
You only have 21 days until this living city dies. The clock is ticking. You can’t be everywhere at once. Decide what to explore, who to meet and see every decision shape the curious stories and terrible secrets of this branching narrative game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.04−33% | 72reviews | 72% | — | $11.2K |
| $14.99 | 20ratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recently described this game as something I would like to play, but can't, because of how terribly it is built. Upon hearing this, a friend told me the game had been updated in February, long after I gave up on it, with some major bug fixes and polish. So I jumped back in just now to give it another go. After getting through the opening dream sequence and going downstairs from my bedroom, I went to look in a door next to the stairs and ended up walking straight through it into the dark void of nowhere. I couldn't go back through the door, I was trapped in the empty space. After a few minutes of wandering around in the air, I managed to clip through the fire place back into the game world! 'Ok, not a promising start, but I'll keep trying!' I thought. I decided to head straight for the door out to the city, so I went between the couch and the coffee table and.... I was stuck in the couch. I spent another 5 minutes attempting to get out of the couch, but I never succeeded. Did the city set that couch against me? Does that joke make sense? I'll never know because I'm uninstalling this garbage.
A Place for the Unwilling is ugly, pointless and not fun. Not recommended
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The artwork in the game looks amazing and hand drawn! The story is in depth and there is a lot to do in this game! Lots to explore and experience! Huge map to explore! Love it all! https://youtu.be/adDdXqS84YY
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If you are thinking it, check community FAQ and a thread about the controls (also some reviews here elaborate on the issue). If you are interested in learning a system of random nonsensical keys (instead of one that's been time-tested and well-known) and counting on this never being updated to a normal one then sure, go for it.
Aunque el comienzo del juego me pudiera sentir un poco perdido en como progresar, el hablar con los distintos personajes te lleva a decidir como quieres pasar los 21 días que tienes para descubrir el misterio de la ciudad. Lo que hace que en distintas partidas puedes descubrir algo distinto que no hayas visto en tu primera vez. A todo esto añadir el excelente apartado artístico del juego y la ambientación de la propia ciudad, la verdadera protagonista del juego.
Meh. Got lured in by the nice visuals, but eventually got faced with boring and meaningless wandering. If you have all the time in the world and have nothing better to play or do - attaboy.
A Narrative based kinda Roguelike mixed with time mechanics. It has a bit of Majora's Mask and Lovecraft sprinkled here and there (I mean, kind of a generous sprinkle of the latter) Which are both things I really like. It has its own particular rythm and the art is killer. Every scenery is hand drawn and looks very well.
So I just finished my first run. What a wild run. I bought this game attracted at first by its Over the Garden Wall aesthetics, stayed for the plot, persisted sober, affected by speedy gysahl greens, then sober again and finally finished it as by now. I think I'm one of the few that have played the game for so long. Surprising. The game is difficult, but not in the traditional sense. Where to go, what to do - clues are vague, sometimes way too vague to the point you'll spend the whole day wandering aimlessly trying to find that one elusive character. It's also buggy, incredibly buggy, to be honest it looks like a polished unfinished beta - a really cool one, but a beta nonetheless. I purchased a ticket for the Theater, an ingame exclusive event added post launch with juicy lore and the game got bugged, I could not access it. Made me almost drop the run. Other bugs are minor, but still present, though they do not impact the game that much, Characters are incredibly charismatic, the game is extremely profound in its interactions, really complex ones once you get to know everyone. There are a lot of shocking moments, pleasant ones and mindblowing. The storytelling is amazing. I'm spanish, so I've played it in its original language and holy moly it's delightfully written, each character uses vocabulary and expressions associated with their social status and level of culture, it's a masterpiece in that sense. Was it worthy? Hm. Mixed feelings. Definetly a must buy if the game is in discount. You need to be very patience with it though, cause the pacing is slow and you'll feel frustratingly slow and lost way too many times. I personally got an ending I did not wanted, the romantic one, which left me kinda bumped about it. But that's on me, socializing and doing character's quest define the end, and it seems I effed it up, cause I certainly didnt want to get that one in particular. Overall a good experience, my first 10 or 12 hours of gameplay I was high as a duck and played non stop enjoying every single second. The game could be polished, quests could have a bit more info about where to go and info about where characters wander too. Going to bed shouldnt be restricted to "wait to 6". My final stance is a solid 8/10. I'm gonna have a hard time doing a NG run cause the beginning is slow and I'm extremely confused as to how to get other endings (forget about guides, there are none out there), but kudos to the team for making the game, it was quite enjoyable.
I never knew I needed a game that was a combination of Pathologic 2 and Saturday morning cartoons but here we are.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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