
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ランク戦でキングまであと一歩のところで、ふと弱キャラを試すと理想構成できたのに連敗。 強キャラを使えばすぐ戻せるが、この事実がこのゲームの底の浅さを露点させていることに気づいて飽きが来た。 バックパックバトルの方が各アイテムの効果音など拘っていてまだ面白かったな。
GREEDY KING MONEY MONEY MONEY
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
son güncellemeden sonra sürekli donup kalıyo
recomendo, uma gameplay um pouco relaxante o resto, confesso q fiquei um pouco viciado
hard to put down
九王 整体玩下来体验很爽,很容易上头,自带一种数字堆叠的独特美感。 跟着成就目标推进游玩,基本能体验到游戏绝大部分内容。 游戏大量玩法依靠多回合数值叠加,因此开局最好就定好发展路线,中途转型难度很高。只有整套体系完全成型后,手上还有富余空地,才勉强有转型调整的空间。 我个人很偏爱岩石之王这个体系:前期成型速度快,对农场人口需求低。等刷出高攻速投石塔或是沙漏后,整体运营节奏会变得十分顺滑,后续再补其他兵种也会很顺畅。 另外游戏存在一处数值 bug—— 攻击数值会溢出。推测游戏是用 i64 类型存储攻击数值,当攻击堆到上限后数值会直接归零,局势瞬间崩盘。 本作是像素风格,战斗画面全是简单像素点阵,观感比较粗糙。如果玩家不熟悉各个种族的机制,经常会不明不白输掉对局:明明自身战力看着很强,却突然暴毙,新手前几把游玩时很容易产生强烈的挫败感。 给制作组提几点建议: 1. 每波敌人刷新前,提前展示敌方兵种与对应特性,方便玩家针对性布局,也能清楚复盘自己落败的原因; 2. 新增敌方单位输出伤害排行榜; 3. 除此之外,如果能细化优化战斗画面,整体游玩体验会提升不少。
"뭐? 스탯이 2134518E+25인 병사를 조심하라고...? 그걸 어덯게이겨?"
if you dont break the game, you are playing it wrong
jogo bom e da pra de divertir! Unico ponto negativo pra mim é: chega no ultimo nivel fica praticamente impossivel de ganhar com alguns reis, você precisa dar vários restart na run pra ter a SORTE de conseguir vir contra os reis certos e pegar as cartas certas.
Highly addictive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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