
A challenging precision platformer with evolving pixel art environments, tight mechanics and instant retries. Join Eva's journey to uncover if she is the last of her kind.
Modeled estimate, not a reported figure. How we estimate →
About
In A Fox Tale, you will play as Eva as she embarks on her quest to discover if she is the last of her kind.
For the control mechanics, we dedicated a lot of time and effort to creating a physics system that makes traversing the changing environments feel smooth and responsive. You will run, jump, climb, dash and swing your way through the five biomes in the game, each of which introduces its own mechanics to the experience.
Each biome in A Fox Tale is split into small levels, allowing instant retries and little lost progress when coming up short on a jump or falling off a ledge into a pit of spikes.
FEATURES
Fast, responsive movement
Hundreds of handcrafted levels
Optional collectables and challenges
Instant re-spawning
Constantly evolving mechanics
For the level design, each level was initially hand drawn to find the best combinations of mechanics. From there, we build an outline in the game engine, playtest, improve it, and once we are happy, decorate the level and add it to the game. Here's an example of how a level started in the notebook, and how it looked when completed.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great short little platformer with a decent level of difficulty. Great art and a nice story too.
Short, fun and very satisfying platformer. nice art and music but the story has room for improvement. if you enjoy celeste this is another great game that scratches the same itch.
An sich ein gutes Spiel. Hat insgesamt 2 Bosskämpfe und diverse Mechaniken, welche für etwas Abwechslung sorgen. Die Story ist auch recht kurz und etwas weird, aber das haben Stories von Spielen und Büchern an sich. Falls wer den Fokus auf Spielzeit setzt, der sollte es sich für 25-50% im Sale holen.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Indonesian, Korean, Spanish - Latin America, Thai +4 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the hardest platformer I have ever played, but the star collections need some tweaking. Several times I've ran into the last star and with time left on the count down bar only to not pick it up.
This a great little difficult platformer that has foxes which makes it even better. Gameplay and mechanics are on point with this one, which is always refreshing to not feel like the game is cheating you out of finishing a complex section. The only thing in it that took some getting used to was the swinging mechanic as it is very linear vs having momentum though the swing so when you miss you miss big. Story is better than most give you out of a game of this style, which was also really nice. I think the thing that hit with me the most was the visuals. It has a very animal well feel to it in terms of how things look and are presented but less bleak overall. It never felt like it was trying to be like something else, but instead just gave the same vibes in a way that is authentic to itself. If you're looking for a platformer that you can get though on a long flight this is a great one to pick up.
As a huge fan of Celeste and precision platformers in general, this was a must-play game for me. I love the aesthetics and the gameplay felt smooth. Even though this game was rather short, I still had a lot of fun playing it.
Fun! I will be getting a controller soon because im just not precise enough with keyboard
meow
4시간 정도 해서 엔딩 봤네요. 셀레스트 느낌을 내려고 많이 노력하신 게 보입니다. 가시 모양이라든지 꿈 블록 점프라든지 대쉬 벽 잡기 등등.. 게임 완성도가 괜찮은 편이며 전체적으로 재밌게 즐겼습니다만.... 가격에 비해 플레이 타임이 좀 짧은 것 같고.. 그리고 마지막 보스에서 발판과 발판 사이 거리가 너무 멀어요. 그것 때문에 화가 많이 났었네요.. ㅎㅎ 발판 거리 좀 넉넉하게 해주었으면 좋겠다.. 라고 말씀을 드리고 싶고.... 마지막 보스에서 스위치를 누르면 발판이 나오는 곳에서 가끔 스위치를 누르는 데 발판이 안 나옴. 그리고 줄 매달고 반원 그리면서 타는 거.... 키를 누르면서 타는데 바로 끊기는 현상이 가끔 있음. 재밌는 부분도 있었고, 짜증이 나고 불만인 부분도 있었으나 추천 ㅋㅋ
A cute short platformer that’s polished and easy to pick up. The controls are snappy and responsive, with familiar mechanics from other games but reiterated. It leans on the easier side overall, though a few screens here and there felt a bit too tight and more puzzle-like than expected. Still a very smooth and enjoyable experience from start to finish. Spent 2.6 hours from start to finish, and have gotten all collectibles.
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Players by region
Where this game's players are, estimated from review languages.
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