
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Было всё прекрасно до обновления. Главная заставка грузит целую вечность. Ещё вход в дискорд грузит долго и не заходит в игру. Хрень какую-то сделали
Wspaniała gra zespołowa.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good would recommend
I like the various difficulty settings. If you're awful at games like me, it's nice to be in a party that doesn't mind carrying you. But the game is easy enough to play, clear objectives, and fun in a group. I haven't gotten far in the content but always enjoy an odd hour here or there when I have spare time.
111
good love zombies i have ben playing since bata
super jeux de zombie il rend accros très vite je le recommande en plus il est super complet et mélange plusieurs style de jeux franchement je m'en lasse pas
super fun
Po více než 1100 hodinách můžu s klidem říct, že 7 Days to Die není hra. Je to životní styl. Koupíš ji s tím, že si "na hodinku postavíš barák". O osm hodin později sedíš ve dvě ráno, hádáš se s kamarádem, proč dal bednu s náboji do kuchyně, a zjišťuješ, že jsi omylem vykopal tunel pod vlastní základnou. Každá sedmá noc je směs paniky, adrenalinu a vět typu: „To je v pohodě, ta zeď to vydrží.“ Nevydrží. Grafika za ty roky zestárla, fyzika občas připomíná experiment a zombie někdy najdou cestu, kterou by nenašel ani GPS satelit. Ale právě tenhle chaos dělá hru nezapomenutelnou. Stavění, těžení, craftění, lootování a nekonečné vylepšování základny jsou neskutečně návykové. A když si přidáš mody nebo partu kamarádů, můžeš se s klidem rozloučit s volným časem. Po 1200 hodinách jsem si myslel, že už mě nic nepřekvapí. Pak jsem otevřel jedny nenápadné dveře a o pět sekund později letěl přes celou místnost se třemi zlomeninami, infekcí a důstojností na nule. ⭐ 10/10 – Doporučuji každému, kdo si chce odpočinout... tím, že každých sedm dní prožije infarkt. After **1,100+ hours**, I can confidently say that **7 Days to Die** isn't just a game—it's a lifestyle. You launch it thinking, *"I'll just build my base for an hour."* Eight hours later it's 2 AM, you're arguing with your friend about why the ammo chest is in the kitchen, and you've accidentally mined a tunnel under your own base. Every Blood Moon is a perfect mix of panic, adrenaline, and famous last words like: *"Relax, the wall will hold."* It won't. Sure, the graphics have aged, the physics can be a little... creative, and sometimes the zombies find paths that would confuse a GPS. But that's exactly what makes the game so memorable. Building, mining, crafting, looting, and endlessly upgrading your base is ridiculously addictive. Add a few mods and a group of friends, and you can kiss your free time goodbye. After more than 1,200 hours, I thought the game had no surprises left. Then I opened one innocent-looking door and five seconds later I was flying across the room with three broken bones, an infection, and my dignity left somewhere behind. **10/10** – Highly recommended for anyone who wants to relax... by having a heart attack every seventh night.
Eu gosto muito do jogo, uma pessoa passa horas a explorar e tentar sobreviver.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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