
Washout is a single-player first-person horror game where the player must escape a flooded maze inspired by the Bathroom Maze aesthetic while avoiding an irrational threat — a Washing Machine whose behavior defies logic and reason.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Washout is a single-player, first-person horror game. Trapped in a flooded labyrinth inspired by the Bathroom Maze aesthetic, the player must find a way out while evading an unnatural threat — an anomalous Washing Machine whose behavior defies all logic.
Each playthrough offers a unique experience thanks to procedurally generated levels. With limited visibility, sound becomes your most crucial ally — the acoustic environment is key to navigating and surviving.
To avoid getting lost, the player can leave behind markers — bloody smears on the walls. But every mark comes at a cost, draining health and distorting perception, clouding both vision and judgment. Survival becomes a trade-off between maintaining orientation and preserving sanity.
The game’s visual style draws inspiration from VHS and found footage aesthetics: grain, static, and analog artifacts intensify the atmosphere of unease and disorientation.
Key Features
Procedural Generation
A unique maze layout in every session — no two playthroughs are the same.
Unusual Antagonist
An anomalous Washing Machine with erratic behavior and an ominous audio presence.
Bloody Markers
Leave traces to mark your path, but each one costs health and distorts perception, turning navigation into a painful gamble.
VHS Aesthetic
Tape glitches, grain, and analog noise simulate the look of a lost recording.
Sound-Based Navigation
Survival depends on your ears — listen carefully to find your way.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]洗濯機による洗礼が待ち受ける![/h2] 緑色の綺麗な3Dマップから脱出するホラーゲーム 広めな水浸しのマップで洗濯機から逃げて出口を探しましょう 早くて10分以下、迷うと数十分はかかります 洗濯機からは音が流れているので近くにいる事に気づきやすいです。見つかってもこちらの方が速いですし、角に逃げ込めば大体撒けるので捕まりにくいです 問題なのは広大なマップの方でしょう。上手く交差点などにマーキングをして同じ道を何度も通らないように意識しなければなりません すぐ終わるのでやり応えはあまりありませんが、短時間の恐怖体験を味わうことが出来ました
4분만에 도전과제 100% 클리어 해버린 게임. 솔직히 말하면 내용이 없는 게임. 진짜 심심한 분들만 하세요. 가격은 할인해서 1000원도 안되는 금액이지만 기분이 찝찝한건.... [url=https://store.steampowered.com/curator/45555420-%25EB%258D%2594%25ED%258E%2598%25EC%259D%25B4%25ED%258D%25BC%25EC%2599%2580-%25EA%25B2%258C%25EC%259E%2584%25ED%2595%2598%25EA%25B8%25B0/]Steam Curator ThePaper <--큐레이터 주소[/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +91 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10 Only recommend if you get on sale (I got it for 79 cents so I thought I'd take a chance), and I did finish the game in under 10 min earning both achievements. The sound of walking through water did get a little annoying, so I did have to turn the volume way down (though I knew this going into the game from the trailer video on the store site). I doubt much replayability for this game. Despite those things, the game did play well and I like the style of the game so I look forward to more from this dev.
Fun concept but the game is a little washed up. Player movement is too fast or the washing machine is too slow, too easy to escape from it. Maze looks the same everywhere, nothing to help with directions. No settings at all. Right now hardly any gameplay. . . . . . Here's a VOD of me playing it: https://youtu.be/ULh1QFqeMjI
[b]Wandering through mazes is already a bit scary, but wandering through terrifying mazes twice as frightening.[/b] When I was a kid, I played a similar game but completely forgot its name. Seeing this one brought all those memories rushing back - navigating a dark maze, desperately searching for the exit, and most importantly, trying not to have a heart attack from jumpscares. The game's atmosphere is really creepy and keeps you on edge. If you enjoy getting your nerves rattled, you should definitely give it a try. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
迷宫游戏 有个洗衣机追你 第一人称 视角比较晃 很无聊 别买
Привет, akhsotoen! Игрушка прикольная, 7 минут на 100% прохождение по ачивкам — очень приятно. Когда мне снова захочется побродить по лабиринтам и послушать шум старенькой стиралочки, обязательно запущу. 10 шагов по воде/10
너를 만날때마다.. 나 맨날 설레... 넌 건조기능이 있을까? 넌 예약기능이 있을까? 넌.. 동전도 먹힐까..? 비록 내가 코인세탁소에서 돈을 안넣고 도망왔다지만... 이렇게까지 쫓아올줄은 몰랐어..... 다음부터는 말하고 쫓아와줄래...? 소름돋는단다..
Washout is an indie horror title that proves an unusual idea can become surprisingly effective when paired with strong atmosphere and smart design choices. Developed and published by akhsotoen, the game throws players into a flooded, maze-like environment where escape is the only objective and danger comes in the form of an inexplicably hostile washing machine. It is a premise that sounds intentionally ridiculous on paper, yet the game embraces its absurdity rather than trying to explain it away. The result is a horror experience that feels equal parts internet creepypasta, liminal space exploration, and psychological survival game. The game's greatest strength lies in its ability to create tension through uncertainty. Every session takes place within procedurally generated levels, ensuring that players cannot rely on memory to navigate their surroundings. Instead, they are forced to adapt to shifting layouts while dealing with poor visibility and the constant possibility of encountering their mechanical pursuer. The flooded corridors and repetitive architecture create a sense of isolation that grows stronger the longer a playthrough lasts. Washout understands that fear often comes from not knowing what lies ahead, and it leverages that principle effectively throughout its runtime. Navigation becomes one of the game's most engaging systems thanks to its risk-reward mechanics. Players can leave bloody markings on walls to help chart their progress through the maze, but every mark comes at a cost. Using these indicators gradually diminishes health and affects the player's perception, making the environment feel increasingly distorted and hostile. This mechanic transforms a simple mapping tool into a meaningful decision. Players must constantly ask themselves whether preserving their sanity is more important than avoiding becoming hopelessly lost in the labyrinth. It is an elegant feature that reinforces the game's themes of survival and mental deterioration. Washout also benefits greatly from its audiovisual presentation. Its VHS-inspired visual style adds a layer of authenticity to the experience, with grain effects and subtle distortions giving the impression of watching a forgotten recording recovered from somewhere it should never have existed. The environments themselves are sparse, but that minimalism works in the game's favor. Empty hallways, shallow pools of water, and dim lighting combine to create an unsettling atmosphere that rarely needs jump scares to maintain tension. Meanwhile, the sound design carries much of the emotional weight. Mechanical noises echo through the distance, water splashes beneath every step, and periods of near silence make every unexpected sound feel threatening. Despite its strengths, Washout is not a game for everyone. Its gameplay loop remains relatively simple, and players seeking extensive narratives or deep progression systems may find the experience limited. The bizarre concept at its center is another factor that will divide audiences. Some players will appreciate the surreal humor hidden beneath the horror, while others may struggle to immerse themselves in a game where a washing machine serves as the primary antagonist. Nevertheless, the title succeeds because it never abandons its vision. It commits entirely to its strange identity and delivers an experience unlike most conventional indie horror releases. Ultimately, Washout is a memorable and creative horror game that demonstrates how atmosphere and originality can outweigh budget limitations. Its procedural level design, distinctive marking mechanic, oppressive soundscape, and commitment to surreal horror make it stand apart from countless indie titles competing for attention. While it may not redefine the genre, it offers enough unique ideas to leave a lasting impression on players willing to embrace its eccentric premise. Rating: 6/10
첫 번째 사람에서 멋진 싱글 플레이어 공포없이,나는 녹색 색상의 시각적 스타일을 좋아,그것은 오래 버틸 같은 비트입니다. 기본적으로,그것은 재생 가능한,그래서 만약 당신이 콘센트를 통해 봤는데 색상 팔레트에서 같은 모양 어떤 게임을 모르는,다음 여기로 이동.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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