
Fly futuristic starfighters with intense dogfights against slow warships and nimble enemy fighters. Choose your ship, customize loadouts with various guns and missiles. Use first-person cockpit or third person. Use power settings across engines, shields, and weapons to gain the advantage in combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
The main meat of the game, the space dogfighting, is nailed down pretty well! Controller support is well done, easy to learn and intuitive. There are some minor issues with tutorial texts changing too quickly, but it still did a good job teaching me how to fly. I would encourage the owners of this game to leave some reviews, this game definitely deserves more visibility than it has! Here is a thorough video review, where I analyze the game from a gamedev perspective: https://www.youtube.com/watch?v=HljzAhgKfZ0
Pretty decent dogfighting game, I recommend it, but to be honest this game feels like it should be more like $5 and not $15, but I don't mind helping indie devs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 35 reviews with recorded playtime.
Game is nice for VR but a bit empty and story is always patrolling a sector and killing some random enemies, would recommend but only on discount.
Short but sweet! Great flight model with 6 dof ideal for HOSAS and in VR.
Wanted to like this game as a former Wing Commander but I had too many functionality problems with any of my HOTAS joysticks. The game recognized my different HOTAS joysticks immediately but that is where the functionality ended. I could map my throttle through Options and those settings seemed to stick but once in the game the throttle or any of its buttons were not recognized at all. Same for mapping any buttons on my joystick other than X and Y axis plus stick rotation. Too frustrating a setup process for a casual player like me - refund received!
Yeah, this is a tight little WingFighter ish game. Very straight forward, choose your ship, choose your load out, target some sub systems, and watch that transport blow to smithereens. The graphics are decent and look very smooth in VR, as well as the HMD operation The developer said he will add VR controller support at some point as well. (Would be awesome) (Im on the Quest 2) The price is also hard to argue with. The combat is decent and can get engaged in larger fights due to the quadrant based damage systems. The AI could use a little work, they are simply too predictable sometimes. Some light variation and randomization of their logic would be good. There is also a scenario editor thats quite in depth, i will release a short campaign made in it as well because its fun and i have no life. Overall i give this a 7/10 Could use a little more polish, i noticed a couple bugs but nothing game breaking by any means. Made by 1 guy also which is fairly impressive, space games are difficult to make.
Absolute Territory is a single player, space combat action game with a World War II style of dogfights in first or third person. The game attempts and manages to satisfy our nostalgia for good space titles of the 90's while offering a great flight system, one of the best I have seen lately. The core gameplay of Absolute Territory is space dogfights and everything that revolves around this. As the pilot you can pull difficult maneuvers by taking advantage of the detailed key-mapping that allows you to drift, slide past your enemies and avoid their fire with directional thrusters. Based on Newtonian Physics but with more emphasis put on fun than realism, Absolute Territory is challenging and entertaining. Point and shoot might be enough at first but as you progress you will have to use everything you have learned from the tutorials and adjust your shields, engines and weapons power manually in order to survive and complete your missions. Combat feels fluid and fun against a clever AI that becomes better and better when you increase the difficulty of the game. The game is offering a single player campaign with 21 missions to complete and 7 different spaceships to use, a simulator where you fight against waves of enemies and the gauntlet, a more challenging mode with 12 missions against stronger opponents. Absolute Territory also gives you the option to design your very own missions with its level editor. Pick your ship, your enemies, change your and their loadout, add asteroid belts and enjoy your very own missions that you can also share with other players through the steam workshop, enriching like this the gameplay. [b]Pros[/b]: [list] [*]Great Flight/Combat system [*]Challenging AI that becomes better in higher difficulties [*]Different spaceships to fly [*]90's Space Games atmosphere [*]Level Editor to create your own missions [/list] [b]Cons[/b]: [list] [*]Fights take place in empty space most of the time but that is not a big deal [*]Laconic mission briefing and presentation [*]Autopilot to enter and exit every new area [/list] Overall Absolute Territory is a great Space Combat Simulator that offers a rewarding dogfight experience. Despite being created by one only developer, the game does very well what is promising and the outcome is excellent. Great title for new players that want to learn but also veterans of the genre.
Hate tutorials that treat me like a slow child. I did the thing. Move to the next thing. "Please do not touch controls before instructions." Just give the damn instruction and move to the next objective after I do it.
Kampania na 4h , bardzo słaba grafika i konstrukcja misji, pusty kosmos, zabugowane rakiety które w nic nie trafiają, nierówny poziom trudności i straszna powtarzalność. Nie polecam, zmarnowane pieniądze. Jedyny plus to dość dobrze zrealizowany model lotu i wygodne strowanie.
It's an excellent dogfighter (good AI tactics, use of obstacles, etc.) with a mission editor. Currently a strong space dogfighter sim and not much more but loaded with potential. Treat as an Early Access review - the dev is talking about adding more loadout customisation and a stronger narrative, and if that happens this game will really become something special.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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