
Explore a procedurally generated world while bolstering your power in increasingly absurd ways. Mechanics-heavy and brimming with deliberate, messy bladeplay. Join the revelry!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is for players who want suffering, not fun. There is no save game. The save game feature is only for continuing. If you died and want to load your save, you can't do this. Would you like to venture away from your castle, get in some fights, gather resources/weapons etc then go back to your castle? NO, you can't go back to the castle, you have to loop around in the map and find your way back to the castle through enemies that will kill you because you are already injured from previous battles. And on top of all this, you don't know how to get to your castle because the world is randomly generated! So, you finally made it back to the castle, upgrade your weapons, do some healing, then save your game. But why save? you can't load that save mf! Oh, i died, ok i have 2 lives left, but my character now has no weapon and is naked. So now even worse off than when I started the game? The tutorial tells you how to move around, open doors etc. but noooo, it won't tell you how to upgrade or make your weapons and armor in the castle? The game is basically telling me to get effed, and that's exactly what I'm gonna do.
Really enjoyed the first game from the dev, so far this one feels pretty dead in the water. Hasn't received any update in over a year, I'd refund if I wasn't over the 2 hour limit
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A Violent Revelry or in my case, A Violent Procrastination[/h1] [h1]PREFACE[/h1] If it was not obvious, I do enjoy this game. This game has me locked at my desk, something that rarely happens. The only games to manage such a feat are The Binding of Issac, Risk of Rain 2, Noita, and, its predecessor In Celebration of Violence (ICOV). [h1]WARNING[/h1] [u]This game is difficult and in Early Access.[/u] I have faith that the developer will pull through; he did so with ICOV. If you are going to enjoy this game, you are going to need to be patient. You are going to suck... [b]But the charm of the game is that every failure is a new lesson.[/b] If you can pass that barrier, you will realize that the replay-ability of this game is borderline insane.
In Celebration of Violence on steroids, highly recommend!
So, the first game is a really good and challenging RL, but this is just another turd on the open world indie ♥♥♥♥♥♥♥♥. Nothing makes sense and the lack of direction doesn't work well for this game, NO MORE OPEN WORLDS I HATE THEM
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1. The lore cannot be stacks, only leave themselves unordered. 2. The window of note cannot scroll, just add difficultly of order and reading. 3. Marking the name of location need a remake, such like get name from note then drag name into map. BTW, there are two plain map with same name puzzling me a lot. 4. The Magic of transport created by 7 glass can transport almost everything just like the re-spawn alter, although it works.And how to cancel the magic? Now I have 3 TPs and relaunching the game cannot remove them. 5. After The god of fire was defeated by me, I became him, with the fire, go around, burn around... The same shape of the triangle draw by the fire reminds me of that I may store the power of fire at re-spawn alter. So i do, it works. BUT the power stored at the alter DISAPPERED after I returned from the Might castle where getting the power, NO DEATH, NO RELAUNCH, just travel maps. And the god of fire do not re-spawn. 6. Please remove the ability of ally's pickup when near player, it interrupts the magic creation, sometime rob my weapon. 7. The Enchantments of fire has been discovered by chopping the glass stick in front of fire alter, costing a fire stone founded at lava burst, a position with red full-screen effect. And The lighting? The shadow? The ice? The earth? (like a lollipop) 8. The angry bird should be calm in town or get out. The bat during night is cool. And the fly need to be damaged by AOE magic. They are bees now. 9. The secret wall need a more clearly effect, secret trap also. 10. I don't want to clear the map fog by sprawled the wall, just like a blind. 11. Royal key need count. 12, The treasure map should become bigger or with location name. 13. There are some information about the lost, please check their icon, there have same. 14. Only NPC can do the behavior of defend, I only can push. So is shield a accessories? 15. Used treasure map need be marked rather than throw into "archive", of course self-destroy is OK, because everything can be dropped into it now, it should be called 'trash' or 'recycle bin'.
I had to tell myself the negative reviewers just didn't spend long enough with it, had trouble grasping some of the 'figure it out as you go' mechanics, don't like hard or obscure games, and other little frustrations like that.. and I'm glad I did. It takes a lot of getting used to. I still have only slightly more idea what I'm doing than I did when I started an hour and a half ago. At some point you might want to get some advice in the discussion board, or look at the very nice beginner's guide in the community section. It's definitely not the most user-friendly game in the beginning.. it's frustrating, confusing, weird. But already I'm starting to unravel the layers of this weird little onion and finding all the delicious flavor inside.
More annoying than fun. There are so many annoying quirks in this game just designed to piss the player off. The animation is also ugly and choppy, I have no idea why the character stutters like it was a spastic and the combat is as fun as trying to throw a feather.
Интересная игра на физике. Оружие задевает стены, не хочу быть альфатестером, вернусь на релизе. https://youtu.be/0Z7P6M1bvsI
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $97.4K | 577 | 90% | $7.99 | |
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| $697 | 6 | 33% | $4.99 | |
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| $27.9K | 1.4K | 94% | $1.99 | |
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| $27.9K | 70 | 74% | $19.99 |