
A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Aug 3 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 97% | — | $2.5M |
| $19.99 | 3.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kata kentangXD33 game ini peak AF
Nice Story
Absolute Cinema NGL
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Spanish - Spain, Russian, Turkish
| $9.99−50% |
| 33ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spechless😭
masterpiece story wise, gameplay wise, ambience, writing, almost everything the story about the mental health issue is packed in a subtle metaphor that looks beautiful at first but then it's really accurate and precise to the issue. it'll hook many people since the beginning by showing the candy sweet highschool live then keeps on escalating the stakes at a comfortable pace, near the end the main issue is showed and mysteries starts to unravel gracefully, nothing's being too pushed for the gameplay, even for me who've played many type of games it's sometimes challenging. i never get bored to play all the minigames & QTEs, heck, i even pushed myself to play them perfectly to help the characters the pixel art, music, coloring, imagery, animation is neatly combined to a beautiful scene. they never felt "too much" or "too blend", just right at the spot where it's "beautiful". as a native i can say the imagery are down to earth and also accurate for the writing of the characters, although the story circulate around a main mental health issue, there's not any of them are being a "plot tools" or anything that pushing the main issue or judging too much about the issue. they're all natural and well put
I Will Always Be Here For You "i won't scatter your sorrow to the heartless sea". Saya membuka ulasan akan gim ini dengan kutipan dari Venom Snake, tokoh yang menurut saya paling beresonansi dengan Atma di sini. Bagaimana keduanya menjalankan hidup demi orang lain. Dan, komitmen mereka itu yang kemudian membentuk tokoh mereka dan mengingatkan kita akan perjuangan dalam hidup keduanya. Bedanya, Atma di sini bisa tampil lebih hidup dan likeable. Itu jadi satu hal yang perlu diapresiasi dari gim ini: penulisan tokoh utama yang apik dari Mbak Brigitta Rena dan kolega. Saya juga cukup suka dan simpatik dengan tokoh lain seperti Lulu, Marin (ahh, she resembles me so much), Bu Puspa, hingga tokoh-tokoh minor lain di gim. Rasanya saya pernah bertemu mereka-mereka ini sebelumnya atau di kehidupan yang lain. Aspek gameplay juga jadi satu hal yang saya rasa cukup layak dapat perhatian. Untuk spacedive dan puzzle-nya, saya pikir Mojiken Studio mampu memberikan mekanisme yang cukup kreatif dan variatif. Matematika sederhana untuk loker Bu Niken jadi pengalaman paling berkesan karena saya sampai harus mencatat di struk belanja kala memainkan A Space for The Unbound di Circle K. Meskipun, di beberapa bagian memang mekanisme puzzle ini terasa cukup melelahkan karena harus bolak-balik dan saya sempat tak excited ketika dihadapkan mekanisme spacedive bertubi-tubi, terutama menjelang babak akhir gim (barangkali bisa diwajarkan karena kondisi darurat di cerita). Nah, bila tadi saya menuliskan bahwa Atma mengingatkan saya dengan Venom Snake, bagaimana dengan Raya? Raya lantas mengingatkan saya dengan tokoh di film Sore. Apakah Sore-nya Sheila Dara yang menjadi resemblance dari Raya? Bukan, justru Jonathan, Sore bahkan lebih mirip ke Atma. Penulisan Raya agak bland di bagian awal dan pertengahan gim (sama seperti Jonathan), kita baru diperkenalkan tentang struggle Raya menjelang akhir. Saya nyaris tak punya simpati dengan tokoh Raya kalau bukan karena penempatan flashback latar belakang Raya, yang saya pikir jadi elemen utama yang menyelamatkan tokohnya. At the end dan mungkin yang jadi apresiasi utama saya terhadap A Space for The Unbound adalah bagaimana Mojiken Studio bisa menutup gim ini dengan cukup konklusif dan begitu indah. Ketika Nolan mengatakan bahwa cinta dapat melawan hukum fisika; Brigitta Rena dan Dimas Novan membawa ide bahwa cinta menembus ruang, waktu, dan imajinasi manusia!
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this peak
非常好游戏,爱来自印度尼西亚,剧情很不错,玩哭了
ABSOLUTE MASTERPIECE THAT I EVEN CLOSED MY EYES AND FELT MYSELF GETTING LIGHTER AND LIGHTER!!!!!!!!!!!!!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $954.8K | 5.8K | 99% | $7.99 |
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|---|---|---|---|---|
| $2.5M | 1.3K | 56% | $49.99 | |
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| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 3.8K | 56% | $39.99 |