
The Supreme Leader summons you to receive the Award of Excellent Labour. Cross a landscape defined by strict quotas and failing harvests, facing Overseers and desperate workers in turn-based RPG combat. Reach the palace, stand before the Supreme Leader, and decide your place in his grand design.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Where others have failed, you have maintained a steady furrow. As recognition, you have been summoned to the palace to receive the Award of Excellent Labour – the Supreme Leader’s highest honour.
The ceremony is simple: a shared cup of water between Supreme Leader and Labourer, presenting them as perfectly aligned in the necessary toils of survival.
However, alignment has a cost. Personal freedoms are surrendered, and demands are ever-increasing. Workers are abruptly reassigned to distant outposts to meet the needs of the whole and rarely return.
The road to the palace is long, requiring you to defend yourself against iron-fisted Overseers and desperate workers who struggle under the weight of their posts.
If one remains productive, they can share the fruits of the harvest. In a dying world, perhaps that is enough. Face-to-face with the Supreme Leader, you must determine if you will accept his honour and return to work, or if your service has come to an end.
Turn-based combat – gain experience and level your stats.
Learn new attacks – adopt the techniques used by your opponents.
Collect weapons and armour – find improved gear along the way.
Multiple endings – decide your future under the Supreme Leader.
Genres
Reviews
There's games that look to tell you a story. This one goes right out there and does it. And, frankly, I think teenaged me would have really liked this one. Teenaged me also read a lot of Joseph Conrad and George Orwell, both of whom were fond of being really bleak. This game is really bleak. Really, really bleak. Any of the reviews that aren't talking about how bleak this is are not paying attention to the game. It is b-l-e-a-k as profanity. Failing to comment on that is... I don't know, blind or something. Yeah, there's a game there too. But this is a message with the trappings of a game loosely wrapped around it. So yes, this was given to me as a review copy. And, as a curator, you'll get my unvarnished opinion on it. Anybody who thinks otherwise is amusingly silly and deserves a (face!) cheek-pinch. It costs a lot more than a few dollars to get my opinion. Time spent in this game reflects one playthrough. There's at least three other endings I'm aware of, perhaps more, and I really didn't lollygag that much in the game so, well, if you care to chase all the endings and achievements, it'll probably take you three, maybe four hours. Since it automatically lets you keep all your levels and gear, subsequent playthroughs will be a bit faster as you can hammer through fights that were previously progress-stoppers. It looks and plays an awful lot like NES (as in pre-SNES) RPGs. It's got some 8-bit low-res look, minimal animation, small map zones action, it hearkens back to really simplistic RPGs that filled your time with a lot of roaming and slime-smacking. Except it strips almost all of the time-wasting out to get to the meat of it. Some of the NPCs have opinions. Some of them are arguably insane. They're willing to lay down their lives to pick a fight with you over political ideaology. But the combat itself isn't really complex. There's enough there to give you a taste of what oldschool RPGs were like, without having to dedicate 90 hours of your life to it. 1 hour gets you through the game the first time, which may be all you really need. But again, the point isn't really the RPG at all. It's the messaging behind it. Don't have your kids play this one unless you're up for long, potentially complex discussions about economic systems, wage-slavery, geopolitics. It's going to bring up more questions than answers, as there's no tidy wrapup and you may be informed of the folly of your actions. Should you get it? The game is technically sound, it never crashed, I never found any bugs. So the only issue is whether you want a bleak game world that has a story to tell you that upends your usual jRPG tropes, whose endings you may or may not agree with. It's very much not going to be for everyone, I can tell you that much. So the decision is ultimately yours. Put it to you this way, though: if you didn't make it down here, reading all the words along the way, this isn't the game for you. But then you wouldn't have made it down here, so... man, that's kind of hilarious, isn't it? It's a real pushmi-pullyu situation. Anyway, my curator and reviews have other weird games I bump into as well, they're mostly what attracts my attention. Links are all in my profile. They're likely all as wordy, if not wordier, than this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
[h3] F**k the Supreme Leader, all my homies hate the Supreme Leader [/h3] What can an ordinary worker do against an oppressive system? Will you rebel, regardless of the consequences, or will you bow your head and accept things as they are? Pigbert is THAT KIND OF RPG, set in a dictatorship based on labour, where we must confront injustices and ask ourselves what is fair, and what can (or cannot) be overlooked for the common "good". Wasn’t expecting much of it, but it was a nice surprise, enough to replay it several times to unlock all the endings and achievements, which says more than any adjective I might use to praise it. It’s quite short, and in each playthrough, you carry over items and XP, so you get through it faster each time than the last.
The graphics are what initially grabbed me with Pigbert. I felt like I was stepping back in time with a Gameboy Color and it captures the nostalgia quite well. I enjoyed the turn-based combat and exploration that this offered. It's a shorter game with about 2-3 hours to 100% and I would say that that's my only gripe with it. Not that it isn't good but rather I wanted more. So, I'm hoping this gives the dev confidence in making a longer game in the same vein as this one. One of my favorite aspects is being rewarded for exploration and for talking to everyone. If you want a thought provoking experience as well as a nostalgia trip then look no further.
We got Final Fantasy: North Korea Edition before a new Elderscrolls game.
This is a more casual approach to role-playing because you won’t be exploring a huge world, and the path forward is pretty much linear, with only the occasional side path leading to a treasure chest or optional interaction. In short, it takes less than one hour to reach the end. The interesting part is that the enemies on your path are regular people who just want to pick a fight with anyone who dares to approach them, either because they’re tired or because of some other reason. From this, you can see that the game’s world isn’t a very nice one, even though the reason for travelling to the palace is a joyous one because you’ll be receiving an award. You can avoid some fights simply by staying away from people, while others are mandatory, and the rest are consequences of your actions. For instance, if you step on a flower or snoop around inside a room, you will find yourself in a fight. Most of these encounters are justifiable, and they’re entirely your fault. Luckily, battles are easy. They’re turn based, and you can choose an attack, heal using your very limited supply of bandages, or run away. Another reason to fight is that you learn new attacks after winning battles. Not everyone gives you a new attack, but plenty of enemies do. However, you can get by pretty nicely just by using the ones you start with, while the rest are more specialized. For instance, you can cause bleeding while dealing low damage, lower an enemy’s speed, or deal very high damage with an equally high chance of missing. After gaining enough experience, you can invest it into four main stats at the save statues. These stats are attack and defense, health, and speed, but each time you use experience to upgrade one stat, the cost of upgrading all of them increases. This means you can’t upgrade all of them equally and have to make a choice right at the start about which stats to focus on. Healing is pretty much unnecessary because even if you die, you respawn at the last visited statue without losing any of the experience you’ve gathered so far. Statues also offer free healing, and most enemies respawn, so you can grind for as long as you want. Losing a fight is not an issue because you won’t lose any items either, since there’s no loot to gain from enemies or the world. The only things you can find are better weapons and armor in chests, which are easy to find if you stick your nose everywhere. If you want to find everything, you can try interacting with things inside every house or outside that look important. There are a lot of unique comments from your character, even when items and objects look the same. Some will earn you a secret achievement, while others give you more information or an item required for hidden endings. As far as I know, there are four possible outcomes. None of them are missable because you can always go back to previous locations. However, this isn’t necessary because each time you trigger an ending, you’re sent back to the start of the game with all your levels and items still belonging to you. The only exception is the ending requirements, which take just one extra step each time you restart, while enemies won’t pose much of a problem because you’ll gain even more levels with each restart.
The basic premise of Pigbert is that you've been given an award from the Supreme Leader which you must go collect. I won't spoil anything but definitely try and speak to as many people as you can on the way and interact with every object you can see. There's text for pretty much everything and it's astounding how much darkness and solemnity can be felt in Pigbert's short run time. This game is carried heavily by its excellent writing. As an example, I found two children playing with a ball, reciting phrases such as 'I seek no purpose beyond my duty'. I'd share more, but the vibe of this game needs to be felt for yourself. The world feels all-encompassingly bleak. What an enthralling game. I'm not sure how to summarize in words what it means to me, but this is what people talk about when they say games are an art form. I'm glad I stumbled upon it and I hope more people play it too.
Pigbert is a very short (~1 hour) focused JRPG. What makes Pigbert work is how tight it is. Combat's minimalistic and there's a little exploration - just enough to get a real feel for the gloomy, oppressive world, and the battle between individual freedom vs collective good. Really this is an interactive story that's unusually philosophical exploring authoritarianism vs freedom. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/ Want more honest niche & indie reviews? Check out: https://www.cshpicone.com/gaming
Pigbert is a pretty good RPG for a bargain price. So far, I've only played an hour, and have been fighting the same 6 or 7 enemies over and over. This RPG is comforting. Obviously, my attack is getting stronger, learning new attacks, gaining bandages for healing, and building up my defenses. Level up at the statue outside the castles. This is a very easy RPG to get into. The music seems like some sort of sleep music, so you're totally relaxed. Overall, well done. Update: Opened up a new portion of the map. It's beautiful! Full controller support.
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