
Experience the dramatic conflict of samurai culture and modern weaponry between the Imperial throne and the last Shogunate in 19th century Japan.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The greatest DLC ever made?
probably the best total war expansion of all time. the mix of gunpoweder with samurai is fantastic! made one of their best historical games so much better!
The best of Total War Shogun in my opinion. Satisfying new units and mechanics. A welcome more variety than Rise of the Samurai.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English*, French*, German*, Italian*, Polish, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
theres just something really fun about watching your enemy get blown to smithereens by artillery
As an avid artillery user this is probably my favorite Total War title, and maybe my favorite DLC of all time. It comes off as a really polished total conversion mod in the best way possible. Even though every faction has access to the same units, there's an interesting assymetry created by the use of both traditional and modern soldiers. You can use basically the same katana samurai as in the base game, or you can use 1860s howitzers and rifles. Suprisingly, a combination of the two is pretty effective. Every unit is fairly specialized, so I find myself building much diverse armies in this DLC because of the interesting tactics that emerge. It has a similar feel to the Warhammer total wars in some ways because of this, but doesn't have as many all-purpose units and inevitable doomstacks. Also this one, much like Shogun 2 itself, has really fun naval combat. Engagements are pretty brutal and short, but very fun and satisfying to watch. I feels Empire or Napoleon-esque, but everything feels simpiler, quicker, and more responsive, which I like. Oh yeah, the Naval Bombarment strike is like my favorite thing in any total war ever. Not much else to say. Shogun 2 is really good. This is really good. Buy them both.
In my opinion, may be best in the series. I got this before I got Shogun 2 and it was amazing. AI is hard and aggressive, naval battles are the best in the series, tech tree is fair, and the two unit types (traditional and modern) are very well balanced. Traditional is great for close range combat while modern is far better for range. I don't get the argument for "the art style is bland" I think that's the point. Long gone are the far more peaceful ages, where the West barely intruded on Japan. I feel like the art style is perfect for the style of the game. Though I will always prefer Shogun 2's more.
Boo its not a saga game it was a dlc. Its still the best total war game with guns and it isnt even close. They feel great, cannons feel incredible. I know ball. Its perfect.
Genuinely the best Total War DLC ever made, it's just that good.
So yeah, this campaign could be fun but well, it's not. And I can easily explain it in two words, Naval battle. Now, the base game already had the problem that Navel battles suck (and the auto resolve is so bad that you usually cannot afford to auto resolve them). Well, Fall is ten times worse. The enemy just spamms fleets all the ♥♥♥♥♥♥♥ time but in contrast to the other two campaigns you can't just ignore them. If you ignored them in the other two campaigns it just kind of screwed you on a bit of money. In this one they can just destroy all your buildings constantly... yeah, it's not fun.
Review for A Total War Saga: FALL OF THE SAMURAI Playtime: (Initial Impressions) FALL OF THE SAMURAI is a masterful evolution of the Total War formula—arguably one of the most cinematic, immersive, and mechanically sophisticated entries in the series. Though it’s labeled as a “Saga,” it feels like a full-scale historical epic in its own right. Set in 19th-century Japan during the Boshin War, the game places players in a time of immense transition, where the clash between tradition and modernization fuels both its mechanics and its narrative tension. ⚔️ Gameplay & Innovation This game brilliantly merges traditional Total War mechanics with modern-era innovations. You’re no longer fielding just samurai and spearmen—now you’re managing line infantry, Gatling guns, ironclads, and railways. Yet, despite this modernization, the game doesn’t feel like it has lost its roots. The tension between old and new is the very soul of the game. Combat now features gunpowder warfare at the forefront. Ranged units dominate, making line of sight, cover, and terrain more important than ever. Traditional melee units still have their place, but timing their charges is crucial. Watching your outdated samurai bravely charge into enemy rifle fire is emotionally impactful—and strategically disastrous if misused. 🚂 Campaign Map & Progression The campaign map introduces new tools of war—railroads for troop movement, modern economic structures, foreign influence, and naval bombardments. These additions make your strategic planning more dynamic and your expansion more meaningful. The tech tree reflects the ideological split between modernizing Imperial factions and traditionalist Shogunate loyalists. The game also introduces a compelling system of modernization points, which affect everything from unit access to public order. Modernization brings better tech, but risks upsetting your traditional population. This creates a constant balancing act, forcing you to pace your evolution carefully. 🧠 Narrative & Atmosphere FALL OF THE SAMURAI excels at conveying the turmoil of its era. It’s not just a game about armies—it’s about identity, loyalty, and national transformation. Whether you side with the Emperor or the Shogun, the weight of your decisions shapes not just your faction, but the fate of Japan itself. The visuals are striking for their time, and the audio design—especially the music and voice acting—adds powerful emotional resonance. From the pounding of cannons to the mournful melodies of the shamisen, every sound reinforces the game’s historical weight. 🚢 Naval Combat A major improvement over SHOGUN 2 is the reworked naval warfare. Modern warships with explosive shells and torpedoes offer bombastic battles and can be called in to support land sieges. Sea power feels truly influential, rather than a sideshow. ⚠️ Critiques • AI can still struggle with handling modern line warfare, occasionally favoring suicidal charges. • The learning curve is high for new players unfamiliar with gunpowder-era tactics. • Some may miss the elegance and purity of melee-based combat from earlier titles. 🧠 Conclusion A Total War Saga: FALL OF THE SAMURAI is more than a standalone expansion—it’s a transformative experience. It tells a powerful story through gameplay mechanics that emphasize change, loss, and progress. If SHOGUN 2 is a tale of ancient tradition and loyalty, FALL OF THE SAMURAI is the final act—a swan song for the old world, and the thunderous birth of the new. Rating: 9/10 “A powerful hybrid of Total War elegance and industrial warfare—haunting, exhilarating, and unforgettable.”
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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| — | 67.8K | 92% | — | |
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