
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game, got it on sale for 9$. I find it a wonderful game to sit and enjoy, no rush and no need to stress over the little things. The game runs fairly smoothy for an Auto-battler, isn't crazy intensive and plays uniquely enough that most players won't get bored if it immediately. Do I think its going to be a long term game, no. This i'm fine with much like other indie games I play (Against the Storm, Graveyard Keeper, Peak or The Last Spell) who all reached an end point and no longer need to give live updates every week, I feel this will get to that point. Only thing I'd like is if they added the Chaos and Random cards to the Compendium. Also I see they're releasing it on phone and tablet, not sure we need that but I'm not against it, it is a simple enough cardgame I could see myself playing it on those platforms.
Bueno, está entretenido pero no es la gran cosa. Por el precio que tiene hay muchos otros rogues que recomendaría antes que este. Mucho tienen que meter de aquí a que acabe el acceso anticipado para que cambie de opinión. Lo recomiendo con un descuento de minimísimo el 50% y siempre y cuando sepas de antemano que te van este tipo de roguelikes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only issue I have with the game is that its luck based, especially with quests, not worth the ragebait.
It is a game based on 4x4 tiles and placing your units/constructions cards on your tiles. You also gain perks (which you manually choose) for every king you play. It has plenty of unique kings and cards to choose from but that's about it, fairly simple and straight forward. [b]HOWEVER,[/b] It is so much fun breaking the game with absurd amounts of damage, health, attack speed, etc! I played it with my wife for fun on a date night, ended up being hooked. I had runs where damage numbers were incalculable, so much fun [h3]I rate it 10/10[/h3] P.S. I did almost %85 of the achievements with a single run because I was waaaaay too overpowered, highly recommended if you enjoy achievement hunting!
A clever strategic auto-battler with roguelike chaos sprinkled on top. The build variety is huge, and the game constantly rewards weird ideas, which is great. The best strategies usually look like mistakes until they somehow win.
This is nice, interesting and different. The downside is that you get around the bloc pretty fast. Still, I got a good 15h out of it, and it happened very intensely, as it was fairly addictive and the "one more run" syndrome was very present. But yeah, once I understood what worked and what didn't, I eventually found the broken combos that took me to year 600+, and then that was that. Get it on special if you are interested.
Softlocked the game because one of my units had 11,5k models, 4,8E+11 hp and 6,8E+11 dmg and the game struggled to continue. 11/10 great for inbetween shenanigans :p
Day 5: I came back to the game after five days, praying to every gaming god in existence that the developers had fixed multiplayer. Spoiler: they did not. In fact, it somehow got worse. Round one hits and boom — 909 warpers like it’s a Black Friday sale, and my opponent is sitting there with one sad little core base like they spawned in on accident. Multiplayer isn’t just broken — it’s a crime scene. With this many hackers running around, the game isn’t “early access”… it’s “early disaster.” These developers are absolutely not ready for prime time. Day 1:Great single‑player game… but the multiplayer? Absolute circus. The devs really went all‑in on creating a full‑blown disaster. You’ll slam into a wall almost immediately thanks to hackers building “impossible” bases like they’re auditioning for a Marvel movie. Example: I had a guy drop 700 warpers in ROUND TWO. And the “optimal” base? Every single plot stuffed with tier‑3 warpers like a clown car of nonsense. Devs, if you’re going to add multiplayer, maybe try removing your heads from your own backsides first.
[h2]A decent time killer that lacks the depth and interesting decision-making needed to be anything more than that.[/h2] [i]Disclaimer: This review is based exclusively on my experience with the asynchronous multiplayer mode.[/i] ⛔ [b][i]Very limited design space[/i][/b] Due to the limited number of cards for each king and the small number of decisions to be made each turn, there isn't much room for the devs to create a game with interesting decision-making or theorycrafting. All the fun parts of being a deckbuilder—managing deck size, weighing risk vs. reward of adding cards, etc.—are largely absent here. ⛔ [b][i]Build variety needs a lot of work[/i][/b] Because each king has a limited number of cards, runs quickly start to feel very same-y for each king. There just aren't enough options to make each run feel meaningfully different. ✅ [b][i]Nice pixel art and color palette[/i][/b] I like how distinct each king's army is, and the pixel art is quite pleasing. ✅ [b][i]Simple, straightforward UI/UX[/i][/b] ✅ [b][i]Somewhat interesting perk system[/i][/b] [h2]Grade: C-[/h2] Overall, [i]9 Kings[/i] is a very average game, but given how many heavy hitters the genre has seen over the past few years, I can't recommend it in good faith. The core design philosophy is ultimately what holds it back, and I don't think that's something that can be easily fixed without fundamentally changing the game. I can see the appeal for people looking for something simple and low-commitment, but if you're looking for a deckbuilder/autobattler with more meaningful decisions and build variety, [i]Slay the Spire 1/2[/i], [i]The Bazaar[/i], [i]Teamfight Tactics[/i], or [i]The King is Watching[/i] are much better choices. [i]9 Kings[/i] isn't a bad game, but once the novelty wore off, I just didn't find enough depth or variety to keep me coming back.
⭐ 9 Kings — 7,9/10 🎮 Gameplay: 8/10 ⚔️ Combate: 8/10 🎨 Visual: 7/10 🎵 Áudio: 7,5/10 📈 Progressão: 7,5/10 💀 Dificuldade: 8/10 🔥 Vício: 9/10 🖥️ Desempenho: 8/10 "É só mais uma run." A mistura de construção, estratégia e batalhas funciona muito bem. Dá para criar umas combinações absurdas e ficar cada vez mais viciado em tentar uma build diferente. Não é perfeito, mas o loop é muito bom e a variedade de estratégias mantém o jogo interessante por bastante tempo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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