hotas X (VR_ControllersAllowed=false on UEVR configs turns off the touch controllers)
Borderline pay-to-win crap with a lot of cut corners. Do you want to edit .ini files to get your flight stick working? This game is for you. Do you want to not be able to calibrate said flight stick properly? This game is for you. Do you want to unlock the exact same aircraft with the same paintjob but now in A/J/S/X variant? This game is for you. Do you want to watch cutscenes with 2010 tier animation work that are padded out with stock footage? This game is for you. Do you want to be forced into air battles against aces that you can only beat by using overpowered planes from a DLC? This game is for you. Do you want to use weapons that even though should be compatible with every NATO aircraft are shackled to the ♥♥♥♥♥♥♥♥♥ planes in the game? Oh boy, this game is for you. Dude... Just buy Project Wingman. It is way better and costs a fraction of this piece of ♥♥♥♥.
I've finally beaten most of the games in the Ace Combat series and I just want to say one thing Give this series a try, it's fun to play, has interesting lore and incredible soundtrack. Ace Combat 7 is often heavily discounted and you can always play the PS2 golden era titles, including the absolute peak - Ace Combat Zero (Also it'll be ported and you'll be able to get it by pre-ordering AC8), and the game that made me fall in love with both this genre and this series - Ace Combat 4: Shattered Skies I'm looking forward to playing AC8 and completing AC Zero once again. But for now, I'm going to try Project Wingman and aim to get 100% achievements in AC7
鉴定为烂完了,普通路人玩家千万别碰,特别好评完全是捧臭脚的结晶粉刷出来的,结晶粉嘴很严完全不讲缺点 1、别被漂亮小姐姐CG骗了,她们只出现在过场动画中,游玩内容有且仅有驾驶飞机 2、作为主机移植游戏键鼠适配一坨大便,好的标准是战雷那样的 3、飞机和武器基本上只是借用了一下现实原型的外观,在游戏内基本以魔幻的方式在运作 4、剧情比较低幼,没什么深入讨论的价值
This is the Penal Regiment. Do not ask for permission to retreat. I decide when you die, and I decide which square meter of the Usea your wreckage will occupy
This Game Insists on Itself It is quite astounding what lengths I had to go to just to make this game playable. Let me paint you a picture: Settings & Controls: -Widescreen support is nonexistent. I had to install Python and community-made software, deal with errors, and follow a lengthy tutorial just to make this game display properly in widescreen. There is no developer fix. -Once the widescreen issue was fixed, I encountered the next problem: playing with a keyboard and mouse is horrible. I initially decided to give AC7 a shot after Project Wingman introduced me to arcade jet games and left me wanting more. Project Wingman has great keyboard-and-mouse support, and playing with these peripherals feels satisfying and smooth. “So play with a controller?” Perhaps, but manually tracking your target with a controller is sluggish—even if you manage to bind the right stick so that it controls the camera or your head inside the cockpit. Tracking a target will never feel as good as it does in Project Wingman. Besides, using a controller feels horrible when you want to use your guns for once instead of just spamming missiles. Also, being forced to play a certain way does not make a good impression for a gam So, yet again, I decided to install third-party software to make the mouse-and-keyboard controls feel as close to Project Wingman as possible. After some fiddling, I managed to get fairly close, but the cockpit camera remains restricted. You cannot look upward properly, and it automatically resets itself to the centre of the cockpit when you stop moving it. Furthermore, the speed and general feeling of moving the cockpit camera to track other aircraft do not feel natural. It is as though AC7 wants you to use its automatic target-tracking feature, which, to me, feels both restrictive and braindead. First, you are locked onto a single target. Second, what happens when I need to switch targets in the middle of combat? I have to press a key and hope it jumps to the target I actually want, while the camera snaps around so quickly that it can become disorienting. Also, because the camera is fixed behind your aircraft in third person and centred forward in first person, you cannot look behind yourself unless you press and hold another key. In the middle of a dogfight, that can cost you half a second and force you to remove one of your fingers from the aircraft controls just to look around. That applies to the standard bindings, not the custom ones I created to resemble Project Wingman. On top of that, if you want to bind anything to additional mouse buttons, such as Mouse 4 or Mouse 5, the game refuses to recognise them properly. Once again, you need third-party software to make basic controls work. Overall, the control design is bad and stuck in the past of old Ace Combat games. I assume they have barely changed anything since the first generation of AC console games. -Good luck finding an FOV slider. Both the first- and third-person FOV are horrendous and remind me of games from the early 2000s, when developers wanted you to see as little as possible to compensate for hardware limitations. This game is stuck there too. In first person, it feels as though the pilot has stretched his neck so far forward that you can only see a few buttons and the front section of the aircraft. In third person, the camera sits so close behind the plane that you can barely see what is in front of you because the aircraft fills the entire screen. An FOV mod fixed this, but even Project Wingman has an FOV slider. -The game looks ugly. Even though it was built in Unreal Engine 4 and the aircraft models look great, especially during cinematics, the developers ruined the visuals by applying filters to “create an atmosphere” in almost every mission. -The HUD is enormous and takes up most of the screen. -Forget about trying to get into gun-to-gun dogfights. Aircraft are tiny and barely hittable. Mods have to do the work so that you do not end up using missiles exclusively. Project Wingman did this a thousand times better. Now that we have covered the controls and visuals, we come to the worst thing this game has to offer: the campaign narrative. Campaign/Narrative: -For the first time in my life, I had to mute the dialogue audio in the settings. I am not against radio chatter in games. I like the radio chatter in Project Wingman, including the occasional glazing of my character for being so awesome and the small amount of corny dialogue. AC7, however, becomes so obnoxious with its radio chatter that it is downright distracting. Both the delivery and the actual content of the lines are so completely out of this world that I sometimes question whether real people wrote the dialogue. The dialogue is either ridiculously over the top, with someone desperately trying to hammer home a message, or deliberately rage-inducing. Most of all, it is unbearably cheesy. I do not care whether that is the “essence” of what Ace Combat games have always been. I would rather play COD BO8 with its garbage campaign than listen to this dialogue while fighting a dozen jets. -There are unrelated, cringeworthy cutscenes involving the Scrap Queen that have nothing to do with what your character is experiencing.# -The story as a whole makes no sense. If I had to sum it up, I would say that AC7 and its story insist on themselves. The developers want you to care about their narrative so badly, and they try their absolute hardest to force you to feel something about their messaging: “War is bad.” “Please look at these unrelated cutscenes that are supposed to build the world.” “Please care about these characters.” “Please feel like a complete nutjob during the first part of the game because you were framed for shooting down the—what—president?” I only know these things because I later watched a YouTube video explaining the story. I could not be arsed to sit through it myself. The campaign world also feels completely unrealistic and cartoonish. It feels as though I am playing an anime that happens to feature realistic aircraft. As I said, for the first time in my life, I had to mute the dialogue audio so that I could play the game in peace without constantly being reminded of its ^^^^ narrative. -The characters are all bland, stereotypical, or ridiculously over the top. No human being feels real. I would say the silent protagonist displays more humanity than every speaking character in this game about a world at war. -I do have to admit that the campaign missions themselves are fun. They offer good variety and some cool set pieces and gameplay twists. -The aircraft combat feels fun once the settings have been adjusted and you can ignore the sluggish camera movement—as well as the fact that you need to apply a dozen fixes just to make the game feel remotely as smooth as Project Wingman. If I had to sum up the entire game, I would say that it only continues to exist because there is no real alternative yet. The only proper arcade jet games are Ace Combat and, thankfully, Project Wingman. If Ace Combat had actual competition—and hopefully the developers of Project Wingman make another game—nobody would care about AC. It feels stuck in the past, desperately trying to milk as much nostalgia as possible without making any meaningful attempt to move forward or innovate. The control settings are clunky and sluggish. The story has to be muted. You need mods and third-party software to stop the game from feeling as though it belongs in the past. They are lucky that AC7 has more overall production value and visual fidelity than Project Wingman. Otherwise, Project Wingman would blow it out of the water. Then again, Project Wingman was made by only a handful of developers, yet they still knew how to construct a storyline that could at least be taken seriously and create characters you could care about without shoving a picture of them in your face every time they spoke. I am going back to Project Wingman.
Шикарный военный, политический эпик, технотриллер и драма, которые обернуты в оболочку нереально красивого, разнообразного, захватывающего и охрененно поставленного аркадного авиасимулятора, под нечеловечески гениальную и красивую музыку. Уникальная в своем роде игра, которая заставит влюбиться в самолеты и авиабои. Stick with Trigger and you'll make it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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