
Critically acclaimed, minimalist text-based rpg. Come light the fire.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 70reviews | 90% | — | $11K |
| $1.99 | 10Kratings | 93% | #78 | $1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finde das Spiel sehr gut. Dachte eigentlich nicht, das mir Text-Basierte Spiele zusagen, da lag ich aber falsch. Ich würde mir nur wünschen dass man seinen Fortschritt welchen man in der Browser Version des Spiels erreicht hat (diesen kann man sich als .txt Datei herunterladen) hier auch einfügen kann. Sonst 1A!
this game is incredible it's such an experience i love it so much
Very nice game, love the simplicity of it and when I played the original free version on web. Just got compass so let's see where this goes. Edit: I have finished the first ending, very nice game though I feel making the player character just suddenly evil was a bit jarring. I have not listened to the dev commentary yet because I am still doing the second run. I feel as though it should have been my choice to force the villagers into backbreaking labor, instead of it being the default, but I understand the sentiment I think of subverting the expectations of a "city-builder" game I think, I just feel the default state should be them doing nothing and then I choose for them to do the work, then that reveal would be a lot better.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game to replay if you have a couple of hours to yourself. Played the web version online many times over the years, decided to buy this to support the developers. This one moves a lot faster than the original. Really nice storytelling and development.
Such an amazing game! So fun and awesome! The only problem is when looting, when I go to click on the box to pick up an object, it often just selects Bolas instead. It is because I click the box too soon I think, but I would prefer gameplay if this didn't happen.
fun, mysterious, and has a lot of atmosphere for a completely text-based game
freakish, but fine
Unique experience, awesome.
Loved this game! Evocative design and storytelling that synergize well. It's part rudimentary settlement builder, part crafting, part roguelike exploration. And the plot unfolds in such a surprising, yet intriguing way. I obsessively played it through and had a great time!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $924 | 8 | 100% | $4.99 | |
| — | 0 | — | — | |
| $2.1K | 29 | 86% | $3.99 | |
| $325 | 1 | 100% | $13.99 | |
| $0 | 118 | 97% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11K | 137 | 53% | $4.99 | |
| $11K | 137 | 56% | $4.99 | |
| $11K | 465 | 97% | $0.99 | |
| $11K | 103 | 89% | $4.99 | |
| $11K | 126 | 87% | $4.99 | |
| $11K | 66 | 61% | $5.99 |