
Revisit and repeat the final moments of China's turn of the century in this narrative puzzle adventure. Play a 6th-grade student and greet classmates, explore secrets, play mini-4WD, or just wander around town. Make your choices to create a perfect day for everyone!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.8Kreviews | 85% | — | $888.1K |
| $19.99 | 39ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
。。。我真绷不住了老葛线给了密令但是没完成他的线路我密令直接没了。又要重新打爸爸的那条线找白叔叔要信封,我真欲哭无泪了好吗
good
好游戏,满满的回忆
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese**languages with full audio support
| $19.99 |
| 5ratings |
| 80% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看似是一个在99年最后一天送心动女孩贺卡的故事,其实是一个浪漫科幻故事。[spoiler] 非常推荐老葛线留在最后完成 [/spoiler]
游戏充满了暖色调的画面仿佛是我那泛黄的记忆,令人感慨万千,如果能让我再回到过去,我也想度过属于我完美的一天
非常好的游戏,懵懂的回忆,代入感很强。
画风非常喜欢,有童年的味道。 剧情不是非常喜欢,但也说不上差。以为是个情怀游戏,结果主打一个超自然。 玩法很单一,很肝。重复的剧情要过一遍又一遍。而且不看攻略的话难度很大。
朋友赠送的游戏,各个人物的故事都十分治愈,场景也十分有年代故事感。游戏帮助每一位人物修补他们的遗憾也好像在修补自己的人生,谁不想身边有一位W星人呢?这样的记忆太特别了,用全知的视角看到除我以外其他人的生活里的苦楚,最后在飞碟的快切镜头看到了在我的帮助下,每一个人都获得了完美的一天。即使有些时候它带有欺骗性,但是小小的我们已经都尽力了不是吗/谢谢朋友送的游戏,祝愿我们每天都能过得完美。
怎么说呢,周目拉太多了,但是剧情体验上又最好完全自己打,不要看攻略,这就导致周目进一步膨胀。外加每个周目都会有较多的浪费时间,以及部分场景(比如说现实里和同事的对话,以及搜索柜子找东西)推进起来相当慢,体感有点折磨。受不了了开始查攻略,又发现跟着攻略走确实确实能相对快地搞定,但同时会导致很多重要的剧情看不到。宋健线不影响理解,郭毅线虽然觉得缺了点什么但是倒也勉强,杨帆线就完全体感缺了一大截了……本来还想着回头把杨帆的be也走了看看剧情,但是那个网络qq聊天真给我恶心到了,发了消息后就会自动退出,可能符合老qq的形式,但是频繁又枯燥的鼠标点击还是给我肩周炎整犯了,真没招了。整体的氛围感还是很好,前期几个周目也不错,整体上还是推荐。
[strike]Shio全成就玩家看到某熟悉的葛姓男子虎躯一震[/strike] 想到哪写到哪: 人只要活着,就无可避免地要想自己所不愿想、看自己所不愿看。躲进被窝里或许能暂时得到20分钟的清净,但被窝外的一切仍在那里。变革兀自到来,强迫你去接受它。它将你信仰的一切推倒,然后沉默地看着你挣扎的丑态。 正如老葛所说,白敬西投向了虚无主义,他玩味地看着时代巨浪中挣扎的人是如何地徒劳,因为冷漠的世界并不允诺人一个真理,一个必然光明的未来。然而当大伯的歌声从离亭那里传来时,他发现人可以不用管什么沉重的“意义”而自发地感到自由快乐。正如他质问主角、质问屏幕后的玩家时,玩家给出的那句充满了“后现代主义”的回复:真的重要吗?白敬西所坚信的无意义也好,看信与不看信的时机也好,本质上都是给他自己设立了一个最终的、具有普遍权威性的认知框架,而后现代主义质疑这些框架的不可撼动性。 和柯云滑旱冰那一段可以入选我玩过的同类型游戏里表现力前三的场景。二人不停地向前奔跑,不知道终点在哪,只知道讨厌的人和事、不知道该如何面对的未来、和充满迷茫与涌动着希望的新世纪,都被甩在身后了。柯云的眼睛亮闪闪的,若不是陈亮还握着她的手,她立刻就要纵身跃入这飞速变换的景色中。霓虹灯的光也追不上他们,陈亮在那五光十色的拖影中看到了他自己的心。 朴树第一张专辑简直是神专!词作无敌,非常理解郭毅为什么会抄歌词。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.7M | 6.2K | 93% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.2K | 89% | $19.99 | |
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| $888.5K | 2.8K | 64% | $9.99 | |
| $888.5K | 2.4K | 68% | $19.99 | |
| $889K | 2.1K | 91% | $19.99 | |
| $889.5K | 1.3K | 80% | $19.99 |