
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is fun, however dependencie of RNG is too much, most of the quests is just broken - you either win it from the start or you must roll some exact combo to win, otherwise you've garanteed lost
Nothing inherently wrong with the gaem. Just boring and too monotonous
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game however, there are still multiple game breaking bugs (stats of units being reset to 0, etc) and the heavy reliance on RNG for higher difficulty runs that ruin the experience.
Игра очень насыщенная и интересная ,но король Прогресса так себе
Fantastic ideas, wildly problematic execution. Conceptually, 9 kings brings a lot to the table and gets me excited about roguelite card auto battlers. But I can't say I have seen or played a multiplayer game as poorly balanced as this one. With such limited card selections, it's essential that the card combinations implicitly offer gameplay variety, and 9 kings fails spectacularly at this. One day of multiplayer and you will see that good and bad kings have at most 1 viable build, and the most excellent characters have at most 2. Every multiplayer royale is identical to the last. Single player is a masterclass in repetition, if it works at king difficulty, it works at king IX, you just need to scale faster. And quest mode forces you into specific pathways with little deviation, if any. 9 kings is only a roguelite in that it's run based, but it's the same game every time. The core idea is there and i hope the devs marry that better with the genre before the release. I have high hopes for this game's concept, but as it stands I cannot recommend to anyone. Also I understand bugs come with the territory with early access, but 9 kings has had one of the buggiest EA experiences I have ever had. troops just spawn and despawn without being killed or created, clicks on the speed and auto buttons also shoot your base in random directions, the cursor isn't accurate to where your mouse is actually clicking... the list goes on and on. Again, concept good, execution almost unplayable.
Joguin do Andre based demais, seria massa uma tropa ultra forte que seja uma vitória régia
i bought this game, played it, thought its waaaay to easy, had a blast but i hoped for a challenge, returned it, came back home, looking for a game that would be cool to buy with the cash i got from the refund, damn i would play 9kings, welp, time to buy it back once the pending timer is done
fun strat game. feels like balatro.
地面部队的作用约等于没有。
Picked this up a day before my exam. Bad idea
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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