
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so much fun. I just wish you could play the multiplayer mode with friends, either in the same lobby or a 1v1 of sorts. Might be hard to implement but still, would be cool.
Finally feels balanced. Thank You. Would recomend.
tem 9 reis
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu sympa pour "passer le temps". L'idée est bonne, de la rejouabilité grâce aux nombreux rois, cartes et atouts disponible. Son gros point noir est l'équilibrage franchement mauvais, avec des combos free win et d'autres qui vont feront perdre à la vitesse de l'éclair malgré qu'ils soient joués parfaitement. La RNG est très présente. Je donne tout de même une note positive car c'est un petit jeu que j'ai plaisir à lancer de temps en temps pour quelques parties.
spend 2 1/2 hours in a single game. reach year 185. damage/hp scales only to 1E+300 (if i recall correctly, that's 1 centillion.) which is 1, and then 300 0's after it. the game is rather fun. although its in early access, it is rather entertaining. yes, this game can be a broken mess, and some King are better at some things then others, and there are VERY over powered stratergies already forming. there is a multiplayer function, which you unlock after playing only a few games, but i myself have not played it, so i cannot comment on that. once you reach year 100, that seems to be the soft cap of levels, where you dont really need to carry on any longer. all in all. fun game to play against the AI. might be a fun game with the boys. i frankly do not know yet. would reccomend buying the game when its on a discount. there are a few bugs here and there. but the developers are working on fixing them.
Игра неплохая, у неё хороший саунд дизайн, даже не смотря на то, что максимально простой, визуал тоже простренький, но хорошо сделан, геймплейно прям не пиздит что-то под копирку. Честно говоря, хоть игра и не плохая с учетом уже кучи рогаликов она не уникальна и не привносит что-то совершенно новое. Геймплей затягивает первые пару часов, и затягивает хорошо, но спустя время уже не интересно, очень просто и шаблонно, очень легко ломается. Главная задумка с разными фракциями играется классно с учетом что-то в разные периоды времени ты играешь за тех, против кого воевал, это, наверное, вообще главная фишка игры, у каждого замка свои главные особенности, кто-то лучше стакает статы, кто-то стакает лвлы армий, это круто, но как я уже сказал на фоне конкурентов и на нынешний год в нынешнем состоянии игра слаба. Опыт приятный и классный, но не более, быстро забудешь, в душу не запала. С топовыми рогаликами и близко не стоит.
While this game seems like a simple card rougelike game, there is an intense amount of strategy that goes into playing it. I loved it for that reason, all the different possible ways you can set up your area creates a game that is new every single time and almost never gets boring. The only thing i can find that could be somewhat annoying for some players is that it is really easy to brake the game very quickly.
I'm going to say "yes" because it's currently $9.99. But I don't see myself playing this much as I'm already a bit bored after 2-3 games. It is a very basic design, and it feels like the choices you make in cards and placement don't huge a huge impact on winning or losing. If I compare this to a card battler or deck builder type game, you can restart a battle and play it differently 10 times in a row and win one or more of those attempts because of decisions you made. In this game, that doesn't feel like the case. You're going to make similar decisions no matter what and replaying a battle or "year" or making a different decision on placement of 1-2 cards doesn't feel like it changes enough to matter much.
Meticulously craft a complex build in multiplayer for 15 minutes then get slammed by 1 trillion suicide bombers the King of Blood has been cooking in the background. 10/10
Build then auto battle. Find synergies. Crush enemies. Lose to chaos, start again. Good stuff
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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