
Trace ribbons of light to release the energy in the music as you speed through stylised alien worlds. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.
Modeled estimate, not a reported figure. How we estimate →
About
Trace ribbons of light to release the energy in the music as you speed through stylised alien worlds. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.
Independent micro-studio ‘Mad Fellows’ brings you a unique and innovative game featuring music from Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many more.
N.B. A controller with dual analogue sticks is required to play Aaero. (e.g. Xbox 360/One, PlayStation DualShock etc.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 82% | — | $333.6K |
| $10.99 | 983ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best part of this game is that it has a name my Husky can pronounce. The worst part is that they'd rather sequelize than just turn new track compilations into DLC. I never argue ON BEHALF of DLC, but if you're going to be the Wipeout XL of rhythm games, in the vein of Guitar Hero, it makes sense. What doesn't make sense is launching an entirely different but exactly the same game to play more of exactly these kinds of tracks this game was already for. That was a weird choice.
The game is probably very cool and enjoyable but unfortunately it requires a controller - you can't play with a mouse and keyboard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
| $14.99 |
| 822ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本語まとめは最後 (A Japanese summary is at the bottom.) [h1]Try 2h[/h1] Although 92% reviews are positive, it doesn't reflect the truth well. Only 83% players beat the 2nd stage, and 64% the 3rd. [1] And this downward curve continues. See [url=https://steamcommunity.com/stats/499890/achievements]the global achievement stat[/url] . Anyway if it hooks you, you'll see it within 2hr. Try, and like or refund. Table of Contents * Pros * A rhythm game? On-rails shooter? * Die-and-learn loop [1] Among those who've beaten the 1st stage. [h1]Pros[/h1] A really unique game. You can respect the developer's creativity and the challenge. (People say this game was inspired by [i][url=https://store.steampowered.com/app/636450/Rez_Infinite/]Rez[/url][/i] .) [h1]A rhythm game? On-rails shooter?[/h1] Neither. Rather it is a precision parkour, and has a twin-stick shooter element. You can freely move, so it's not on-rails shooter at all. This is a stage based game, which is not so usual in "pure" rhythm games, in which you can freely choose a track to play. You don't have much motivation to play former stages. [2] You always tilt the left stick maximally, and what matters is the direction (except when you're releasing the left stick.) A trajectory (called "ribbon") is shown, and by following it accurately, you get higher score. Trajectories bend on points synchronized to beats, and this is the reason of the "rhythm" tag. However what you do is rotate the analog stick. This is not so precise by nature, so you don't get the sense of "sync-ing to the rhythm". Furthermore obstacles are there. You have to avoid them or you die. This is the parkour element. Sometimes there's some enemies. You lock on with the right stick, and shoot. By this way this game is a shooter. [2] There's the hard mode for each stage, but it's too difficult for most players. See the above mentioned achievement stat. [h1]Die-and-learn loop[/h1] You have to memorize the levels by dying repeatedly. In addition for me it is worsend by bad visual discernibility. (Watch trailers. You might find it ok.) As I said you have to beat the current stage to progress. Replaying the same stage that lasts minutes again and again is not fun. (Not like Super Meat Boy or Celeste.) [i]I got this game as a Fanatical freebie.[/i] [h2]あ〜エロ💕 ってなる至福のゲームかと思ったけど、大してエロくなかったよ![/h2] 残念。
This game is a bit diffucult for me, but it is funny
I love Rhytm and Shooter games and even tho im really good at them, especially on Keyboard, Aaero made me realise really quickly how bad and inaccurate my Controller actually is lol
very fun, completed normal mode in just 2 hours, there is advanced and master difficulties which are grindy and takes perfect mechanics but personally not what im getting into. the normal mode was fun. was worth the -80% sale price, i would grab on sale
this game is so utterly terrible. the levels feel insanely long and tedious. 1/10
no dont buy that if you only want to do normal (1 or 2 hours) the game is fine but when you get furter its get AFFUL. this is why only 4% get the first level and stop there... look a the achievement dont look at the comment like me, every level have a achievement. Every attack are impossible to avoid, you have to shoot a them but you simply cannot shoot fast ennough to kill everything... also there is no respawn protection so you just get spawn kill after you first death why having 3 life? you only do 2 thing, follow a line and shoot at thing, how can a dev screw this bad? brain death dev... dont buys
Para poder ser objetivos, escribo esta reseña como fan de la música electrónica que soy. Primeramente, requerir un mando para jugar a un juego de ordenador es ya un punto para descartarlo directamente. Segundo, este es un claro ejemplo de un juego en el que se quiere unir 2 ideas distintas, un Shoot 'em up, pero con toques rítmicos. La idea para seguir el ritmo de la música me parece brillante; sin embargo, la parte de Shoot 'em up es mediocre, si fuera un juego de ritmo (lo cual no lo es), la parte de los enemigos debería haber sido realizada de otra manera, en la que, de alguna manera se pudiera seguir el ritmo de la música. Por lo cual, es un juego que tiene una idea brillante, pero mal aprovechada. Se me es imposible recomendarte este juego.
I guess not enough people gave enough of a damn to review this game, there is no other way I can explain the "very positive" reviews to myself. Since not even 50% of players finished the first level, not even 40% managed to finish the second and about 30% finished the third, there is reason to believe that the majority of reviews are pretty misleading. I didn't like the music, which is fine since that is subjective but my controller (PS4) either wasn't properly supported or didn't work right for this game apparently, which is pretty bad for a game that forces you to play with a controller and the gameplay unfortunately is rather boring aswell. It offers a unique but rather boring experience. I unfortunately cannot recommend this at all, since there are just way superior alternatives, that offer more variety in songs or even the ability to chose your own, aswell as greater and more exciting gameplay for way less money or even for free. (3.8/10)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.2K | 94% | $14.99 | |
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| $1.6M | 6K | 83% | $14.99 | |
| $1M | 4K | 86% | $9.99 | |
| $628.2K | 4.4K | 92% | $5.99 | |
| $249.7K | 789 | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $333.6K | 548 | 74% | $19.99 | |
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| $333.8K | 484 | 77% | $19.99 | |
| $333.4K | 372 | 91% | $14.99 | |
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