
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most enjoyable roguelikes I've ever played. I need to be able to play this everywhere.
perfect
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 12.9K | 92% | $59.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.1M | 15.6K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.5K | 76% | $19.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $246.1K | 728 | 81% | $14.99 | |
| $1.6K | 3 | 67% | $17.99 | |
| $1.7K | 6 | 67% | $9.99 | |
| $710 | 3 | 67% | $7.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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tem 9 reis
clean
The overall game is great, but there needs to be some serious work done on the difficulty level of the newly added Quests. Even on the easiest level it's completely beyong the normal story, and ruins the entire gaming experience. Otherwise great game, but still needs balancing work.
The new multiplayer addition is so much better than I would've imagined. They continue updating the game, adding content, and overall improving beyond expectations
Really great for about 30 hours and then gets more and more consistently frustrating. I care enough to post my misgivings about it, so it gets a hearty recommendation from me. The look and feel of the game is awesome, even if almost every power of each king is 'hold LMB to kill enemy good' (besides King of Time, that power ♥♥♥♥♥). Get it on sale, and it's worth your time and money easy. I didn't -- played the ♥♥♥♥ out of the demo and bought it full price. Gripes: King of Stone is a cool concept but lacks greatly in terms of scaling ability as the game's difficulty increases -- turrets in general are suboptimal for most of the game besides the Mangler. The flame tower is just a really fun building to have, even if it usually drops off hard past the early game. King of Greed's turret is the worst in the game, speeding up takes forever to actually matter. I'll say Greed's power of click-to-kill is ♥♥♥♥♥♥♥ annoying to do and slows the game down to a crawl, even though it's also a cool concept. King of Nothing my beloved -- just an all-rounder with awesome units and buildings. Not a gripe -- it's just fun when the first guy you get in the game is the best and you don't realize it when starting out. King of Blood is fun, but cemetery just sucks still. It operates like a building when it should really be able to get enhancements like a unit, though that might seem paradoxical when compared to a Demon Altar or the aforementioned flame tower. Mangler is the best turret in the game, simply because it doesn't need a dinky 0.0001x multiplier to accrue damage. I like the feel of this king the most, wish they had more toys to play with. King of Nomads is an interesting concept, but alot of the 'move and destroy spaces for buffs' stuff doesn't really click or seem worth it. I always just do the same thing each time, which is to make a big mob blob and drown the enemy with bodies. It's fun enough, but not incentivized to diversify. King of Progress is dildos. Rat never feels good to pick, executioners never feel good to pick, defenders feels like I'm willingly walking into a bear trap with how little disregard I have for my run. The rat-converter is a fun idea. Every one else I forgot about or they're fine for the most part.
Meticulously craft a complex build in multiplayer for 15 minutes then get slammed by 1 trillion suicide bombers the King of Blood has been cooking in the background. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.