
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.29/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5Kreviews | 85% | — | $3.4M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pure video game with one of the best progression systems I've seen in a long time.
Just to see the animated cutscene in the final boss fight made me replay this game dozen times alone..
I really appreciate how different all the weapons in this feel. Killer aesthetic.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fast-paced gameplay like Quake, but it's a roguelike. I've always wanted a game like this, and I'm stoked that this game actually exists!
Feels like DOOM meets Returnal, super fun!
стилистика 10/10 графика есть/10 песни 100/10 баланс 3/10 лут 4/10 реиграбельность нет/10 к сожалению за 15 часов в игре я открыл все оружие и абилки, поигрался с сложностью и все... больше в игре делать нечего. жаль.
Er Doom Roguelite GOTY of the year del año
♥♥♥♥ you and these surge fissure placements 5/5 great game
very fun rogue like game !
These roguelike FPS games are starting to become my favorite genre. Deadzone Rogue, Risk of Rain 2, Gunfire Reborn, etc, etc. This one misses the mark like most of the other ones do because it finds an amazing world, the underwater-maybe-haunted-who-knows area, but then just falls on it's face gameplay wise. The controls do not feel tight. The two guns I've gotten so far are super boring. How they handle the guns is sweet because you have left click do something the gun normally does, IE assault rifle shoots alot, then the right click is an alternate fire. Your base one is just more bullets that can over heat but you can still use your main barrel. Really nice. Shotgun? Buckshot and... a poof shot that's completely useless. Second rifle unlock? DMR style shot. Slow and strong. But none of these abilities are interesting or unique. You've seen them dozens of times. Take a risk. There's no reason to explore. Every room leads into a small tunnel like area where there are no enemies but 99% of these have nothing. They are just straight walks or right before a boss they have a shop. Sure sometimes there's a note that the game would do better without but that's it. There are not secret walls or secret areas you can sneak off into in each level either. The room is just what it is. An arena style room. There seems to be one small thing you can shoot called a surge something another but I don't know what it does looking for them doesn't seem worthwhile. Now the biggest issue is the abilities. Holy ♥♥♥♥♥♥♥ ♥♥♥♥ these ALL need to be reworked. A flat 15% here or there is so boring. And the 'elemental' type stuff you pick for your main fire, secondary fire or ability lock out the other abilities from getting that type. Your gun can lightning chain, fire or goldburst? Well your secondary and special ability will be stuck with something terrible to use that you probably won't even notice. I have a feeling some of these may be balanced around the permanent level ups but I HATE that style of here is a percentage health or damage upgrade permanently. It basically means you don't actually get to play the game's real potential for the first 10 or so hours because you have to grind levels to unlock the actual game the developers had in mind. The bosses suck ass. They have weird, large hitboxes, and sometimes they are attacking you AND the floor but YOU CAN'T ACTUALLY SEE the floor is dangerous because you are having to aim at their ♥♥♥♥♥♥♥ head. Genius move there. I had extremely high hopes for this one but man, I would have to recommend a pass. I think their next game like this would be a banger but this one is just not good. There are too many good roguelike FPS's out there to bother with this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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