
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 42Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2434 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хорошая, даже крутая, но я обосрался, прям в штаны насрал. Рекомендую
I'd say a pretty good game overall, though there are a handful of issues I had with the game. One of the issues is weapons balancing, heavy weapons often feel vastly more powerful than non-heavy weapons. Even with the stamina penalty I found that in the vast majority of circumstances the heavy weapon outclassed those outside of it's classification, this is not to say I think it should be nerfed heavily but instead for them to be moderately nerfed and making the non-heavy weapons more viable as any time I would try to use a weapon outside of heavy it would feel like hitting enemies with comparably nothing. My second issue is gun balancing, while not terribly balanced stat-wise, the ammo economy sucked. I found myself chewing through all ammo types if I remotely tried to rely on them as anything besides a backup finisher, ESPECIALLY THE 5.56 which you go through so easily that I basically ran out of all of it on the way to the final boss of which I never touched that ammo stockpile the entire game. The devs should really increase the yield of dropped ammo, though the .308's ammo should be increased less than the others. My third gripe is the farming of specific resources, such as, night essence, the CPU's, silver, optic lens, magnetic alloy (ESPECIALLY THIS ONE), additionally I feel like the player should have hints that CPU's and power cells are something to stockpile. My fourth issue which w\is more of a wish I suppose, more interactions with IS objects as usable items and a few more gimmicky IS enemies since it feels like we mostly just get Anteverse 2 for IS enemies. My fifth issue is meat being as radioactive as it is, while I understand it's from species adapted to a universe of high energy, it's kind of annoying just trying to get food when the radiation compounds as it does when it's generally something you should be gathering, doesn't need to be removed just I think the compounding radiation should be reduced a bit. My final issue is I feel like the portals are a bit underutilized since for the most part we're only sent to three Anteverses with meaningful content beyond "well isn't this neat". This is probably the best survival game I've played so far, it does quite a good job with exploration and progression. With the game laying portals to other locations and other universes here and there which are pretty consistently neat and with different visual themes, of which I believe the designers did a very good job with. The regions of the Gate facility are designed to be explored as an area while the portal locations are designed with a more of an A to B style, that's not to say it's just a hallway but there's still clearly a intended path for the player to take compared to the departments. Compared to the other survival games the story has more focus and active escalation, as well as having comparably more details than the others I've played, of which I quite enjoyed (Justice for Hasta Tria). At the same time I would say that a fair share of the characters are rather flat and a rather annoying character, such as the ammo merchant who's voice lines started to get to me over the course of the game, "I can't give this to you for free you know, wish I could." I was just checking if your inventory refreshed and you have to punctuate half of your lines with sighs, but your existence benefits my ammo stockpile. I almost forgot, some of the skills in the game have somewhat abysmal gains that it was annoying to even try to specialize in them, like what's going on with throwing. Overall the game is rather good, I would recommend this in general, especially in comparison to the others.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was excited for this before it came out, but... It's so heavily step-by-step-gated that it's actually really, really boring to play through- you have to do EVERYTHING basically one way with ONE possible base location (hint: it's the starting area that has trams and shortcuts to everywhere else in the facility), and ONE linear path through the whole facility and every otherworld, and the whole while you're subject to hardcore status effects, hardcore levels of damage, and "learn this simple blueprint by picking up some random thing off the ground, you're a scientist but you don't know how to make a basic soup or anything else!". It'd have been better as a linear shooter, is what I'm saying. The concepts are there, the story is there, the locales are there, there's even XP and what could have been neat armor/weapon upgrades, then you have all the survival ♥♥♥♥ getting in the way of it and making it take 6ish times longer because you have to keep running back to base, waiting to heal, crafting specific healing items, craft the next key, craft the next material to get the macguffin to progress, ugh. I don't recommend this.
at first i had piratedt he game just to see if i like it. and now i loved the game and bought it. full price. im sorry for havinf pirated your game
Отличная игра с плохим концом. Начинается как отличный симулятор выживания с затягивающим исследованием мира. Продолжается как один из лучших имерсив симов. Но после локации с дамбой превращается в экшен класса B-, который мало что предлагает кроме унылой боевки и гридволлов. Спасибо моим друзьям, которые гриндили и строили базу вместо меня. 7.5 из 10
one of if not THE best survival i played in the last years. it has such a distinct vibe and feel, it may not be THE perfect experience for every player on the planet but it doesnt try to be. this game is "what if you were a half life scientist in the scp fundation, and what if they discorvered portal tecnology to go in super wacky places with everyone of them being a completely different experience?" its unique, its fun, its silly, its deep, and it is made with love. what more can you ask of a game?
В игре есть сайлент хилл
The late game experience is pretty poor. There are too many enemies with huge health pools, but very few effective ways to counter them, and the weapons feel unnecessarily restrictive to use. The ending leaves you with nothing but emptiness instead of any sense of satisfaction.
Честно говоря потраченного времени жаль. Пятикратно переваренный кал. Безумно затянутая, основанная исключительно на гринде говнина, если бы не друзья дропнул бы еще на самом начале, в соло это проходить вообще извращенство ужасное, не встречал более каличного выживача. Надеюсь что мы приблизились к финалу, ибо каждый заход в игру уже ощущается как ♥♥♥♥♥♥ каторга. Вывозит игра ТОЛЬКО сеттингом, по сути паразитируя на чужой вселенной и ностальгии игроков, разве что делая это на тяжеловесном движке, имея графику говнину 20 летней давности а требования современные. Разрабам ♥♥♥ за воротник, всем кто это говнище дефает и лайкает желаю дальше кушать какашечки с кайфом.
战斗太烂了,硬堆数值,完全没有半条命的感觉。射击手感一坨,近战更是做的跟RPG游戏一样搞回合制。远程对射我背对着敌人,他开枪还能打中我。近战打架更是牛逼,什么叫做我靠近它,它只要攻击,我即使闪开了,它没攻击到我,我也会受到伤害?近战大部分怪的攻击你基本都躲不掉,就纯靠装备堆。如果不是为了跟朋友联机的话,别买。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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