
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.8Kreviews | 73% | — | $9.4M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is truly one of the most fun combat games i've played in a while.
I know this will never happen, but I really hope they make a new game like this or add DLC's to this game, since once you get your rythem in, it quite a relaxing and fun game, I just wish I had friends to play this with and actually play the new content that was release a long bit ago.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely beautiful game with an innovative combat system. i really wish this game got more love or even a sequel
It's been a while since I've found a combat-based game that I actually like, most of the time I just play co-op games, pve games, things like that. Not when it comes to Absolver. Honestly, I feel like this game should get a lot more attention than it's given, the combination of strategy, quick thinking, and constant adaptation when fighting is so immersive, I lose track of time. My only complaint would be that it's really difficult to deal with the twins bossfight, but aside from that, the game is extremely fun, it feels great teaming up with someone, trying to avoid hurting each other while fighting for a common goal, being revived by random strangers and just hanging out with them is so much fun. I'm not much of a pvp person as mentioned before, but I'd gladly spar with someone else if they were down for it. It's a real shame this game is so unpopular to people. I never thought I'd say that a pvp game would hold a place in my heart forever, but I certainly have more than enough room for Absolver to take it's place there. I highly recommend this game, don't let it die just because most people don't see it.
has a little bit of a learning curve and the game is dead but its pretty fun. wouldn't recommend if you don't have any friends to play with
No Linux multiplayer support. They could easily implement it and have not responded for comment over the course of years.
This right here is one of my favorite games, the combat is fluid, has a great sense of progression, a VERY high skill ceiling, and quite literally the greatest loadout system I have ever laid my eye holes upon. You get so much freedom with your combos and combat decks which makes my barbarian monkey brain very happy and also confused. Think For Honor's directional combat, except with one more direction, and every direction having it's own designated combo that ends in a different direction for more combo. It brings me unfathomable joy seeing a deck I worked on for 2 hours actually work fluidly. Also, VERY committed player base with the occasional new player, so it's still sorta active even after being forsaken by it's creators and left to rot in an abyss of no updates. Absolver walked so Sifu could run. This game is worth every single cent I paid, and I strongly recommend it. Buy it and be patient, it'll take time to git gud, so just stick with it brochachos, brotein shakes, bronana peels, broklahomas, brohios, and bro-ittos.
Muita porradaria, muito difícil, falido, mas é legal
It's dark souls but with martial arts as a meta. That being said I can just BARELY recommend this game. As gorgeous as it looks, the map is comically small compared to dark souls. Still big enough for you to get lost in, but looking at a map you quickly realize that there's about just 2 dozens or less items to find, only 3 bosses with cutscenes, and 6 minibosses to finish the game. I don't mind that absolver's main appeal is a melee 1v1 pvp that isn't stupid like for honor, but the entire campaign mode is nothing but a tutorial and a warmup for the multiplayer and that's about it. I still think the game succeeds in it's main objective, making martial arts fun to play with. You ABSOLUTELY feel like a powerhouse when your damage is high and you can beat enemies without getting hit. The opposite, however, is also true. You get stressed and may ragequit when you get beaten 10 times in a row in a match because it just so happens there's 3 enemies spawning there and they all gang up on you and stunlock you. The lock on mechanic is absolute ♥♥♥♥♥♥♥ too, as you are unable to lock onto another enemy unless you unlocked the current one, and there's no way to automatically autofocus on the enemy attacking you or to press a button to lock on to another enemy, this means that for the moment that there's more than 1 guy hitting you, even if they are incredibly low level enemies and easy as pie to kill 1v1, you may die just out of BS reasons. You CAN press space to dodge, but frankly the dodge mechanic isn't very good, its a basic dodge, no invincibility frames, and quite short, which means that if you want to get out of the attack range of the enemy your best bet is to unlock the enemy and press R to run away to get some distance, and sometimes the direction can be quite tricky too, assuming the direction I want to dodge to which isn't the button I have pressed. Yet at the same time I think that Absolver did a near perfect execution of a pretty mediocre concept, there IS lore, it's just, again, darksouls-like "we're not going to tell you anything because it creates mystery ooooohhhh!". There IS a made up language that the characters speak........ only in the 3 cutscenes, and every other piece of dialogue is read-only, for some reason. I have yet to play Sifu but everything I've read and seen up until now leads me to believe that Sifu is a refined version of this game's mechanics taken to a much better concept to make a game out of, not to mention every pvp game that requires a dedicated server has an unknown lifespan, and this game is no exception. At one point the servers will shut down, and while absolver can be played 100% offline, it will remain only as a small map dark souls clone that lasted less than 2 days to beat from start to finish with little else to offer. Absolver has literally hundreds of attack moves to unlock in combat, with a pretty unique way to get them: Enemies will automatically have them, to get them yourself you need to parry, block, and dodge those attacks enough times and your characters will learn them, progress that is only made permanent if you beat the enemy. This means that in theory, someone with every move unlocked can get a new player friend and help them grind through every move in the game quickly. There ARE weapons, and they are quite more powerful, but they boil down to "swords" and "gloves" and sometimes you still may wanna use your fists. My playtime is not a lie and neither is it my claim about "from start to finish". I suck at fighting games and I was able to get used to the game and beat it in under 6 hours, again, not counting the pvp elements (not that the game is that highly populated anyways, I'm just late to the party). The game is just THAT short
根本没有地图引导,全靠自己摸索,地图路线负责,逼迫玩家原地打转刷图。全程没有任何引导和支持,玩起来十分痛苦,这种游戏就像半成品,玩起来想噩梦一样。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 114.8K | 86% | Free | |
| $0 | 15 | 67% | Free | |
| $7.8M | 42.6K | 84% | $9.99 | |
| $0 | 948 | 76% | Free | |
| $0 | 295 | 77% | Free | |
| $0 | 1.6K | 69% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.9K | 98% | $19.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.4M | 19.2K | 94% | $14.99 |