
In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Polish*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 851reviews | 73% | — | $419K |
| $15.99 | 251ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not an RPG, in any meaningful sense. This is a series of combat encounters, interspersed with on-rails narrative. It's extremely boring. For example: A boss you encounter early on (the Chimera) has 999 armour (physical and magical). However, there is someone you speak to ahead of time who 'reduces the armour by 90%'. In an RPG, you might have a conversation with that person and negotiate with them to intervene in the combat. In this game, it's automatic. The listed stats (999 armour) are irrelevant, because the Chimera NEVER has that armour. The game does, indeed, have skill-trees. Just like Borderlands. But in Borderlands, you have choices about what to do and how to complete quests. Yes, I'm saying that the Borderlands series of games is MORE of an RPG than this is.
When it comes to the now infamous Confrontation IP story has often been sparse. The games have been fun to play, but story has never been at the forefront. This games changes that trend in a good way. Sadly I can't play this game anymore as I'm running a later edition of windows, but when I could play I did it often, and never regretted the time I spent praying my whole party would die with each new fight. Everything about this game was challenging as hell, but with each new piece of lore unlocked the difficulty felt worth it. This was a great game that seemed to get no attention, but that didn't make it any less fun to play. So, it pains me to say, RIP Arklash: Legacy. You deserved a better license holder, but you stood on your own two feet all the same. You will be missed.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a fan of the combat system at all. I like tactical games in general, but this one would've worked better as a small party RTS, in like certain missions in the Spellforce games or the Dawn of War 2 campaign. I may have been able to get past my lack of interest in the combat if the story and characters were good, but they aren't. I gave them credit for the full voice acting and it's quality is passable, but the writing is very weak. There are many examples of lazy, slap you in the face writing even in the first hour. Everything else is just completely generic fantasy. I recommend passing on this one unless you are desperate for a new tactics game and you've played all the better ones out there.
Aarklash: Legacy delivers a satisfying dose of tactical RPG action with a strong emphasis on party synergy and real-time-with-pause combat. Controlling a squad of four mercenaries (from a pool of eight), the game shines in its demanding battles where success hinges on mastering each character's unique abilities and combining them effectively. The skill trees offer great flexibility for builds, and the ability to respec freely encourages experimentation. I thoroughly enjoyed the dark fantasy story and the distinctive, somewhat grim art style that brings the war-torn world of Aarklash to life. The campaign offers a solid challenge and a good length. Performance was flawless on both my Steam Deck OLED (running SteamOS/Linux, even the game installed on a Micro SD card) and my Lenovo ThinkPad T480 (Windows 11), making it very accessible. If you enjoy deep tactical combat focused on party composition and ability combos within a well-realized fantasy setting, Aarklash: Legacy is definitely worth your time. A very solid and underrated gem.
It is linear, the items are generic, you have 4 skills per character with minimal gameplay change as you progress, there are cutscenes before many fights that just set you up in unfavorable position... this game is not worth my time really
Ohhh boy. I fell for it because I love the Confrontation liscence, and used to be a Rakham fanboy in my teens. But this game does not give the setting justice. Gameplay is uninspired and repetitive, graphics are passable at best. THere is better stuff out there to sink some hours into.
Personal Game Score: 6 / 10 + Nice game graphics + Nice game plot + Interesting game puzzles + Immersive game - It seems to be lacking something - Seems to be generic like other games with the similar genre - Bugs - like unable to move for some reason - It has this slow game feel
If you're going to live, leave behind a legacy.
Я хз отчего обзоры положительные. Игрока просто ставят в условия когда на тебя шобла раза в два по количеству больше и вот изъёбываешься. Как таковой игры нет, ситуации заскриптованы, ты сам напасть не можешь, короче на лёгком уровне пройти ради истории и то такое себе.
Nice tactical combat with unique characters and mechanics. Buggy, and unbalanced, but ultimately fun. Buy it on a discount though.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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