
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.29/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 85% | — | $3.4M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the core elements that keeps you going in a roguelite is the enemies being interesting fun to fight. Every enemy in zone 2 (the frogs) are just pain and suffering
Abyssus is an interesting game, certainly one that has the right to feel as fun as it does. The premise is interesting, the combat needs a little work to feel smoother. However the one thing that it lacks... Is animation. Many of the animations in the game are very simple, reloading feels nice, and the weapon's shooting is smooth, however as noticed in the very first trailer, there appears to be some misunderstanding on how cosmetic changes and blessing are animated. I had been under the impression that when getting new abilities for a weapon, we would be doing so on the fly, and that just like in the trailer, it would have some cool animation that would show you changing how the weapon functions. Swapping a barrel, magnetizing with magic, or even interacting with a blessing totem to gain your newfound power. While most people might not care about that, it is a little disappointing to see that the game is opting for Cutting Corners to keep you in the action, as those animations are actually really sporting and are what caught my eye. This game has a lot of promise, but at the moment it feels Stiff. I intend to keep my eye on it, as the gameplay isn't bad (though the way abilities from blessings come out as purely passive effects makes guns feel a little repetitive after having run them for 3 to 4 trials), it just feels like there isn't much animation going on for the player themselves. The visuals, the cosmetics, all look great, and the enemies you face certainly get pretty challenging. The Frogs are a big step up from area 1 (in a chaotic fun way). When this game fleshes out a bit more, I'll certainly come back to it. My overall suggestion, is that when guns, gear, and blessings get upgrades, have related animations towards them. (Yes I am aware how massive a undertaking that is.) It would really help this game stand out from others. Wish the team good luck on this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра, за пачку чипсов с колой дает больше чем должно. - Баланс совсем никакущий и тут больше плюсов в сторону игрока так как быть имбой и сразу удалять всё на арене за первые 10 секунд можно уже в самом начале если взять конкретное оружие или метательное и первым апгрейдом взять сильные стихии. Гарпун и Якорь уж через чур мощные, я даже не понял почему Якорь так сильно отличается от других экипировок. Именно с якорем я прошел свой первый ран, уж совсем имба, без ничего буквально является кнопкой стирать все спереди на 10 метров. В общем разработчики видимо очень боялись отпугнуть новичков и сразу дали много силы игроку с самого начала, так как усложнять игру можно уже только в эндгейме или после первого прохождения, с помощью модификаторов типа больше дамага получаешь, враги имеют больше мувов и эффекты накладывают, местные барыга продает терь с наценкой итд. Сам дизайн игры очень читабельный, тут явно постарались прям с каждым боссом и врагом мол, выделяют зоны атак, дают окно ощутимое, если всех их запомнить а это не сложно, то любой забег становится прогулкой, я как то даже говеное оружие с неправильным апгрейдом взял и пришлось ковырять каждого босса по 15 минут, но всёравно прошел, мувы у всех уж очень читаемые и челлендж по сути становится чисто механическим. Тем не менее я получил что хотел, это роуглайк шутер и он даёт что должны давать оба эти жанра, хотя сама меткая стрельба тут имеет важность только в начале забега, дальше просто удаляешь комнату за комнатой одним магазином. Пару слов про визуал. Художественный стиль хоть и не самый привлекательный для масс, но явно сделана с идеей и душой, чем то напоминает дизайн игры 2005-2010х. Каждый биом сильно отличается и явно имеет посыл и свою идею отраженную через мобов. Настоящая концовка кстати открывается только после прохождения с четырьмя модификаторами, так что не бросайте после первого прохождения. Кому еще надо роуглайк шутеров: Deadzone Rogue, Roboquest, Sulfur, Gunfire Reborn, Immortal Redneck, Returnal. В первых двух провел особенно много часов.
very good game only issue is that there is only the first zone has two versions.
Игра мне очень понравилась ещё с самого начала. Очень динамична и разнообразна. Геймплей чем-то напоминает Quake по стилю ведения боя. (Кстати было бы интересно посмотреть на PvP-режим в данной игре). Система благословлений и улучшений даёт различные стили игры. Хорошее разнообразие противников, хоть их можно поделить на определённые уровни (типа "мясо", "поддержка", "дд"). Локации интересно построены и не дают иногда возможности расслабиться, всегда есть шанс наткнуться спиной на противника, который тебя обходит, или на пропасть. Повествование не самая сильная сторона игры, особо по сижу не понять, что происходит помимо того, что вы видите на экране. Мы потерпели крушение на подлодке и попали в воздушный карман, где толща воды вас не застала. И вы путешествуете с целью выяснить, что же вас смогло подбить. Касательно тех моментов игры, которые мне не понравились это раскрытие всех возможных типов благословлений и улучшений (иногда система рандома работает очень странно, и даже при попытке получить другой набор, игра имеет привычку повторяться). Получение такой информации занимает много времени и внутренних ресурсов игры. Даже если сыграть несколько десятков игр, не факт что сможешь всё открыть. Также для любителей (как я) получить все достижения и всю косметику придётся провести не один час, чтобы собрать все коллектобалсы. Как итог, я очень рад, что в своё время заприметил игру и не жалею о проведённом в ней времени. Получилось немного исторично, что я получил все достижения по игре в дату её релиза (не специально). Во славу рассола!
Amazing game, especially with friends. Gameplay is fluid and simple to learn, no complicated mechanics to master(which is think is good). Progression is simple, you unlock "skills" which either boost your stats or give you more+better rewards during runs. Skills are permanent and are fast and easy to unlock(a bit grindy though) which is something I like. Spamming 3 with a friend becomes a habit during boss fights..... Something that is definitely holding it back is that it gets TOO easy quick. Even after going to deeper water levels and buffing the enemies and nerfing your means of survival. A perfect choice for people comfortable with FPS shooter gameplay and want to get into rouge-like and build-crafting games. <<<<<<<<<<<<<SPOILER DOWN>>>>>>>>>>>>>>> TRUE FORM FINAL BOSS FIGHT IS AMAZING
Good game. Its very fun and replayable. I like the aesthetic and feel of the world. I'd love to see more zones added in the future for a different feel to each run. Like how the first level can alternate between the submarine or temple. Alternatives for each tier would be nice to see. Even though zone variety is a bit lacking, its still very replayable. Would recommend. Looking forward to see what the future holds for this game.
Game runs smoothly, has solid combat, beautiful graphics (especially final boss map & skybox) progression is interesting. Amount of content is fair for the price My (tiny) nitpicks: * some aspects seem to be (much, much) better than others damage-wise, * some parts of aspects arent explained too well (what are flares in AoFire? no clue) * Garden Boss pushing walls is really annoying. The upgraded version of it is actually easier to beat * Garden monsters spew AOEs in way too large quantities so coming fresh as newbie from act1 you get drowned in explosions. From my slightly larger nitpicks: * it seems this game promotes focusing on just 1, maybe 2 aspects rather than all 3. Focusing on primary and secondary fire modes is counterintuitive as you'll want to spam as main source of damage, same if ability you choose is spam-type. * surge fissures are cancer. They were fun in first 10-20 maps, after that i cursed their existence. Especially in already visited arenas. Maybe add some visual information that this room already had its fissure located? * Herald with 4 crystals in last stage uses abilities way too fast for players to dodge/move away from * Final-Final-Final boss, the elder ring copy-paste. His abilities are way too unreadable and some even unavoidable. Really not fun. All in all i'd recommend (especially on a discount) It's fun.
An excellent representative of the co-op roguelite first-person shooter genre! It has everything you need for a satisfying gameplay experience, namely: - A well-developed Blessings system. Each blessing is unique and offers a wide range of upgrades throughout a run. - A modest but highly engaging selection of weapons and upgrades. Each weapon handles differently, and the upgrades allow you to tailor a specialized build that fits your personal playstyle. - Smooth and satisfying movement, though it does take some time to get used to. - Abilities - essentially special tools that assist you during runs and sometimes enable extremely powerful builds centered entirely around them. - A large variety of enemies, divided by types, traits, and unique attack animations. Special mention goes to the fairly well-designed bosses. - Pleasing game locations, split into distinct biomes. - Meta-progression through the Soul Wheel upgrade system. There are a few downsides too: - The lore isn't particularly fleshed out. You come across scattered notes with rather awkwardly written text, and that's about where the lore ends. - The weapon pool isn't the largest, and some of them aren't the most exciting in terms of gameplay. Overall, the game plays great - there's a constant rush of excitement when unlocking new content, piecing together unique builds, and fighting bosses. The endgame is enjoyable, the achievements require actual skill, and there's also a bit of content for those who like hunting for secrets. I highly recommend this game to fans of the genre, and I strongly suggest playing it in co-op - the most interesting combinations and builds come together when you're playing with others.
High-end gameplay. Movement feels similar to Doom but the combat is generally more simple. The visual style of this game feels very old school but with modern fidelity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 42.3K | 72% | $4.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.5M | 3.3K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $28.7K | 70 | 74% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $958.7K | 3.4K | 83% | $14.99 |