
Fly futuristic starfighters with intense dogfights against slow warships and nimble enemy fighters. Choose your ship, customize loadouts with various guns and missiles. Use first-person cockpit or third person. Use power settings across engines, shields, and weapons to gain the advantage in combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Видеообзор https://youtu.be/4FgyQDcwpjY Ладно по игре, графика и спецэффекты на троечку, боевка на два с минусом, физику тут я не заметил вообще ни какую, игра сойдет для 2010 года, но даже тогда были игры и получше, в общем если быть в кратце я ни чего примечательного в игре так и не нашел, ну тут этого просто нет походу.
level 12 is bugged
It's an excellent dogfighter (good AI tactics, use of obstacles, etc.) with a mission editor. Currently a strong space dogfighter sim and not much more but loaded with potential. Treat as an Early Access review - the dev is talking about adding more loadout customisation and a stronger narrative, and if that happens this game will really become something special.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 35 reviews with recorded playtime.
Just started it up to configure it and see how the flight and combat feel before getting into the meat of it. IT'S AWESOME.
This game is good. It feels a little barren when you're flying around with nothing nearby to see, but the game is good.
This is a great little space fighter title. Wing Commander boiled down to the essence. Played with mouse and keyboard for a bit, but HOTAS is the way to go. Getting them set up was a breeze, though if you are the kind of person that tweaks your deadzones and such to the nth degree with every title, you might find the options a little lacking. Very fun, well worth the price of admission. I'll definitely return to it again and again when I want some starfighter action without much complication.
This is an amazing space dogfighting sim, obviously inspired by the original Wing Commander games, but with realistic physics and good graphics. It has 6DOF - you can strafe or turn in any direction, though forward is obviously strongest. Turning on "slide mode" is the same as flying decoupled, you keep going in the same direction unless you apply thrust. Briefings are text only, very simple and not much background info, but I love that you can get to the action quickly, without grinding or other tedium. My HOSAS (dual VKB Gladiator NXTs) work well, after going through the menus to assign axis and buttons. I wish there was a way to assign different buttons to the different primary weapons - rather than only being able to switch between either or both, I would like to press button one for laser repeater, button two for neutron bolts, etc. One thing missing is that there aren't really any damage states, you are either fine or you blow up. Also, the ship panels are kinda annoying because they are just static background graphics to be ignored. But if you just want to jump into a starfighter and dogfight some bad guys this is a great game.
good gaime
Нееее, странная пострелушка в "космосе" (мы засунули вас в пустую сцену, сделали hdri космоса и сказали что это космос) с нулевыми звуками, нулевым ощущением полёта и при этом банальности процесса. А еще я молчу о том что разраб явно в игры не играет, потому что не могу обьяснить раскладку управления которая расположена где угодно но не там где удобно.
Undercooked. The UI, cockpit design, sound effects, directional audio, audio mixing, visual feedback, tutorial missions and music are so unappealing that I don't want to play this game. Even the long pauses between menu screens and 'Autopilot' jumps are annoying. It's like these features were designed in a vacuum, I don't think they mesh well together. Keyword is 'holistic'. I would rather replay Descent or Freespace instead, even if they use lower quality compressed assets. I like the Knossos mod client. Oh, and I had gotten used to the more modern casual Half Life 2 airboat WASD style control scheme, I think this game maps the keyboard to a Wing Commander layout by default, but it's remappable so it's not a big deal. Just not as easy to pick up and play as more modern intuitive arcade spaceship starfighter games. This game didn't have the budget to truly shine. I'll have to check out the sequel.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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