
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Раньше неплохо но сейчас игра уже сильно устарела , не рекомендую , строительство ♥♥♥♥♥, есть очень много аналогов которые куда лучше
Вроде бы все хорошо, но минусов набралось порядочно. Я играл примерно лет 10 назад и мало что вспомнил при возвращении. Многое было в новинку. Игра по первой задают нормальную атмосферу и генерирует интересные ситуации. А в ночное время может так конкретно припугнуть ревом группы мертвецов или стаей зараженных собак, выскакивающей их-за угла. >Крафт значительно упростили и по геймплею это уже больше какой-то Rust. Можно пить из лужи и обосраться если повезет, а можно поставить фильтр для воды в солнцезащитные очки и хлебать из канавы без последствий...что за дичь? >Раньше лутал мертвецов, а сейчас как киндер сюрприз с определенным шансом выпадения сумки из заднего прохода мертвеца. >Управление транспортом просто анал. Поворачивать мышью? Что за "надмозг" это придумал? >Оптимизация как была в жопе лет 10 назад, так и осталась! Почему-то по умолчанию задали отражения ВСЕМ поверхностям...на фига? Казалось бы, графика уровня картошки, но будет тормозить в кровавую луну даже если у вас нормальный ПК, В первые часы я готов был рекомендовать друзьям, но из-за минусов появилось стойкое желание удалить и закинуть в дальний ящик.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Anyone else remember before the fun pimps bought this game and ruined it? i remember. they quite literally removed or changed every fun thing that was in the OG console version.
ITS PEAK, SO PEAK. Litteraly I wasted HOURS i didnt even know of just grinding and playing this game. If you want a game that just wastes the day with countless fun and challenge this is the game. (WAIT FOR SALES DO NOT BUY FOR 45 UNLESS YOUR RICH)
Settings aren't taking affect, even if it says they're on they do not work. Zombie spawns are non stop around you and it's annoying as hell. Biomes are impossible to go into without being immediately and constantly swarmed. Garbage devs still, guarentee they close in a few years. Had what? 13 years now on this game? It's still in this state? You had it perfect once and said nope, then proceeded to just make it worse. Why?
Honestly, if you've never played it, it's a really good survival game. It has interesting mechanics, crafting, base building, biomes, enemies, bosses and progression. That said, if you, like me, have played it in very early beta and now tried the latest release you might be disappointed. I think the whole idea of traders puts it too much on-the-rails. You're not really exploring now, and you're not really excited for any particular items, you're not even looking for anything in particular. You're just running back and forth completing quests, reading books and buying/crafting whatever you need. In earlier versions finding town was cool, finding e.g. hardware store (so you can maybe find a wrench) was cool, now you'll just sort of play for 30-ish hours running between trader and the location he picks and that's about it. In my opinion, the whole trader thing should work differently, they should give you precondition e.g. Get a base / get a vehicle / get desert gear AND then you'll get a job, one complicated quest, also with tiers. Maybe occasionally you could discover some item that trader might want (same exact supplies, not in every location, hidden still, but you have to find them yourself, then you can bring it back). Also, when starting the quest, for it to refresh entire location ruins immersion. The most efficient way is, in fact, to never go to any locations yourself, just do quests and double-clear every single place, once before starting the quest and once after. That, naturally, ruins the whole experience, however. Basically it sort of killed exploration and something needs to be done to bring it back. 7/10
Версия 3 полное говно, ночью первого дня получил голод, поел, сразу налетел жирный зомби с толпой друзей, которого невозможно убить тем что было получено за первый день. Механика запаха была в первой части и делала игру неиграбельной, сейчас ее вернули и она сделала игру неиграбельной снова.
nice game
Boring and not as fun as it looks. Do not recommend.
Use of generative AI is an automatic no
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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