
A Legend of Luca is a VR FPS Rogue-Like! Every run you explore vast dungeons as a freed slave caught in a war between gods. Fight hordes of monsters in search of powerful upgrade combinations to kill a god and unlock new classes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I made it to level four so far, got all weapons (the bow was removed) and i unlocked 3 classes. I think the game is doable, i did not have to play so much as you get more experiences. I am not sure i will be able to beat the whole thing thou. But i had a fun time with the game.
A fun little dungeon explorer. Not super intense so the experience is a little easier on your brain and eyes compared to other VR action titles. The game runs super smooth on my PC. Casual fun!
It's a rogue (like) RPG-Shooter(!) where you clear one room after the other for 5 levels. That's it. It's graphics are very neat, as are the sound, music and locomotion. But gameplay wise there isn't alot there... for 5 bucks, go for it or at least try it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very Good Game
I hate leaving bad reviews, but I quite simply did not enjoy playing this game. The controls felt unintuitive and I found myself getting stuck on walls and objects quite frequently. For some reason I had to press down on the joystick while pointing it in the correct direction to perform joystick-bound actions, which adds an unneeded layer of complexity to most inputs. When walking your only option is to walk in the direction your controller is currently pointing, which feels very odd and makes it quite difficult to navigate well while focusing on fighting enemies. It's possible that I could've resolved these issues with a lot of messing with steam settings, but overall I suppose I felt like the game could just use more polish. I do love the artstyle and this seems like a very cool concept for a game, but in its current state I can't recommend it (and considering this game is 8 years old, I consider an update to resolve this to be quite unlikely.)
The control scheme for this game his horrible. There is no way to pan the camera, most VR games offer the ability to set your point of view when you teleport, or use an analog stick to move/translate your FOV. The only way to do this with this game is to move your head. Maybe if you have room-scale, or Oculus Quest this would work but for most VR users this is a problem as your play area is typically in a fixed position constrained by where your PC is anchored or your remote sensors are mounted.
Played on Quest 2 via Virtual Desktop. I neat little roguelike that I did not like at first when I played it on a Rift S as this game NEEDS to be played wireless. With some tweaks and improvements this could do well as a Quest 2 native game. Stay away if you are playing cabled or if you got little room to move, otherwise it's fun.
I got into a boss battle and started running arround my room and ended up stepping on my vr chord, pulling my laptop off my desk 10/10 would almost destroy my computer again
Wasn't for me, but it's not a bad game at all, the melee combat was unsatsifying (personal preference), and the slide movement seriously caused me nausea (again, personal issue, and you can just use teleport.) The music, art and other gameplay aspects were very neat, and immersive. Sort of a shooter gauntlet, but I just couldn't get past the above issues. VR is still new, try it out if you want a rogue like, room by room shooter, but beware the above.
Awesome game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 34 | 85% | Free | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $1.8M | 14.6K | 96% | $6.11 | |
| $1.4M | 4K | 85% | $14.99 | |
| $50.5K | 850 | 86% | $3.39 | |
| $65.4K | 220 | 90% | $12.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2K | 75 | 73% | $8.99 | |
| $23.2K | 124 | 98% | $4.89 | |
| $23.1K | 75 | 51% | $9.99 | |
| $23.1K | 370 | 84% | $4.99 | |
| $23.2K | 148 | 74% | $6.99 | |
| $23.2K | 344 | 98% | $4.99 |