
Explore a procedurally generated world while bolstering your power in increasingly absurd ways. Mechanics-heavy and brimming with deliberate, messy bladeplay. Join the revelry!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная игра на физике. Оружие задевает стены, не хочу быть альфатестером, вернусь на релизе. https://youtu.be/0Z7P6M1bvsI
combat and weapon making is so fun, and the other 70% of the game you're forced to endure is slow, hard, and purposely obtuse. if they made a pure arena combat mode and just threw resources at you between each round, this game would be much better.
Do you like random tripping in smash bros? No? Too bad, now you trip every 10 seconds! Sometimes for mechanical reasons, sometimes just randomly! ♥♥♥♥ you consumer!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FIRST off. huge fan of celebration of Violence. But dying and spawning without a weapon makes the game a walking simulator, but even more boring. Am i missing something here? I died and dropped my weapon, and never found another weapon. WTF. Tried using fist, and died horrible (impossible to continue without a weapon. And the 3 strike rule is also BS. hopefully they fix the problems because there is a good game to be found here. IDK What they were thinking
This early access game has massive potential right out of the gate. there are many things it does right and many things that could use some tweaking.other then that the base of the game is neat and charming. the punishing parts are abit much but if you can look past that its still enjoyable if you can get into it.
This game is really cool. It is an open world RPG where you struggle to get to the top. You find items to gain favor with the gods, steal armor and weapons, raid libraries to find spell recipes and do alchemy. Early on it is important to skip fights that are too hard and not make everybody your enemy. Combat is really fun and well thought out. The very best part of this game though may be its potential. With such a good foundation the game is well on its way to being superb. My experience just starting the game though was miserable, I had no idea how to level up. At the time of writing this there are no different builds or playstyles in the game, your character just levels up every skill evenly. In the end your character is a master of every skill, which is a bit boring. There is also no meaningful choice to be had and no reason to replay the game because you've already mastered everything. I think this issue will be resolved in time though.
Game is still rough around the edges as of this review, but the frame work for one of the best action roguelikes you've ever played has definitely been set in place.
Too early to access. In Celebration Of Violence was opaque by design, but here you can't even tell whether it's that or just things being unimplemented. In any event, I have no idea how to play this. Not getting anywhere.
The game needs more work, I already spent 30 hours. Second part of "In celebration of violence" Check it out . Isaac + dark souls. Edit----- I cant get why this got mixed rating.. All negative reviews are from people with less than 3 hours in the game. The game is hard and it's meant to be obscure about its own mechanics.
前期游荡。看见有势力的别打。然后升级点天赋。献祭。可以用玻璃献祭的神,献祭他中间那个增加好感度。后期救人,前期救人是累赘。等觉得自己。有一战之力了。有三个势利,专挑一个势力狂揍。这样子可以提升剩下两个的势力好感度。人多就跑,看见一个人就打。可以一个一个敌人勾过来打。碰见斧头之类的。直接拿剑。贴近他戳他就打不到你。碰见残剑或者其他武器。有格挡把你推开的人就在他身旁绕。找机会打他一下。火焰魔法头上长角的神。献祭中间那个好感度。但是会减好感度用钱换升级的,这种东西就靠自己取舍。
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $103.6K | 614 | 89% | $7.99 | |
| $1.9K | 7 | 86% | $9.99 | |
| $697 | 6 | 33% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.9K | 1.4K | 94% | $1.99 | |
| $27.9K | 1.4K | 60% | $0.99 | |
| $27.9K | 189 | 95% | $9.99 | |
| $27.9K | 157 | 54% | $9.99 | |
| $27.9K | 123 | 77% | $8.99 | |
| $27.9K | 134 | 69% | $6.69 |