
A Legend of Luca is a VR FPS Rogue-Like! Every run you explore vast dungeons as a freed slave caught in a war between gods. Fight hordes of monsters in search of powerful upgrade combinations to kill a god and unlock new classes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゼルダの伝説2DをVR化したような感じのゲーム。 古き良きローグライク、ハクスラ要素とダンジョン探検、そしてVRのモーショントラッキング技術が絶妙にマッチングしている。 比較的感覚的に操作できる。
Juego entretenido para echar un rato y volver en otro momento a buscar más armas e items. Funciona bastante bien el teleport y los controles en general.
VR Rogue-like.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review URL - http://www.htcvivegamereviews.com/all-review-list/luca-anyway-legend-luca-review/ Let's Play URL (3 lives) - http://www.htcvivegamereviews.com/all-video-list/looks-familiar-legend-luca/ Review - 8/10 A Legend of Luca is classified as a “FPS Rogue-Like” and there can be no argument of that. You will likely die either due to difficulty or a misunderstanding of game mechanics(I still don’t really understand how scrolls and abilities work). Every game you will spawn in a dungeon that you can explore which features a surprisingly wide-range of monsters including traps, shopkeepers and a boss at the end. When I first fired up the game, I chose the “Room Scale” mode which was an interesting concept. It basically made me feel like a giant looking down at the room while moving my head/hands away from monsters. The only problem with this mode to me is I would always appear in the center of rooms when I went through doors. I just had no time to prepare and it felt like I was always going to take damage preparing for an enemy. Next I fired up the “Full Scale” which was more what I am used to. There was a variety of locomotion options which I utilized the “slide” movement – basically you move the way your hand is pointing while hitting the button. The slide felt fair although it was easy to get stuck on random objects in the room(as would be expected if you weren’t paying attention.) The “size” of the monsters in A Legend of Luca were very interesting from small little cute dragons to large bosses. There was a great variety – although some of the assets I’ve seen also used in Vanishing Realms such as the large Skeleton Boss(Skeleton King from Vanishing Realms) or the Skeleton Mages. The sounds fit the style of the game(cartoonish) and the music was a sortof chiptunes style blend which I actually enjoyed. The weakness of the game to me is just not understanding how some things work. I’m sure I could read on a 3rd party source or online how things work but I expect to have a better grasp on things as I play the game. For instance, “use scroll” and “use ability” I didn’t understand. When I clicked Use Scroll, it showed the name of the scroll but I wasn’t even aware I used it. As far as “use ability”, I assumed it had to do with the trinkets you find but it was hard to remember what trinket I even had. It looked like pausing the game was how to switch weapons but I could navigate this menu when it was paused despite what buttons I pressed. The variety of enemies and the concept of the game is commendable. It could have looked half-assed as some VR games work relying upon the VR gimmick but it does not. It actually looks polished and feels like a true game. I’ve never been a huge fan of rogue-like games so I know I was not the target audience but I could tell there is some out there who who would enjoy A Legend of Luca. For me personally, I prefer more of a “campaign” story in which you have a goal and looking at that, I prefer Vanishing Realms since they have a similar look and vibe. I think A Legend of Luca boasts more replay due to the rogue like nature of the game and if you enjoy that type of game – it’s a definite pick up at $19.99.
no vale de nada más allá del año 2016 cuado salio y había poco en VR. Ahora no vale de nada.
Looks awful, bad controls, bad game. Skip.
I do not like this better than Vanishing Realms for starters. Also, the description of this game implied that there would be a lot more plot than only a few lines of dialogue at the very beginning.
[ + ] • Interessantes Hack’n’Slay VR Game mit niedlichen Mobs • Grafik ist im Comic-Stil • Angenehme Hintergrundmusik, ab und zu Mal Voice-Acting inbegriffen aber eher selten • Das Spiel ist nach eigener Größe verstellbar • Wird pro gemeistertes Level schwerer aber es werden auch immer mehr random Gegner gespawned • Pro gemeistertes Level außerdem: neue Waffen und Items • Viel Auswahl an Items und Schriftrollen, letztere sind nicht immer nur hilfreich sondern können auch Schaden zufügen • Was ich wirklich, wirklich gut finde sind die einzelnen Fähigkeiten der Waffen (wir selbst haben auch Fähigkeiten – aber die Fähigkeiten der Waffen sind richtig nützlich) [ - ] • Keine richtige Story, es geht wirklich nur darum, die Level zu meistern • Die Steuerung ist anfangs etwas ungewohnt/schwierig – man muss viel selbst ausprobieren und bekommt kein richtiges Tutorial, man gewöhnt sich jedoch nach einiger Zeit gut daran. Gut ist, dass jeder Knopf stets beschriftet ist so dass man notfalls nachschauen kann • Die Gegner-Mengen sind manchmal unbalanced
just horrible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 34 | 85% | Free | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $1.8M | 14.6K | 96% | $6.11 | |
| $1.4M | 4K | 85% | $14.99 | |
| $50.5K | 850 | 86% | $3.39 | |
| $65.4K | 220 | 90% | $12.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2K | 75 | 73% | $8.99 | |
| $23.2K | 124 | 98% | $4.89 | |
| $23.1K | 75 | 51% | $9.99 | |
| $23.1K | 370 | 84% | $4.99 | |
| $23.2K | 344 | 98% | $4.99 | |
| $23.1K | 132 | 69% | $8.99 |