
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.8Kreviews | 73% | — | $9.4M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/5 It sucks that proto-sifu is dead and abandoned, the stance system world and different martial arts trees were pretty cool. I would like to see them give a shot at absolver 2 once sifu 2 is done, although more content is a must. the small amount of boss fights and absolute nothing of a story definitely contributed to the game’s eventual death.
this game was really good when it was active but the devs literally abandoned this game for sifu which im mad cause they made sifu and i thought it was bad, i acutally enjoyed it. they just left the wiki half made and just left the game to rot with the only real thing that gave people to get better or play with the dropping player count was downfall which the pve is good, i just wish there was more attention to the game cause its sad to see an amazing concept and mechanics go to waste with a understandable copyright strike if anyone tries to revive this. i hope they bring this back. thought i do recommend this game i cant give it the positive cause of how they dropped it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting combat system and fighting styles, good animations of punches.
Incredible little game, it's insane how I missed this at release. However it has some serious issues, mainly related to the the game being completely utterly unbalanced. - Possibility to queue the same 2 attacks and being unable to block them because they come out so insanely fast. - Stagger, the drunken kungfu style, is absolute bs; somehow capable of non stop dodging without losing any stamina.. - You legit need a PhD to understand how feints and parries work, it's wild - Impossible to get access to all the other styles, as there's barely anyone online and the whole school system is just fairly badly implemented; although I'm sure it was working fairly well when the game was well populated - 5th style, Faejin, is locked behind the "Downfall" rogue-lite mode, which is a ridiculous grind. Yes you can access the moves by finding a school online that has them, But the only enemies that have the Faejin moves are in the "Downfall" mode.... - "Downfall" mode is not particularly fun, enemies are wack and the 1st boss is complete bs, using the special powers on a 0.5sec cooldown, not to mention cycling through them although you're limited to just 2; infinite heavy attacks without losing stamina. 2nd boss is also bs, casually spamming flying spinning kick without any stamina penalty, oh btw you can't block these Also the main story is stupidly short, basically about 30 minutes long. It's essentially some background about the world and that's about it. As I feel like it was leading to explaining why you're supposed to focus on PvP. In 2025 there's barely anyone playing, so you can already forget about the PvP unless you go on the official Discord and find one of the few people still online to fight with. All in all, I recommend it for the cool fighting experience and that's about it, as once you finish the story, the game is non-existent anymore due to PvP in 2025 not being a thing anymore. Let's all hope the devs ever make a follow-up, with the huge success that was "Sifu". They're truly capable of making really cool fighting games
For anyone that is a fan of hand to hand combat fighting, I would personally recommend this. Played this years ago with my cousin and mate, And just recently played it again by myself. If it goes on sale anytime soon, make sure to give this a try.
this game has so much potential and is fun but once you get into pvp which is like, the only thing left to do once u beat it, the only people left playing are the veteran black belt experts who gon whoop u with their feet and each of their 10 toes
缺点优点大家说的都不少了,网络垃圾,野外神仙打架,内容就是打架,地图不大,没汉化什么的(官方其实在做了论坛置顶问答贴写了)这些其实我是不想说的,我只想说这游戏战斗系统是我玩了30年游戏里最好的,是的,形意兼备,也有装备,也有数值,也许平衡的并不好,但是瑕不掩瑜,以前其实也玩过不少可以搓招,可以编辑招式(对勿忘我)的游戏,包括铁拳一类的格斗游戏,按说也很硬核了,但是都没有“武者”的感觉,只有招式没有武魂,但是这游戏能玩出武魂,一招一式都是自己挑选,自己编排,但很多游戏都有这个系统啊,这里就是武魂了,在这时变招就尤为重要,甚至在被动压制打到某个方向姿势的时候可以利用自己设置的套路绝地反击,这时你是真的武者,而不是格斗玩家,区别就是武者研究磨练自己内心,格斗玩家研究磨练角色。当打完后不喜不悲,将对方拉起,深鞠一躬,一句话都是多余的。
I realized I haven't actually reviewed this, so I will do so now. Absolver is one of those hidden gems that stands out if you're into the martial arts genre and enjoy unique combat systems. The fighting mechanics are superfluid and customizable, letting you build your own style, which feels super satisfying once you get the hang of it. The world has this mysterious, almost zen-like vibe that makes exploring enjoyable. It's not your typical brawler — it takes some patience to learn, but it rewards you with a really deep and rewarding experience. I highly recommend this game if you're looking for something different and stylish in the action/fighting genre.
Эта игра которая будет высасывать ваши нервы на протяжении всего времени пока вы пытаетесь ее понять, но как только вы ее поймете, вы тут же поймете что это буквально лучший ПВП файтинг в основе которого лежат боевые искусства и четенькие тайминги, а после вы поймете еще кое-что, уже более удручающее, то что игру уже 6 лет как перестали поддерживать и онлайн, к сожалению, на последнем издыхании, и наткнуться на живого человека сравнимо празднику, поиски ПВП длятся по 10-15 мин, про поиск партнера в захваты или данжы и говорить не приходится, при том при всем что и некоторые механики нуждаются в палировках, но увы этого уже никогда не случится, но я все равно строго рекомендую к ознакомлению всем любителем трай харда, а если еще и у вашего друга будет копия игры, то она раскроется в лучших своих тонах, впринципе с другом я только и рекомендую ее проходить, дабы вы вместе качались, а потом так-же вместе месили друг другу лица, такого имбового импакта вы больше нигде не сможете ощутить )) UPD: Важное дополнение: я очень рад что у меня не было возможности оставлять отзыв раньше, ибо в эту игру я залетел после СИФУ, и абсолютно все заставляло меня ненавидеть Абзолвер, я дропал игру трижды за целый год, но каждый раз что-то тянуло меня обратно, я заходил, бомбил, плевался, материл игру всеми матами и дропал ее на долгое время, но относительно недавно мне в голову пришла идея купить копию своему племянику, и наконец-то дошли руки до того чтоб поменять управление под себя, и убрать увороты с ДВИЖЕНИЯ МЫШКОЙ ЛОЛ на клавиши, и приняв некоторые условности и просто смирившись, я полюбил эту игру, вам просто нужно дать ей шанс, и желательно, поменять управление))
[i] К сожалению, по поводу этой игры мои впечатления не такие свежие как обычно. Так как я стараюсь писать ревью либо в день прохождения, либо на следующий, чтобы эмоции и воспоминания были с пылу с жару так сказать. Но поскольку игра в большей своей части заточена на ко-оп и мультиплеер, то мне были нужны мои друзья, но к сожалению дальше одного раза наш путь нас никуда не завел и я просто зачах в ожидании, в последствии эмоции от игры затерлись. [/i] В целом, [b] Absolver [/b] - Это проба пера, мазок красок на холсте сделанный [b] Slocap, [/b] перед своим главным магнус опусом, [b] Sifu. [/b] И это очень сильно заметно, качественная система ближнего боя с расчётом на увороты, блоки и парирования в зависимости от стиля выбранного боя в начале игры. Также игра очень много в себя вбрала из жанра [b] Souls-Like, [/b] по сути она им и является, некий омаж. Тем не менее, игра не сложная и основная её сюжетная часть, которая проходится примерно за 4-5 часов, является лишь обучением перед онлайн режимом. Игроки в онлайне ещё существуют, но они скорее поддерживают жизнеообеспечивание человека лежащего в коме, настолько их мало. Я бы не назвал [b] Absolver [/b] чем-то выдающимся, но без него не было бы [b] Sifu. [/b] Игра медленно умирает, а весь её контент остался в этом самом онлайне и ко-оп режиме с данжами, который мне даже удалось один раз пощупать, это было весело. Но кроме интересной боевой системы, сюжетом на пару часов и мертвым онлайном в игре ничего нет. [b] Увы. [/b] Рекомендую попробовать, но только если у вас есть пачка верных друзей. Если вам понравился обзор, то пожалуйста, подпишитесь на [url=https://store.steampowered.com/curator/38408161/] куратора [/url] и [url=https://steamcommunity.com/groups/unstableroom] группу. [/url] Для меня это важно, спасибо.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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