
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.29/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5Kreviews | 85% | — | $3.4M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
doom and ror 2 had a baby
стилистика 10/10 графика есть/10 песни 100/10 баланс 3/10 лут 4/10 реиграбельность нет/10 к сожалению за 15 часов в игре я открыл все оружие и абилки, поигрался с сложностью и все... больше в игре делать нечего. жаль.
Feels like DOOM meets Returnal, super fun!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An sich ist es ein gutes Spiel, aber ich sage euch ganz ehrlich: Finger weg! Warum? Wenn ihr ein paar Runs gemacht habt, habt ihr den Talentbaum bereits fertig. Langes Spielen ist hier nicht notwendig. Ihr schaltet sehr viele Vorteile frei. Bis dahin ist es ja noch in Ordnung. Allerdings gibt es Elemente (besonders nach dem Update) die das Spiel komplett kaputt machen. Wenn man Blood nimmt, kann man durch die neuen Upgrades quasi unendlich HP erreichen. Dazu kommt, dass Barriere mit HP skalieren kann und dadurch nach ein paar Runs schon 3-4k Schild zu eurer 10-15k HP zaubert. Jeder Run verschlimmert diesen Effekt, also ihr werdet unkillbar. Nichts muss gedodged werden. Je nach Runs, also wie viele Loops man macht, desto mehr HP haben die Bosse - klar. Nimmt man nun z.B. Eis auf Türmen und Melee Proct bei Eis (Blessing) stirbt JEDER boss innerhalb weniger Sekunden. Da es % Schaden ist, spielt es auch keine Rolle ob der Boss 1000Billionen HP hat. Der Schaden der angezeigt wird ist irgendwann so absurd, dass ich nicht mal weiß, wie ich die Zahl aussprechen soll. Das Nächste: die Räume werden irgendwann zäh. Nimmt man nun Gold kann man jeden Raum SOFORT cleanen und man erhält einfach dämlich viel Gold. Wenn man alleine läuft, wäre also Blut, Gold, Eis, die Kombination um quasi per Autopilot durchzulaufen. Natürlich könnte man sagen man nimmt für eine persönliche Herausforderung nicht einen dieser Blessings, was auch ok ist und zusätzlich variiert man mit den Waffen. Aber irgendwann bekommen die Bosse keinen Schaden mehr, wenn man nicht z.B. % Dmg hat von Eis dann haut teils 10 Min oder länger auf die Bosse ein. Der Lategameboss beendet das Spiel als LOSE wenn ihr den nicht irgendwann killt. Man hat also die Entscheidung zwischen: unbesiegbar, alles sofort tot. Oder "stundenlang" den selben Mob hauen. In diesem Moment spielt: zielen, Weakpoint und Dodge überhaupt keine Rolle mehr. Das Schlimme ist, dass spätestens ab dem 3. Loop (relativ schnell erreicht, ca. 1,5 Std oder weniger) man in dieser Endlosschleife festsitzt. Zudem fühlt sich das Spiel, auch wenn es Roguelike ist, extrem wiederholend an. Ich würde sagen: 10-20 Stunden Spielzeit maximal und man schaut dem Game nur noch zu, als tatsächlich zu spielen und langweilt sich zu Tode. Dass es sich wiederholt okay, aber dass man eigentlich nur noch blind durchläuft? Selbst ohne diese Kombi machen AOE und selbstzielende Waffen das spiel einfach zu leicht. Die Entwickler müssten Herausforderungen schaffen ! Mehrere Runs fressen nur Zeit und je tiefer man geht, desto weniger kann man sterben. Alle zusätzlichen Debuffs/Buffs für Spieler/Bosse eingeschaltet verzögert nur den Punkt an dem man "nur noch passive spielt und durchrennt". Ich muss auch sagen, dass es mich nicht fesselt und für mich das Spiel interessanter macht, wenn die Gegner nun bisschen vergiften, mehr aushalten oder man max HP verliert, wenn man pro Elite auch schnell 20-50% HP Boost bekommt durch Blut. Selbst wenn man sich also selbst ein Beinchen stellt und extra schlechte Blessings nimmt, eine Waffe die nicht so gut ist, ändert es an dem relativ eintönigem Spiel nichts. Das neue Level war eine Abwechslung, am Ende aber auch nur andere Farben.
It's pretty fun for the first 10 hours until you realise only one build is viable for higher difficulties or for going multiple loops.
Honestly convincing but fake skill curve. You don't get better at the game, you just get objectively more powerful permanently via perks and upgrades. Starting a fresh match with friends looks like 1 mil damage vs them doing 16 mil.
The game is great, seriously it is incredibly awesome, with a TON of replay value. It feels like they really nailed that aspect of the roguelike genre. But MAN they need to fix the bugs. The game crashes ALL the time. Without crashes, 10/10, with the crashes, still 8/10
Very meh.
“护送水之灵”,“踏板充能”,还有那个什么卵王子,水元素一样的boss的水墙。我很少写评论,但真的很想问,这些不会都是同一个崽总设计的吧?
step 1: play deadzone rogue instead step2: thank me later
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $28.7K | 70 | 74% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $958.7K | 3.4K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 9.1K | 95% | $7.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.5M | 11.7K | 52% | $13.99 | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $3.5M | 3.2K | 97% | $29.99 |